Thank you for yout testing Morbad and Tazpoken!
I tweaked my graphic with this thread for the last 2 days and it looks amazing!
Did i understand right: a higher DSR Factor in NVIDIA driver is better than a high supersampling setting in game- options?
For example 0.75x supersampling in game and DSR 4.0 is better than 1.00x supersampling in game and DSR 2.25 at res 2560x1440 ?
You're welcome, it was only fair I gave back a bit of testing to Morbad's amazing work. Everyone in this forum helped me so much since I started playing!
Morbad can definitely answer better than I can, but I think that NVIDIA DSR is for sure a less-taxing method to do super sampling. Often times in-game SuperSampling, no matter which game we are talking about, are more demanding on the GPU. NVIDIA achieved quite a thing with DSR as it does not obliterate the GPU even at 4.00x (which means 2x the width and 2x the height). The price to pay is "blurriness" as the scaling does not even work 1:1 and pixels have to be approximated in some way or weird magical calculation (I don't know the technicalities). So one thing is sure for me: if you compare In-game Supersampling at 2.0x VS NVIDIA DSR at 4.00x you will notice that the game is far smoother with DSR. Try it out for yourself, I know on my system even 1.25x in-game shows its weight.
In terms of quality, it could be that in-game holds a better result since it's more brute-force upsampling, without the voodoo
That's my lay of the land, I am sure others can elaborate.
I play at 1440p > DSR 4.00x 0% smoothing > In-game 0.5x SuperSampling and the game plays as smooth as playing simple 1440p. Granted, if you do the calculations you will notice I end up at the same resolution, so the question would be: "why going through that?" the quality is much better, a tad blurrier maybe but much more enjoyable for me, not only for jagged lines (but also for that).
2nd thing: I have in NVIDIA in program setting supersampling 8x. How effect it to the in game super sampling?
I can't find your "supersampling 8x" setting, could you point me to where it is?