Griefers make open impossible, and how easy the solution is.

Im gonna go ahead and say that most gankers dont want to ruin your day, they just want to play the game how they want to play it. I think you should throw out the idea that gankers are bad people, it makes you look bad
I never said anything about gankers being bad people. In fact, I never user the term ganker.

I defined a griefer as someone who’s motivation is to ruin someone’s experience (ie..cause grief) It’s an outside the game motivation, but for a game to determine that would take more than what Elite has.

I agree that most people are just doing their thing. You certainly can’t make a simple score like the OP suggested.
 
or everybody has blocked you.

That must be it, all the gweefers blocked me because I'm so bad they took pity with me. No wonder I only see harmless Anacondas, they are almost at my level of bad. Or FDev did put some matchmaking algorithm into ED without saying anything. I like to see gweefers, it's way more fun. Plus it's the fastest way to the station and no hassle with docking either.

On the other hand on my other account I have lots of attention, but that must be related to the Anarchy power play guy. It's like a magnet for all the ones who are fed and imp allied. Makes me feel like I'm a gweefer and I never shot at somebody first. Am I the baddy here?
 
You spawn, you try to fly somewhere and someone interdicts you and kills you without any thought or explanation.

You can readily observe the latter, but the former is a highly dubious assumption.

Today I just wanted to screw around with some CMDRs at the community event. Never mind, cause they're waiting to kill you.

There are countless, contextual, in-character, rationales why a CMDR would want to oppose any given CG and it's an entirely rational expectation that those encountered at CGs are participating in them, or assisting those who are.

CGs invariably wreak havoc on system factions and states where they occur.

Of course some of them are waiting there to shoot your CMDR down. Many will view your CMDR as an indiscriminate interloper hell bent on littering all over their lawn and disrupting the local sociopolitical scene.

Punishment for players

Should not ever be a response to legitamate in-character interaction.

This system however leaves space for killing each other for RP reasons

As long as those interactions fit your narrow and subjective view of what constitutes legitimate RP reasons?

Real consequences = less griefing.

The game could certainly benefit from greater verisimilitude of in-character law enforcement policies and more dilligent enforcement of out-of-character game rules.

I've played this game for a year, and have been alone for the entire time. Despite all the hype, all the enthusiasm of people of how great the community is, I have only ever encountered the business end of railguns and plasma accelerators.

I can sympathize with your frustration, but not with the reaction to it.

The player pressing alt-f4 when he encounters a griefer is liable for a ban but the griefer is not.

The player pressing alt-F4 is the griefer. It's they who are imposing their own personal set of rules over and above Frontier's to manipulate the game to their ends, via prohibited, out-of-character means, and they are victimizing every other player who would like to the the game's continuity and/or verisimilitude preserved.
 
I don't believe you at all op. Every time you go to open you have been "griefed"? I don't think so. I think you lie. And I think you are a snowflake.

On my alt account I have only played in open and I have not once been interdicted or killed by another player. 320 hours of nothing but open so far. Maybe I am just more experienced than you.

"Griefing" is not a problem.
 
I didn't see it in the OP's post, but are you pledged to a power by chance and maybe forgot? If you go into open and are pledged you run a higher risk to be hunted down. I've been playing in open for over a year now and have been ganked only maybe 2-3 times, with no comms nor reason that I could see.

I am doing the prismatic grind and so I've been hanging in Imp space. What's funny is I keep getting blowed up in Cubeo by a dirty Fed that is killing CMDRs in the name of the Fed Navy. I am normally in my Dbx bubble jumper so the rebuy ain't no big deal. I've tried to go back out and hunt them down with my vulture but that didn't work either and ended up dead again. I am building an uber momba right now but I'm not sure I could even beat them in that, plus the 20+ mill rebuy would sting a little.
 
complaining about things you can deal with with some personal responsibility and minimal effort is a far greater annoyance in this game than 100% avoidable "griefers".

if these kinds of players weren't being turned off of playing by these "griefers" then it would be something else that takes effort to do that they complain about having to do. So I'm thankful for whatever is being done to drive them away via a method that can't be changed to any significant degree vs letting them convince fdev to change other things that can be altered to appease them. The game is not better keeping such players in it, and they create their own villain by existing.
 

Deleted member 110222

D
I usually play solo, but every now and then I'll go online to find some CMDRs, and have some interaction. Every single time I did however, I have been interdicted and killed within 10 minutes of launching out of the station. You spawn, you try to fly somewhere and someone interdicts you and kills you without any thought or explanation. That's my complete experience with open. I'm fine with piracy and bounty hunting and all. But these people that just attack for no reason at all makes it that me, and a lot of people like me, don't want to play in open at all. Today I just wanted to screw around with some CMDRs at the community event. Never mind, cause they're waiting to kill you.

I have never, in a year of playing Elite, been in open and not been randomly killed by a griefer. Imagine that. Every time I played in open, a griefer has killed me (and no I have no open bounties). And the saddest thing is, I'm not even exaggerating. Open is completely useless. It has no upsides at all. Doesn't matter what you do, you risk everything on your run by playing in open. Whether you're exploring, mining, trading, bounty hunting or even pirating. All your hard work is ruined by some half-baked gently caresstard in a Challenger.

But instead of complaining, here's my solution: A scoring system. A simple one from the top of my mind: X / kills in the last X hours of play = S. If S < 3, the player is a griefer. IE 6 / 15 = 0.4 (meaning 15 innocent kills in the last 6 hours the player was online), which means this player is a real piece of poopoo griefer. This simple system can be upgraded to use the players full pvp history.

Punishment for players when the score drops below the threshold for the first couple of times:
  • Not be allowed to dock at any station (no repairs, resupplies, engineering, respawns, missions, etc).
  • Immediately be attacked by security forces in any inhabited system. And I'm talking constantly. As soons as the drops in the system the security forces should start interdicting. By doing this constantly, the annoyance of the griefer will be pushed to new levels and he'll stay away from inhabited systems.
  • Be made a large target for bounties. Players can go to a station, go to contacts and get contracts for griefers. With the reward around 1 million per player killed, hunting griefers becomes a liable option for people to make money. Besides, the community will ridding itself of the toxicity. The contracts update to let the hunter know where the griefer is (what system and where in the system). When the hunter attacks, the griefer has 2 options, Flee or fight. If they die, they have to wait for their score to rise before they can spawn in again (cause no griefers at stations). If they fight and win, they just killed another player with no bounty. So their score goes down even more, while more hunters will be on their way. Fleeing grievers will be on the run until their score rises enough. The worse their crimes, the longer they're on the run.

Harsh, but as we say in my country, a cookie of your own dough. You ruin the game for others, the game is ruined for you to.

Punishment for players who go below the threshold more than x times:

Flatout ban these players from playing in open for a week and put a strike on their account. If the player receives 3 strikes the account is banned, GG you played yourself.

I think this is fair because it has clear warnings, you can stop and better yourself at any point. If you get banned it's cause you simply don't do anything other that ruining the game for others. This system however leaves space for killing each other for RP reasons, I mean, you wanna be able to blast some imps on sight. I'm not against PVP, but I am against consistent pointless griefing. As many people are. And it's time Frontier did something about this, cause people have been complaining for years (I've followed the games development for a long time). Elite NEEDS a system. No one stands any real consequence of losing anything if they misbehave in game. The fine for killing a player for no reason is around 150.000 credits. If I saw 150.000 credits floating in space I wouldn't even bother to try and scoop it up. It's nothing, to anyone. Imagine if we had this system in place for murder in real life? You killed a random person now pay a 15 cents fine. It is laughable. There is a reason why you don't need to worry about being gunned down for no reason when going somewhere (except maybe if you live in the US); you murder, you go to jail for a long time. And no-one (sane) is willing to risk that for a stranger. But in Elite there are practically no consequences which is why it's out of control.

Real consequences = less griefing.

Simple as that. And quite frankly, Frontier has tried doing nothing for 5 years now and it clearly hasn't worked all that well. I'd give up space legs, fleet carriers and atmospheric landings for just some peace and interaction with other CMDRs. I've played this game for a year, and have been alone for the entire time. Despite all the hype, all the enthusiasm of people of how great the community is, I have only ever encountered the business end of railguns and plasma accelerators.

Open is impossible, inhospitable, toxic and frustrating , and quite frankly, it's beyond me why Frontier is not doing anything about it. The player pressing alt-f4 when he encounters a griefer is liable for a ban but the griefer is not. It's poor game design and it's poor community management. Frontier should be called out for it. Every other gamestudio actively fights toxicity, Frontier should as well.
Toxicity is racism, sexism, and any other -ism. Oh and doxxing. Sadly that happens in a lot of games.

Killing other player's characters in a video game where killing other player's characters is part of the game is not toxicity.

I bet OP also calls Rugby toxic because it's dominated by a few countries that other countries frankly stand no chance against.
 
complaining about things you can deal with with some personal responsibility and minimal effort is a far greater annoyance in this game than 100% avoidable "griefers".

if these kinds of players weren't being turned off of playing by these "griefers" then it would be something else that takes effort to do that they complain about having to do. So I'm thankful for whatever is being done to drive them away via a method that can't be changed to any significant degree vs letting them convince fdev to change other things that can be altered to appease them. The game is not better keeping such players in it, and they create their own villain by existing.
Late entry for "Most awkwardly worded post of the year" award, but you just might win!

I simply hate the fact that a guy blew me up in a meta cutter and thinks he is better than me, whilst I was flying an unengineered challenger (for fun). The annoying part is I dont want to be forced to go balls to the wall every time I go near a CG in open. The griefers need to relax a bit
 
Open is impossible, inhospitable, toxic and frustrating , and quite frankly, it's beyond me why Frontier is not doing anything about it.

that's where modes come in. they do not need to properly structure nor actively police 'open' because they already offer you a risk free alternative which already caters to an audience wide enough and is interestingly very cheap. this is the "all modes are created equal" mantra in a nutshell, a cheap solution which makes lots of people happy, but produces an open that sucks. they can live with that because it's not the main focus, just an oddity. the idea of a simulated bubble is an illusion from the get go anyway since you would never see but a tiny (seemingly random) slice of it at any moment. it's the illusion of an illusion! that open is the default option in the menu is just the folks at marketing having a weird sense of humor.

The player pressing alt-f4 when he encounters a griefer is liable for a ban but the griefer is not.

the 'griefer' is too! in theory.

you need to catch him in the act and bother submitting video evidence, and somehow assume somebody will bother looking at it, and even do something about it. not a very stimulating prospect. i can see why gankers could be more inclined or have less resistance to do that than casual gankees, though.

It's poor game design and it's poor community management. Frontier should be called out for it. Every other gamestudio actively fights toxicity, Frontier should as well.

you're mixing issues. toxicity is not the same as player balance. getting ganked is not automatically toxicity. ganking is sanctioned gameplay, and i've seen lots of 'victims' being more toxic than their 'griefers'. anyway, game design, community management, different things.
 
So, everyone told you how bad of an idea this was on Reddit (where you also mentioned the only thing keeping you from going on an IRL killing spree is laws, not morals, which is obviously very telling to your character) so you decided to bring it to the forums for everyone to tell you how bad of an idea it is again?
 

Deleted member 110222

D
So, everyone told you how bad of an idea this was on Reddit (where you also mentioned the only thing keeping you from going on an IRL killing spree is laws, not morals, which is obviously very telling to your character) so you decided to bring it to the forums for everyone to tell you how bad of an idea it is again?
Can I have a link?
 
Back
Top Bottom