I'm stuffing myself full of cold beer right now.
Spicy pizza and a cold lemongrass and ginger cordial followed by a dip into Hot Tub before bed.
It's a hard life.
I'm stuffing myself full of cold beer right now.
I personally suspect that part of the problem is that kids can happily do "repetitive" things for hours on end, and find it fun... BUT as you get older, you TEND to gradually loose the ability to enjoy long stints of repetitiveness. (This doesn't seem to apply to all adults, so I expect some people to contradict me, but I suspect there is still a trend.)I've played the old fashioned dungeon crawlers and it's like Wow you worked for 20 hours and leveled up, and all you got was a new model, an extra 1 in your stats but the game loops are still the same.
Yet people are infurariated when this effectively is what happens in ED, and I have to wonder if some of these people ever played games back in the 80's.
You should try Star Citizen forums - its a 100% positive echo chamber - great for a game development...![]()
You should try Star Citizen forums - its a 100% positive echo chamber - great for a game development...![]()
Still, some bad design decisions were made and you can't just brush it off because you still enjoy the game.
I have never asked too much out of Elite Dangerous. I bought a lifetime pass at the beta and I barely had a gaming PC at launch. I played anyway at 10fps.
I knew it would be a procedural generation collections of looping of short game loops from the get-go with rotating veneers.
Much like most sandbox games, and not unlike....well Elite 1 & 2.
I've played the old fashioned dungeon crawlers and it's like Wow you worked for 20 hours and leveled up, and all you got was a new model, an extra 1 in your stats but the game loops are still the same.
Yet people are infurariated when this effectively is what happens in ED, and I have to wonder if some of these people ever played games back in the 80's.
I've been trying to unlock some of the engineers, and one guy who opted to be my co-pilot was like "meh - engineers are pure grind". So what have you been doing since launch I asked. Bounty hunting in Rez sites....that's it.
For Two years????? yep.
It's no wonder people get upset if they just stick to one type of gameloop.
For some of these engineers unlocks, I've had to do bounty hunting, combat bond collections, mining, exploring and I'm having "fun". That's if you called Flying a heavily modified Adder ("Maxie Power") into conflict zones fun that isSure resting on a specific material/commodity drop can be infuriating.
Before that I was making a mint with passengers in my dolphin and my orca.
2 months Exploring before and of course trading and mining in the very begining.
And now I've decided to sign up to prismatic shield giving lady. It's my first power-play interaction.
I docked the other day, only to transfer over the weapons & kit I wanted to upgrade from the adjacent system.
During the time, I cashed in bounties, check up on powerplay progress, planned my next set of actions. (lavian brandy unlock, surplus bonds to "the general", meander back to imperial space to work on that powerplay and work parallel with gaining rank to get to a I-Clipper). Then my kit arrived. So it was then to the engineers workshop and throwing a few materials, leveling up neatly to level 5 in minutes (surplus materials).
I was having a tonne of fun, and I hadn't even left space-dock yet to fly.
During this time I check out E3, saw all the thargoid stuff, and think, cool, that's yet another avenue to play with later on.
And with the chained missions, an emphasis on story, that "co-op/singleplayer" experience people wanted to have, might be there in the future,
but I know the cannon people, who go to the outer depths of space to investigate these wayward places and are first to report back, *DO* have their singleplayer experience and are true pioneers.
I don't get people who grind like crazy for days on end to get that level20 veneer change, burn out, melt down on the forums, and "quit" the game.
Just play the game when you have time and desire to play, alter your career when you get bored.
The game isn't going anyway.
Don't stress the game. Take those breaks (seriously who plays the same gameloop day-in and day out for years on end) play other stuff if you like
Then come back to just relax in space (and yes I play in Open, just not all the time)
I have never asked too much out of Elite Dangerous. I bought a lifetime pass at the beta and I barely had a gaming PC at launch. I played anyway at 10fps.
I knew it would be a procedural generation collections of looping of short game loops from the get-go with rotating veneers.
Much like most sandbox games, and not unlike....well Elite 1 & 2.
I've played the old fashioned dungeon crawlers and it's like Wow you worked for 20 hours and leveled up, and all you got was a new model, an extra 1 in your stats but the game loops are still the same.
Yet people are infurariated when this effectively is what happens in ED, and I have to wonder if some of these people ever played games back in the 80's.
I've been trying to unlock some of the engineers, and one guy who opted to be my co-pilot was like "meh - engineers are pure grind". So what have you been doing since launch I asked. Bounty hunting in Rez sites....that's it.
For Two years????? yep.
It's no wonder people get upset if they just stick to one type of gameloop.
For some of these engineers unlocks, I've had to do bounty hunting, combat bond collections, mining, exploring and I'm having "fun". That's if you called Flying a heavily modified Adder ("Maxie Power") into conflict zones fun that isSure resting on a specific material/commodity drop can be infuriating.
Before that I was making a mint with passengers in my dolphin and my orca.
2 months Exploring before and of course trading and mining in the very begining.
And now I've decided to sign up to prismatic shield giving lady. It's my first power-play interaction.
I docked the other day, only to transfer over the weapons & kit I wanted to upgrade from the adjacent system.
During the time, I cashed in bounties, check up on powerplay progress, planned my next set of actions. (lavian brandy unlock, surplus bonds to "the general", meander back to imperial space to work on that powerplay and work parallel with gaining rank to get to a I-Clipper). Then my kit arrived. So it was then to the engineers workshop and throwing a few materials, leveling up neatly to level 5 in minutes (surplus materials).
I was having a tonne of fun, and I hadn't even left space-dock yet to fly.
During this time I check out E3, saw all the thargoid stuff, and think, cool, that's yet another avenue to play with later on.
And with the chained missions, an emphasis on story, that "co-op/singleplayer" experience people wanted to have, might be there in the future,
but I know the cannon people, who go to the outer depths of space to investigate these wayward places and are first to report back, *DO* have their singleplayer experience and are true pioneers.
I don't get people who grind like crazy for days on end to get that level20 veneer change, burn out, melt down on the forums, and "quit" the game.
Just play the game when you have time and desire to play, alter your career when you get bored.
The game isn't going anyway.
Don't stress the game. Take those breaks (seriously who plays the same gameloop day-in and day out for years on end) play other stuff if you like
Then come back to just relax in space (and yes I play in Open, just not all the time)
The amount of high fiving and back slapping (including a community manager!) going on in this thread is pretty funny. I think the OP has a moderately interesting thread starter that was ruined right out of the gate by his proclamation that people who don't agree with his points or playstyle should go "stuff themselves." The OP makes the presumption that he knows "how other people play the game and therefore how they burn out and complain" but from what I've read I'd offer that he doesn't know what he's talking about. Maybe he should stuff himself?
The amount of high fiving and back slapping (including a community manager!) going on in this thread is pretty funny. I think the OP has a moderately interesting thread starter that was ruined right out of the gate by his proclamation that people who don't agree with his points or playstyle should go "stuff themselves." The OP makes the presumption that he knows "how other people play the game and therefore how they burn out and complain" but from what I've read I'd offer that he doesn't know what he's talking about. Maybe he should stuff himself?
but this one had a good point once you got past the 'get stuffed' zinger.
So it's OK to evade profanity filter if you are being positive about the game/forums , and flipping(and baiting) everyone else that are complaining?
This is FOR REAL?
I really cant believe that this come up from a moderator himself... Guess this kind of stuff is getting so normal that people can start talk openly about rules only working against part of the community.