Gliaves are Winning.

I imagine they'd die fast to 6x LR shards as well.

I'm actually working on unlocking the LR shards now so I can try this. All interceptors can just be ran away from but I'd like to be able to murder cyclopse and glaive targets if they interdict me.
You know they melt (integrity rapidly reduces to zero) guardian weapons, right?
 
Which systems were you jumping to and from exactly?
It does sound like a bug, unless this is some undocumented intentional change. But I've not seen nor heard anything about Thargoids attacking in Human Controlled systems, and I've been jumping back and forth between Maelstroms clearing Invasions for several days concurrently since Update 15.1
It was a human controlled system about 5 LY from a Thargoid controlled system according to the galaxy map. Maybe I just caught them in the act of moving on with a Monday.
 
note that hyperdictions can take you to another systems instance. if what interceptor is spawned is decided upon arriving to instance, you could get hyperdicted by glaive even jumping between "not glaive" systems
 
Hyperdictions start in witch-space, and there is no way to determine how far Thargoid control extends there. It's entirely possible that witch-space is where they normally exist. The only interaction we have with witch-space are straight-line blind flights through it. I get the feeling our hyperjumps are interfering with something important to them, hence the invasions.

I've made it a point to never get within 200 LY of any Thargoid controlled system. There are too many unknowns, and I'd rather limit my rebuys to my own mistakes.
 
There is a difference between build diversity and minmaxed paper planes. You can still purpose build your ships any way you like; just be aware to purpose build your ship correctly for the war zone. Here, you have to reserve some of your build capacity for protection, or you die. You don't drive a Fiat 500 into a war zone in real life for a reason.
Italian Army: Hold my Chianti
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I have yet to be hyperdicted when jumping fromnon-infested system to non-infested system. I suspect user/routing error.
I have. I was jumping to Lovaroju, having recovered after Thargoid invasion. My hull was already bit battered by caustic effects after leaving the Maelstrom system where I was getting the mats for my Pulse wotsit. They weren't Glaives though, I want to say a couple of Hydras though I wasn't at any point intending to stop and find out but they were tagging me quite a bit and it was pretty touch and go getting out of there in one piece.

EDIT; sorry I didn't see non-active Thargoid to non-active Thargoid.. But it was the only time I've been hyperdicted leaving a Thargoid system to a non-Thargoid active system.
 
I wasn't following you initially. Yes, I know they do that. But do they do it instantly?
The anti-guardian field is active as soon as they spawn in. With shards you might be able to empty a full magazine once (if they don't malfunction) but they'll likely be 0% before you can do it a second time. That's assuming you don't get hit with the lightning attack which seems to kill them almost instantly (and gives the glaive a shield).
 
The Glaives are...poorly designed.
The only thing that matters against them is the amount of hitpoints you have and how many gimballed enhanced AX multi-cannons. They've turned thargoid combat, something that used to be about skill and tactics, into a no-skill slug fest. And as a result they've severly limited not only our builds, but even what ships we can use anywhere near then mealstroms.
 
I've killed two hunters (and one) and I'm a novice at AX combat and I was in an unoptimised ship (granted, it was an engineered Corvette but still in no way optimised for proper AX combat). They are hellish to escape from but killing them is easier than the stronger interceptors (no hearts to exert I guess). I did it with just AX gimbled MCs but I imagine they'd die fast to 6x LR shards as well.
Except that Glaives have a Guardian Degeneration Field (like Maelstrom systems) and all Guardian modules suffer 1-2% damage / second. Your Mod Shards will be dead within 60 seconds at best. You have that time to kill the Glaive, unless you have Human AX weapons too.


I'm actually working on unlocking the LR shards now so I can try this. All interceptors can just be ran away from but I'd like to be able to murder cyclopse and glaive targets if they interdict me.
That is a problem now. Optimize build for Interceptors or for Hunters (Glaives). Having a mixed build will halve you firepower.
 
Except that Glaives have a Guardian Degeneration Field (like Maelstrom systems) and all Guardian modules suffer 1-2% damage / second. Your Mod Shards will be dead within 60 seconds at best. You have that time to kill the Glaive, unless you have Human AX weapons too.
I'm just thinking, maybe module reinforcements could take some of that damage. As is, it seems like the Guardian neutralizer field completely bypasses them.

How do I know? Running into a Glaive with a ship using an FSD booster and escaping. By the time I got away the booster was at 0%, but the module reinforcements(regular, not Guardian) were untouched. Figure it would provide more of a grace period to kill them, though some repairs would likely still be necessary after encountering one.
 
Except that Glaives have a Guardian Degeneration Field (like Maelstrom systems) and all Guardian modules suffer 1-2% damage / second. Your Mod Shards will be dead within 60 seconds at best. You have that time to kill the Glaive, unless you have Human AX weapons too.



That is a problem now. Optimize build for Interceptors or for Hunters (Glaives). Having a mixed build will halve you firepower.
Way easier to optimise for hunters :D

I'm just going to not bother with it. The guardians grind isn't worth being able to kill just one more ship but still be useless against hunters, because you can just run from everything and only hunters are worth killing instead of running from; they're not that strong versus AXMCs and I guess a couple AX missiles would soften them up nicely too. I've done the guardians loop a number of times but for these the requirement to do it once per weapon fitted is just way too steep for the reward; I'm not about to start learning how to cold orbit on mouse and keyboard and I don't have the patience to grind out interceptor kills (beyond cyclops ofc). I just want to obliterate Glaives and scouts and run from everything else. I guess it's time to bring my old Anaconda out of retirement. Back to EDH engineering for me :D
 
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