What type of build were you thinking for your AX Anaconda ?
Well initially modified shards and heat vent long range beams. I've just got the Mbooni permit today but I'm going to hold off grinding for the shard cannons for now and may just go for a full AXMC build. I always loved my old frag cannon builds back in the day, I find the weapon fun to use; I just don't think I'm going to do
that grind if it's useless against the Glaives.
So pure heavy duty, non guardian, AX weaponry and hull protection, no shields and then fill the rest of the internals up with stuff I want to use (SRV bays and so on).
It is interesting that some have differing experiences with Glaives though. I know they're pretty new to the game and I'm almost toying with the idea of testing some ideas out with them to see if there is any way to counter them beyond just outdamaging them. I know I'd destroy them pretty easy with the build I'm thinking of. It just seem a bit silly the way the whole AX meta seems to be going down this module-counter-module route. You know, "here are Thargoids, you can't kill them but if you want to kill them then here's a grind you can do to get special weapons that kill them but now you can kill them, here's a new Thargoid that melts all those special things so that makes them useless, but hey... maybe later we'll have a CG that lets Aegis make new modules you can grind for that make you able to kill Glaives... but until then, here's this new big strange thing you can't get into but you can get this handy anti-caustic module if you want and that'll make it easier... Just add it to the huge, huge list of things you can slot into your ship..." and so on.
I like the concept of the ongoing story around Thargoids and the way it's evolving over time is definitely not something most games have but the whole AX meta is just such a mess. From a pure game play perspective, someone who just wants to play a game... AX combat itself is so irrevocably convoluted it's just not something the average player can just enjoy. And it should be, if I'm honest. But I think
that ship sailed the day Horizons launched with engineers. If we never had engineers, along with none of the bullet sponge meta it introduced and none of the very, very drawn out upgrade pathways you need to follow every time you wish to make a new build, and all we had now was just module choices for AX combat (that didn't follow the same engineers formula that FD seem to really think is what everyone wants) then it might be more accessible.
So yeh... Buying a bunch of readily available modules that can never be upgraded... sounds right on the money for me. Kinda wish we could go back to those days. So for now I think I'll take the AX stuff because it requires zero grind.