First of all, Morbad thank you. After 120+ posts covering peoples’
wants there’s finally a post that addresses
need; I’ll not quote your post as there’s a lot there, but this is mostly based on what you, and a few others have posted.
I think I agree that a discussion about gameplay is more appropriate than a discussion about balance, or why SCBs should be removed; but (there’s always one), one balance question.
Small Boat (SBt) vs Big Boat (BB): Taking SCBs out of the equation the SBt is, and rightly so, at a disadvantage; the SBt is fighting with a DPS penalty against a BB that that has stronger shields, a stronger hull(?) and more weapons* - while the BB has to contend with a more manoeuvrable, and sometimes faster, opponent with weaker shields that recharge faster. A SBt needs to
always think hard before taking on a BB, but with SCBs as they are currently implemented, and the extra module space a BB has, aren’t things tipped even further in the BB’s balance? I know you mention ‘downtime’ for bigger boats, on paper I’d argue that’s the trade-off to having a BB and that in a BB v BB fight, it comes back to experience and skill; I’m open to any counter-argument ofc.
I didn’t know they’d been in-game since Oct. 2014…they’re here to stay people. I believe SCBs, in principle, are a required;
all space games need an
‘All power to shields!’ mechanic, I think SCBs are, as per the FD way, a clumsy and ill-considered solution. Personally, I’d have preferred a version of the X-Wing mechanic; dump one or both of your capacitors into shields etc etc.
I agree entirely with what you say Re: SCB vs Stealth, one cannot call for SCBs to be removed from the game without addressing the need for what they represent; an emergency boost to shields. Doing so will simply shift the ‘meta’ to Stealth builds, and instead of SCB-posts we’ll see Stealth-posts.
SCBs are the main thing keeping me away from Open-PvP atm; not because of any imbalance I might perceive but because TTK is dragged out, not due to you being ‘an obnoxious opponent’** but due to a CMDR ‘quaffing a potion’…I’m just not interested in that. I don’t think SCBs are an ‘I Win’ button, but I do believe that, currently, they are boring as all hell. A 10/15-minute fight with an ‘obnoxious opponent’ is a thoroughly different proposition to a 10/15-minute fight vs someone spamming SCBs.
I’m still in a bit of a quandary, I can kind of see why they
ought to be in-game, but I can’t see why the
need to be in-game…or, I like the idea of them, but I think the implementation is ‘terribad’.
*From a Dev post, if I understood correctly, the BB’s larger weapons do not give it a bonus vs SBts.
** I’d actually enjoy that fight.