I thought that the green and red lights were like the red and green lights on a ship. One for starboard and the other for port?
You have made an incorrect assumption on what the lights mean.
The actually are port/starboard lights, so you enter the station with the correct orientations. They are not go/stop lights.
IF that was true, then the colors wouldn't be reversed on the other side of the slot. Also, the ads wouldn't be upside down when entering the station.
I know its probably a bizarre idea but perhaps the station designers should have considered a separate entrance and exit for stations, though I dont want to be too controversial here (having played the original game..)
Actually I quite enjoy the mayhem
The other end of the station is valuable real estate. It provides a location for the stations's fusion reactor, zero-g manufacturing, and anything else that would benefit from a zero-g environment. In addition, it provides a place for future expansions, since as the orbis station demonstrates, additions are placed along the axis of rotation.
There's no up/down/left/right/port/starboard when you're heading into a rotating object and plan to move in any of 360 degrees of directions once you're inside.
What there is is a slot with a green side and a red side. These colours (colors to our American cousins) are reversed when looking out from within. If everyone always keeps to the green side, then rude AI, arrogant DCs, and jumbos aside, we're more likely to have less crashes.
Hot going full speed or boosting helps too.
This.
Except the full throttle and boosting thing. I know it looks cool, and everyone's impatient, but we'd get less crashes if we're going slow enough to react to what we see with our eyes, and on our scanner.