I do agree gimballed needs to be able to be switched to fixed mode though. You can just unlock from target but then you lose the HUD of his health and stuff.
Fixed weapons have a very narrow range of auto-lock while unselected weapons do not, which is one of the advantages of chosing fixed.
I don't think there needs to be a toggle mode on gimbaled weapons, deselection is plenty. If you really need to check their condition you can select them again.
Not sure if chaff needs to be limited if such a toggle was implemented though. They're spaming chaff?>Just switch to fixed. But then I use all fixed all the time so I'm kinda biased.
I think chaff is in a pretty good spot right now. We already saw an ammo reduction from 31 to 11.
if SCBs got limited chaff would be less used as shield boosters and PDTs would be more important.
I disagree. Chaff will be used more because a chaff launcher is almost certainly worth more than even an A booster. Not every one makes heavy use of gimbals, but enough people do that not running chaff on anything besides the largest of vessels is very risky.
If the ship doesn't have many module slots, chaff is the better option than boosters, because it's a light, low power module, and damage mitigation trumps damage absorption.
If the ship does have many module slots, you have room for both boosters and chaff, because filling all slots with boosters requires too much power anyway.
If SCBs disappeared, I'd put more chaff on, not less,
and I'd be able to fit stronger boosters. I would probably ditch the heatsink launcher, because 90% of the time, I only use heatsinks to keep from melting all of my subsystems while activating multiple SCBs while I'm already warm from firing.
The cut off point is at the Python level. Python, Clippers, and Anaconda do better with boosters than with chaff because they are either large (Clipper), relatively slow (Python), or both (Anaconda).
The Clipper would still see some use in PvP, and would still benefit most from an all booster setup, but they will mostly be relegated to hit and run attacks.
Very few people will take a Python or Anaconda into battle without SCBs, because they are extremely vulnerable without them. Back in Beta 1 and prior you saw Anaconda in PvP combat because the next ship down was the Viper. Now that there are things like Vultures and FDLs about, an Anaconda without SCBs can see it's shields collapse frighteningly quickly against these much cheaper vessels.
Indeed, I think I recall FD stating that this was the prime reason for SCB's in the first place...to increase the variety of ships on the battlefield, because without it, people were unwilling to risk the quick destruction of more expensive craft. You can still lose these ships wityh SCBs, but their presence gives the impression of a safety net. Sometimes this is a false impression, sometimes it's an accurate one.
PDTs are almost never used currently because the shield meta counter missiles anyway.
Lack of SCBs won't make PDTs viable either. Explosive weapons do virtually no damage to sheilds, and lack of SCBs won't be an incentive to fight after shields fail.
The only thing that will make PDTs a wise choice is explosive damage being a threat again. Before 1.1 (?) reduced explosive damage, I ran a Viper with two point defense turrets because one of the only things I really feared was a volley of seekers or torpedoes from an Asp with four or six launchers.