I think hull values are the key here. A Type 9 or Anaconda should have ridiculous hull values, taking a great deal of effort to destroy outright, especially with small hardpoint weapons. I'd have no issue with a setup where small hardpoint weapons deal less damage than even the current model to the hull of the large ships, but module damage was left alone to encourage disabling over destruction. Considering the upcoming Powerplant change, we're in a good spot to make this happen.
That's the key. People want to be able to defeat a large ship in several small ships, but those in large ships shouldn't be looking at massive insurance bills every time they go out.
If they made some further modifications to how tracking works on large hardpoint weapons, the Vulture would be an excellent choice for hunting Pythons and Anacondas, but would have difficulty with more maneuverable ships.
I agree with some of your arguments regarding the hull. However, I don't agree that more expensive ships shouldn't have massive insurance bills. The insurance is already quite a bonus when you die as it is. Imagine if you had to pay the full cost of your ship to get it back. In addition, FD even offer you some loan if you can't afford the full insurance cost. And, if you can afford a 70M+ Type-9 Heavy or a 140M+ Anaconda, you should be able to pay the 5-10M in insurance, should you lose your ship. I think as it is, pretty much every ship can escape an attacker by boosting and hyperspace jumping away. If you're stupid enough to not have shields on your Type-9, then I'm sorry for you. Shields should be able to buy you time to escape. And if you really can't escape and get destroyed, well, it is what it is...
The only time my Python was destroyed was when I met a real player with a Fer-de-Lance. And it was my entire fault. A couple of deadly mistakes and not running away soon enough. I happily paid the 6M credits in insurance to get it back.
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