Hey Morbad, i'm really interested in tweaking the shadows to my liking but i'm not very good at editing the xml. Hopefully you can help me out on this one if it is possible.
The problem is that on Ultra shadows, the icy asteroids in extraction sites cast these beautiful long shadows and the location becomes so atmospheric but on many planetary surface sites like Dav's Hope, large barnacle sites, biological sites and locations alike, the fps is halved due to the shadows. What i want to accomplish is to keep the shadows inside the icy rings from ultra, but the shadows on the surfaces of planets to be the ones from the medium setting.
The .xml files are plain text and can be edited with almost anything. Swapping the planet shadows to the medium quality is as simple as deleting everything in "Shadows_Low" from the "Profile_PlanetApproach" and "Profile_PlanetSurface", then copying and pasting those same two segments from "Shadows_Medium" into the gap you made in "Shadows_Low" and ensuring the indentations are preserved.
Anyway, I'd recommend a less dramatic reduction in shadow quality. So, assuming you are starting with my last posted GraphicsConfiguration.xml:
1. Find <Shadows_Low> and proceed down to <Profile_PlanetApproach>
2. Immediately under this there will be a <SliceSize>16384</SliceSize>. Change that "16384" to "2048".
3. Near the bottom of that profile there will be a variable called <FogShadowMapsEnabled>1</FogShadowMapsEnabled>. Change that "1" to "0".
4. Repeat the above steps for the next profile, <Profile_PlanetSurface>.
5. Save the file and restart the game, then see if performance is acceptable on planet surfaces.
If you're still having issues, I'll post a modded profile when I get back to my desktop PC.