I've just realised I didn't answer some of your earlier questions from post #26.
1. Re Xeno scanner, it would be nice to have, especially for the interceptors, but it's not necessary & it takes up a slot I otherwise use for a shld booster.
2. Any disadvantages to guardian boosters? Or their cls5 shld gen? (I assume gen, your post wasn't clear).
3. FA off alone is usually enough to get me out of trouble in my mk2*, not as quickly of course, but it also means I don't have to travel back 15-20 kms to get back into the fight. Again an SDFN would be nice to have, but it's another wasted slot. I've gotten pretty good at hitting FA off the moment the goid makes the pre EMP noise
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*On the very rare occasions I have drifted straight into the ceptor! lol, once was a glancing blow & I kept most of my speed & took little shld damage, the other I nearly ground to a halt & took a beating! lol
4. Decon handy in NHSS solo if you forget about the lethal caustic cloud!
5. Hull dies before modules, unless I overheat my ship too much, which I usually don't now. AMFU not needed for a medium ship IMO, unless you synth ammo to keep on fighting.
6. Not too much of an issue having no flak against a Cyclops solo, or interceptors in AX CZ as long as their are other ships to take some of the flak.... err damage!
, would be essential against Basi & above in solo, but I don't do that anyway.