Golem

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Speaking of ambitious, wouldn't this be the very first AAA voxel-based terrain system? Unless you can list another non-indie studio I believe it is. [happy]
 
The shots in bright sunshine do show well defined shadows... (Take a look at Dev diary #2 and see very detailed shadows cast by coasters). I also believe the supports look a little out of place because of the extreme height of the coaster track. These pics show great potential, they show what can be done.

A talented member of Frontier created the Golem, probably thought "why not wrap a coaster around it" - Simple as that, it probably was not their intention to create the best looking real world coaster ever produced.

Personally, I haven't been this excited about a game release in years
 
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The shots in bright sunshine do show well defined shadows... (Take a look at Dev diary #2 and see very detailed shadows cast by coasters). I also believe the supports look a little out of place because of the extreme height of the coaster track. These pics show great potential, they show what can be done.

A talented member of Frontier created the Golem, probably thought "why not wrap a coaster around it" - Simple as that, it probably was not their intention to create the best looking real world coaster ever produced.

Personally, I haven't been this excited about a game release in years

Agreed, I'm also very excited. And it's way to early to judge.
It's as you said, not even alpha. They got so much time and I don't think they waste time.
 
Well i know what you want to say, but im still skeptical. Even if PC looks promising i wont hype just based on some screenshots or videos...

Talking about the background, i hope there will be different Maps we can choose of.
This Game needs something like this:
10353313_10208395732554602_8710193679145774173_o_zps6rwwpahk.jpg
 
Oh ! That could be something to put in the "content manager" : the possibility of create "background", and upload them in the manager. [big grin]

Just like everything else.
 
Speaking of ambitious, wouldn't this be the very first AAA voxel-based terrain system? Unless you can list another non-indie studio I believe it is. [happy]

Oddly enough... Voxel landscaping used to be used quite extensively back in the 90's, it was easier to make a 3D game back then using voxels, it was a time before hardware acceleration existed in the mainstream.

But I'm not aware of any other voxel landscaping tool that is as flexible and pliable in real time as this. I think we would know if there was something similar out there, as with a few tweaks this system could almost be a game in itself. I could spend hours just sculpting - I suspect that showing off artistic skills using this tool will a source of PC youtube videos just like coaster building in fact :)

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I hope we will get a map editor like in Cities Skylines.
But to be honest i am in love with this african/island map!!!
http://i1024.photobucket.com/albums...506124277533492644_o_zpsq6wgvccb.jpg~original
http://i1024.photobucket.com/albums...094617058740999574_o_zpsbko36ec7.jpg~original

This is interesting!! Everytime I try and build anything on that particular map the game locks up! Yet the other 2 are fine. It is a very pretty map.

I'm quietly confident PC will go down a similar route with maps (generic/western/topical etc). I would expect aesthetic development like this to take place once the core game is solid - what they have right now looks extremely generic and not in keeping with the attention to detail of other parts of the game. I do think the sky in the Golem images looks very good already though.
 
The difference being you will be able to create fantastical landscapes within PC, even create similar landscapes to the pics posted above. This can then be incorporated into your park with rides and guests throughout.

I would much prefer to do that than just have a pretty (static) background to look at... The very same background image that everyone else has.
 
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People saying RCTW backgrounds are better undestand that what we saw are NOT real backgrounds, but just some simple elevations done by them in the dev videos and shots to not show the infinity blue sky at the end, and that they still need to work on those no?

Well the devs decided to share those things and i dont see the reason why someone would post a picture of the coaster editor when it doesnt look promising? i want to see a solid coaster editor in a game which is called Planet COASTER. 3 months are pretty short when they still have to develop the coaster system.

Dont get me wrong but after Rc** i am verrrrryyyyy skeptical.

Why be like that with the whole industry because one company sucks? Are people really surprised that Atari are having a terrible time making the game? Being a little informed would help, thats for sure. Atari has been resurrected for the dead various times already, now its only a name with various old franchises at their name that want to stay afloat no matter the cost and quality of their games. They really needed from an economic standpoint to get RCTW ready for December, and if it werent for the MAJOR backlash, not once, but twice, they would have done it. In fact, the version we would have got by now its not even the nvizzio game (and as much they are trying, is a game done in less than 8 months), but the area 52 one. Alone in the Dark 2015? Thats another Atari game throw out as fast as they could to get some money out of it (and its not the only one). If they are even TRYING with RCTW is because is the only franchise they have at the moment where they can win money. If that fails, they are out. As simply as that.

When the devs "decide" to show this unfinished screens, its becuase some fans are terrible at waiting, and ask, ask, ask. Because they think that if a dev doesnt show something that week, the game is failing some how. They are throwing a bone, and believing the fans are smart enough to see what its cool of the thing they showed and understand the game is not finished yet, so its going to be rough around the edges.
They are going to show the ALPHA in March. Thats three months away, and its an ALPHA! The game still has a lot of work to be done from when the alpha is released to its beta, and then some polishing until its real releas. We are talking here that the game still has like nearly a year of work.
The dev diaries that they are showing take a lot of time to be done, because they need to do something special so that part of what they are showing looks great (becuase they know people are nitpicky), its probably a version of the game that has more things updated than any of the versions that all the other people that work on the game have, becuase depending on what they are working (terraforming, or building, or rides, or lighting, or water physics...) there are probably different version of the game, just to test what they are really making. As the game starts to be near something presentable, all this people will start to work on versions more updated so they know everything works when mixed, and near to something thats going to get to audiencesm just unfinished.

The coaster editor is done (we saw this in the terraforming/building dev diary), but they are not going to show something as big as that to you as much as you try asking because they have to iron things out (and its funny some people are having problems with the supports when ther are some vekomas with that kind of supports, its just, that the coaster was done super fast by somebody that may be creative doing modelling, as its his job, but not as good designing coasters, and thats why it was a little bit wonky looking). You can be skeptical as much as you want, but sometimes it would also help you to be informed of how dev time works, because by all your posts you seem to udnerstand very little about it (do not take offense on that, its just that you need to read a bit more about it if you want tpartake in this kind of discussions). Don't latch on to the terrible work Atari has done with RCTW. Things take time in the real videogame industry, and they will show them when they are more presentable (in fact, this dev diaries are not the normal thing to do). If some times you see a really early shot (like the golem one) that has something missing, rethink why it looks that way instead of something like the dev diaries. If in a year just before release it still looks like the golem (missing shadows, faulty guest AI...), you can even be angry if you want.
I would even advise you not to preorder the game if you are a little skeptical right now. In fact, preordoring is a terrible thing when big publishers do it, and if some of us have bought the alpha or the CHC, is because we believe in their idea and we want to help them, as they are not a big publisher.
I hope this has help you understand, even if its only a little, how most game studios work when making games. Is super hard work where the real making process is hardly ever seen by the general public, and why most studios usually PR every shot or video they show to not confuse their audience. Frontier being a little more open in the process making can led you believe that what they show its using things already finished, but nothing farther from the truth.
 
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People saying RCTW backgrounds are better undestand that what we saw are NOT real backgrounds, but just some simple elevations done by them in the dev videos and shots to not show the infinity blue sky at the end, and that they still need to work on those no?

The shots posted in this thread are from the RCTW beta (unlocked version). They're genuine backdrops.

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The difference being you will be able to create fantastical landscapes within PC, even create similar landscapes to the pics posted above. This can then be incorporated into your park with rides and guests throughout.

I would much prefer to do that than just have a pretty (static) background to look at... The very same background image that everyone else has.

It's a good point you make. Whilst I think the island/tropical RCTW backdrop does look great... It is true that with the next gen tools PC is packing, it is possible we may not rely on pre-packed backdrops like we used too. That said, just to save the effort of walling in your entire park each time with your won background, it would be nice if the standard ones looked good and filled in any gaps. I'm sure they will though. In what crazy world would Frontier bother going to all the effort with landscape tools and then leave the game with a poor background? I'm not concerned.
 
Rct* all over again?![shocked]

Yes it is. This thread is riddled with people that think beta/in development means final version.

Just like RCTW this game will only improve. Just look at how much RCTW improved their system in under a month. Piece by piece construction with an adjustable length slider. 'Specialty elements' still need some work- but it's only really noticeable in "ride" mode- which I never use anyways.

Both games could be great. RCTW allows for user generated scenery, while PC allows you sculpt scenery out of 'land.'
 
Yes it is. This thread is riddled with people that think beta/in development means final version.

Just like RCTW this game will only improve. Just look at how much RCTW improved their system in under a month. Piece by piece construction with an adjustable length slider. 'Specialty elements' still need some work- but it's only really noticeable in "ride" mode- which I never use anyways.

Both games could be great. RCTW allows for user generated scenery, while PC allows you sculpt scenery out of 'land.'

Thankfully, I think this forum is nowhere near the sorry state of RCTW forum. And that's not because the people over there are worse or more given to negativity and complaining, it's because the game this forum is built for has some genuine substance and effort behind it. I don't want to get dragged to far down the path of talking about RCTW, but let's just say the people that are complaining on that forum have pretty much earned the right to do so - through sheer patience with Atari brand 'marketing' alone...

I guess it's only natural to look for the cracks and the imperfections in any upcoming game. And no game is perfect (apart from Goat Simulator, of course). But overall Frontier have, with zero community input, found their own way to taking the established theme park sim to a whole new level in several ways. Even if bits that some people might want are missing, it will be impossible to claim they haven't made an effort with the game and frankly gone beyond most peoples expectations already.

People on here should be vocal if they're not happy - it's helpful to Frontier. But I'm very certain this community overall is thankful for the PC effort so far - especially in light of the train wreck on the other channel..
 
Just ... take it easy.

Of course the game still in developing and we can be sure that the same image and scenary sorrounding on 3 months until ALFA will change so much, and of course until Launchment at Q4 2016. (November - Dicember i remember they said, when it's ready).

Ohhh, and that was (i believe) the first pics showed on night mode.... Of course they can improve that and i wish they're going to improve that Supports a little bit to look more stilish :) I have to say, i've never imagined to she that horizontal supports between the vertical supports!! I like it but maybe i prefere them without. Are a tipical element on the highest and maybe old coasters we know... ¿i'm right? Retro-look ? hahahah

i still expectant.... [big grin]
 
Just ... take it easy.

Of course the game still in developing and we can be sure that the same image and scenary sorrounding on 3 months until ALFA will change so much, and of course until Launchment at Q4 2016. (November - Dicember i remember they said, when it's ready).

Ohhh, and that was (i believe) the first pics showed on night mode.... Of course they can improve that and i wish they're going to improve that Supports a little bit to look more stilish :) I have to say, i've never imagined to she that horizontal supports between the vertical supports!! I like it but maybe i prefere them without. Are a tipical element on the highest and maybe old coasters we know... ¿i'm right? Retro-look ? hahahah

i still expectant.... [big grin]

I'm sure the style of stuff will get sorted out - I'm also unsure about the supports... But they are based on genuine supports, and getting them to generate neatly in such a complex fashion - that's some skill!! I'm not sure if I want them to be that complex, but I do want this game to be made by people that can pull off that level of complexity!!
 
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No one is complaining about anything. The tiny amount of criticism on these forums (positive criticism) is well within the bound of being useful feedback to Frontier.

The game is obviously the shaping up to be the best in the genre, ever. It's going to wipe the floor with the competition. I read through these forums and I see soooooo much positivity overall. I don't think I've ever followed a game this well presented, marketed and carefully thought out and developed with passion.

They will keep posting because if nothing else, the reaction on the other games forum is, erm... hilarious :)
 
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PLEASE tell me you're joking. [mouth shut]


There aren't any bugs! They are features! :D



But anyways : Ofc constructive criticism is always good, but you shouldn't take this picture as the final one as already said.
I'm kinda hyped about PC :D
And As I already said elsewhere, Keep Calm, we can't judge the Final game yet :D
 
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