GREAT JOB FD! Quince still working as Intented.

But If I said I had a fully automated auto-pilot... Would that be legal I wonder?

IDK if it was you, but there was this discussion on the forums about releasing a python (language) based autopilot on github, and Fdev told the guy that he cannot use (against TOS to use any automated actions in game, so even pip macros are a "felony") it and to publish his source code he needs permission/license from their legal department...

So yes, it is violating the TOS. Would anyone care? If you don't go around trumpeting it on the forums, I sincerely doubt anyone would even notice. This game has multitude of problems, people using autopilot to skip boring 1000-s of loading screens isn't one of them.

I also find it fascinating, in a social study kind of way, seeing a bunch of adult people jumping on the (apparently) Social Justice Warrior cause of "other players are earning too much too quick, let's put a stop to it". We also see "snitching" in the same test group, pandering to "authority" (fdev) and so on. Fascinating, really fascinating. Even the language used is fascinating. Portraying this as a "problem" that "needs to be dealt with" while it is not affecting anyone besides the player who chooses to "exploit it"... Like said, fascinating.
 
It IS an exploit when multiple bases (or Datapoints) spawn on top of each other meaning you can keep scanning each one without even having to move.

It IS an exploit when you can self-destruct your ship and STILL be allowed to complete your missions.

I would even argue it's an exploit to be paid so much for a basically risk-free mission in the SAME system when other missions are paying out 600,000CR for a 22,000ly trip. The mission boards are not great right now and they need addressing but the same can be said for Quince for the reason I just stated.

Just because it's in the game does not mean is isn't exploitative. The game is programmed by humans and until the game is played en masse, every variable cannot be tested.

Quince, if you're new to the game, will give you a very shallow and superficial gaming experience of Elite. You will miss the journey and not benefit from what this game is all about. Nor will you earn that sort of money if you're new either (at least you shouldn't be).
If I'd had Quince or something similar when I started playing (since Alpha build) I'd be regretting it by now and would have likely already deleted my save and started again and played the game properly (no exploitative gameplay). Thankfully I did it the right way first time.....well..... the vast majority of it. :)
 
Last edited:
Would make for a fascinating Sociology study. Some people just cannot stand other people playing the game differently [haha]

If you were playing Monopoly with family or friends and one or some of them were...not cheating... but not playing quite by how it's meant to be played. Would you be ok with that and just put it down to them playing differently ?

It's not about how other people play the game or whether it affects someone else or not, it's about broken game mechanics, some that don't make sense, and getting them sorted.
If I played differently, say by killing 'innocent' CMDRs in Quince every day, is that ok ? By your logic, it should not be frowned upon by anyone if 'playing the game differently' is only criteria.
 
Last edited:
It IS an exploit when multiple bases (or Datapoints) spawn on top of each other meaning you can keep scanning each one without even having to move.

It IS an exploit when you can self-destruct your ship and STILL be allowed to complete your missions.

I would even argue it's an exploit to be paid so much for a basically risk-free mission in the SAME system when other missions are paying out 600,000CR for a 22,000ly trip. The mission boards are not great right now and they need addressing but the same can be said for Quince for the reason I just stated.

Just because it's in the game does not mean is isn't exploitative. The game is programmed by humans and until the game is player en masse, every variable cannot be tested.

Quince, if you're new to the game, will give you a very shallow and superficial gaming experience of Elite. You will miss the journey and not benefit from what this game is all about. Nor will you earn that sort of money if you're new either (at least you shouldn't be).
If I'd had Quince or something similar when I started playing (since Alpha build) I'd be regretting it by now and would have likely already deleted my save and started again and played the game properly (no exploitative gameplay). Thankfully I did it the right way first time.....well..... the vast majority of it. :)

I personally think there is a "right" way to play a game like ED. It's hardly depending on your playstyle and what you want to do. (Like just having a few funny hours with friends in PvE and you already need to grind much for engineers so I understand they dont want to grind that much for ships)
I am with you, calling it an exploit with the selfdestruct (most missions fail if you die or you need to start over again), but not with "Just because it's in the game does not mean it isn't exploitative.". Tbh if its data you need to gain, well in such a big connected world like ED I dont think its impossible to gain many data from just one scan. Same for Missions from different fractions where you need to kill people from the same group. I dont think they would care if others want it too, as long as you kill them. So if you can fullfill the wishes of 4 persons with one run killing 20 guys (the most someone wants) I wouldnt call it exploiting. More like having luck.
In the end I dont get why people have problems with that. The only people being affected by this are the people "exploiting". There is no limit in Ships, there is no limit on money (unlike real world), its only a game and if people want to spoil it themselfs its their decision not yours. Plus the payout really dont have a good time/profit ratio for a game. Many missions pay way to less for that.
 
It IS an exploit when multiple bases (or Datapoints) spawn on top of each other meaning you can keep scanning each one without even having to move.

It IS an exploit when you can self-destruct your ship and STILL be allowed to complete your missions.

I would even argue it's an exploit to be paid so much for a basically risk-free mission in the SAME system when other missions are paying out 600,000CR for a 22,000ly trip. The mission boards are not great right now and they need addressing but the same can be said for Quince for the reason I just stated.

Just because it's in the game does not mean is isn't exploitative. The game is programmed by humans and until the game is player en masse, every variable cannot be tested.

Quince, if you're new to the game, will give you a very shallow and superficial gaming experience of Elite. You will miss the journey and not benefit from what this game is all about. Nor will you earn that sort of money if you're new either (at least you shouldn't be).
If I'd had Quince or something similar when I started playing (since Alpha build) I'd be regretting it by now and would have likely already deleted my save and started again and played the game properly (no exploitative gameplay). Thankfully I did it the right way first time.....well..... the vast majority of it. :)

I dont think there is a "right" way to play ED. It depends on how you want it to play. Like having fun with friends and there I understand that some dont want to take too long for getting at least a decend ship. It's not like Engineers are easy to get. And you still need training for using ships right so doing this directly to the beginning is just destroying much. But in the end lets everyone play the game like they want (as long they don't cheat or effect other players than themselfs with it).
I understand you think it's an exploit if you can selfdestruct without punishment but the rest? That's only cause its not the way like YOU think it needs to be played. Personally I dont care much, in the end they are only destroying the experience for themselfs, so nothing I need to deal with. I got my Conda with passengers and it wasn't more interesting than using Quince, only that Quince would have been way faster. Exploration wasnt much more interesting too. Well maybe cause I didn't had the "luck" to find something special like some others. (I personally think they got some hints from FD or really were simply really lucky).
 
Hi there,

I am aware of quince and yes it is definitely undesired...

I've taken another look today and have commited changes which mean we should be able to say "Good night, sweet Quince" pretty soon...

Thanks,
Dom

Sorry Dom but please don't do it, every time you guys try to fix something you just increase the problem and not solve it.

Take a look at the mission board now, does't matter if you are near colonia or in the middle of the bubble, the board keep spamming cargo delivery/data delivery mission to colonia, filling all the boards with useless missions in every station/planet. (This need to be fixed ASAP)
 
A more interesting way might be to change how missions work, to make them require a certain amount of activity rather than a single specific activity, for example:
"The foundation needs help wih civil unrest"
When you take on this mission, it sends you to 1-3 submissions that can be very similar to the current missions:
1 - Go to X station to deliver this item and talk to Y. (Cargo delivery)
2 - The contact of station X asks you to go to planet Z to look for an outpost and to scan the beacon. (Data Scan Mission)
3 - With the data in hand, the Station X Contact already knows where the weapons containers are hidden, so he asks you to collect them. (Cargo collect mission).
Once done, you will return to station X to deliver the containers and receive the manifesto attesting that you have completed the mission, then you must return to the station where you took the mission to receive the reward.

note that submissions do not always have to follow the same order.

It can also separate combat missions from civilian missions.

As the work is at least 3x larger than normal missions, of course the payout should be 3x larger as well.

In this way, since it will always depend on the RNG to generate the submissions, it will be VERY difficult for someone to be able to stack, and it will be much more FUN to do the missions. (More immersive!)
 
Hi there,

I am aware of quince and yes it is definitely undesired...

I've taken another look today and have commited changes which mean we should be able to say "Good night, sweet Quince" pretty soon...

Thanks,
Dom

Now, can you do something about REGULAR missions spawns? So a medium or large ship can pick up a few missions to the same location from a few different people, get a few people in the passenger cabin who want to go that direction?

Because having 95% of the missions zoom off to random places or even COLONIA doesn't do anything for would-be mission runners. It wastes MOST of the capacity of any medium/large ship, and board flipping until I get a couple missions to the same station is not worth the headache.
 
Sorry Dom but please don't do it, every time you guys try to fix something you just increase the problem and not solve it.

Take a look at the mission board now, does't matter if you are near colonia or in the middle of the bubble, the board keep spamming cargo delivery/data delivery mission to colonia, filling all the boards with useless missions in every station/planet. (This need to be fixed ASAP)

Wait... what?!

You mean the new 20-40 missions board is bad just because they give a few 5 or 6 for Colonia?!

Don't please.
 
Wait... what?!

You mean the new 20-40 missions board is bad just because they give a few 5 or 6 for Colonia?!

Don't please.

Yep, pure evil. I see a mission to Colonia on my local mission board RIGHT NOW.




Along with 112 other missions.


But wait, I can't do some of those missions at ALL because I'm in my CZ Vulture.


MOAR EVIL D:



AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
 
Take a look at the mission board now, does't matter if you are near colonia or in the middle of the bubble, the board keep spamming cargo delivery/data delivery mission to colonia, filling all the boards with useless missions in every station/planet. (This need to be fixed ASAP)

I'm not seeing this at all. Only a handful of missions go to Colonia from the boards I have seen. Most go to the usual systems that I would expect (depending where I am).
 
Wait... what?!

You mean the new 20-40 missions board is bad just because they give a few 5 or 6 for Colonia?!

Don't please.

5 or 6?! 5 or 5 PER FACTION you're trying to say?
And i have visited tons of stations that don't have full boards, when they generate a few are all to colonia or some place near;

Quince for exemple, generates 2-3 mission per faction right now. (When the board generate something)
Also i have noticed another problems like: NOw the board always generate ELITE missions (Quince Data Scan)
 
Me:
1. Go back to the times when Elite missions were for those who had gained the Elite rank.
2. Quince was fine. You want to do it go ahead. Tried it for awhile (after the getting the 3 bill cr I have in assets), don't understand why the big deal. You have to get to Quince in the first place.
3. If it still is a bug then FDev already know about it and have said they are trying to fix it.

Someone just got their hyped up Vette or Cutter and are now bi****** about why someone else should not get theirs.
 
And your video is a LIE, 70MIL a hour IF the board works and show missions.

You lose more than 15 min every time on station with that crap mode swith to try to find some Data scan missions (Talking about quince).

Right now you can make MUCH more money that this doing transport.
Data scan on quince are a good way to earn rep with empire too, you crying babies are ruining this too.
 
Now, can you do something about REGULAR missions spawns? So a medium or large ship can pick up a few missions to the same location from a few different people, get a few people in the passenger cabin who want to go that direction?

Because having 95% of the missions zoom off to random places or even COLONIA doesn't do anything for would-be mission runners. It wastes MOST of the capacity of any medium/large ship, and board flipping until I get a couple missions to the same station is not worth the headache.

That's intended. They want people to experience different stations and systems, especially since they noticed a while back that most of us stick to one system for mission running. You can always cycle the board until you get several missions going to one or two places, it's still very much RNG.
 
I think the reality with all the get rich quick schemes is that the horse bolted around the time of 1.4, 2 years ago, probably earlier lol.

After 3 22 million rebuys at the Maia CG last week I would like these things patched but I don't really feel an urgency about it.

Myself I do dip my toes into these get rich quick schemes but I combine it with playing the game so I make a lot of credits but I don't maximise my profits e.g. I stack scan missions but I don't self destruct. When I stop enjoying it I do something else.
 
And your video is a LIE, 70MIL a hour IF the board works and show missions.

People seem to forget that. It's not like you just go to Quince and immediately have 70M credits worth of missions waiting for you every time. It takes time and rep and even more time to load up completely. Still, admittedly, there shouldn't be a bunch of camps spawning on top of each other like they are.
 
Back
Top Bottom