Clicking it once isn’t abuse.Abuse of the report function is extreme griefing!
Clicking it once isn’t abuse.Abuse of the report function is extreme griefing!
Last week- 100% of time in CG.Open is impossible, inhospitable, toxic and frustrating , and quite frankly, it's beyond me why Frontier is not doing anything about it.
Well ganking is by essence asymetric and lobsided.
I dont think you have any data about player interactions on a large scale, just your personnal experiences. I told an anecdocte about mine. I flew a paper T7 in open and menu loggedat 0 hull. It was very easy to do by accessing the menu and exiting, simply, in a totallyt legit way.
I dont know how they could streamline that more than by reducing the timer. I wasnt there when there was no timer, but it must have been a helluva lot of fun too.
Rarely to the degree it renders the timer capable of serving it's purpose.
Frontier doesn't want the timer to only benefit the agressors in more extreme examples of ganking and give everyone else a legit-disconnect-for-free card.
If there is time to log off when under attack, that means the timer is not doing it's job.
I don't recal the timer ever not being there, but if there was a time when it didn't exist, and they added the delay, that would still directly contradict your statement about the timer making it "more streamlined to log off".
Personally I consider the timer useless as an honour system because being interdicted, but not fired upon yet, doesn't count as being "in danger". I've even watched people do it on-stream, literally menulog the instant they get interdicted before the opponent has time to deploy hardpoints, never mind turn to face and fire upon them. No timer at all.Rarely to the degree it renders the timer capable of serving it's purpose.
Frontier doesn't want the timer to only benefit the agressors in more extreme examples of ganking and give everyone else a legit-disconnect-for-free card.
Actually that has been my experience too, only I would not call it "grieved". I went into open, very quickly met another player and got dead very, very quickly. Mind you I didn't do anything to try and escape or avoid contact. I fly a Cobra so likely to be outgunned, so wasn't even trying to be an aggressor. One day, I will try again, but yes, it was a thoroughly negative experience each time.I simply can't believe that every time you went into open you were "grieved". Perhaps you're using hyperbole to make your point, yet still being "grieved" half the time you hit open is hard to believe.
The simplest thing that FD can do to reduce annoying from unprovoked ganks from griefers in open world is to make interception more interesting and give interception victims chance to avoid it. Right now, for victim right now it almost impossible to avoid interception from other player, because it much easier for attacker to follow course than for his victim. In my opinion, adding additional nuances into interdiction mechanic will help a lot with stupid gankers problem:
- add initial bonus to victim based on mass difference (75%-25% max), it's really unfair that attacker on Sidewiner or Eagle don't have penalty when he trying to intercept, for example, fully loaded Type 9 or Cutter
- add more course shaking to player whose ship have less mass
That two simple changes will make interception mechanic more fun and challenging both in PVE and PVP and, I guess, will significally reduce annoying from griefers, because main reason why people hate them so strong is that they are attacking non-combat ships in first place when other players even not planning to fight.
No, but there are care ducks.There's all types in a big bad galaxy. No care bears out there.
What about those of us who want to yeet your ship out of the sky for no reason?I enjoy playing with people not against them, we shouldn't have to join a private group to play the way we want. WoW has solved this problem with a new PVP flag system that works well. Elite could introduce a PVP flag which we could enable/disable in stations, we would then only be put in instances with other players using the same flag.