Griefers make open impossible, and how easy the solution is.

I enjoy playing with people not against them, we shouldn't have to join a private group to play the way we want. WoW has solved this problem with a new PVP flag system that works well. Elite could introduce a PVP flag which we could enable/disable in stations, we would then only be put in instances with other players using the same flag.
We could name it Elite Sterilized!

I find the whole concept very strange.
When players get killed by npc's its like "oh damn, that sucked, jog on"
When they get killed by another player its all waaaaaaaahhhh', change the game!
 
Last edited:
Well, may be because you can avoid interception from npc, but it almost impossible for you to avoid interception from another player? Also, PvP players always much more deadly than NPCs and, if victim don't have very good shields, it absolutely zero chance to survive.

As I think, main issue why people are so angry, is in nobody likes to feel themself helpless. Yeah, it's very rare enough situation, when you can meet another player who want to kill you, but when it happens and you can't do anything with it, it sucks. Especially if in result player lost few hours of work in, for example, delivery mission or mining.

Also, in my personal opinion, it's really bad idea with flags and etc because in that situation only one side will win, like right now griefers wins side against non-combat players. Mechanic need to be changed to equalize players possibilities in situation when one player tries to initiate PvP with another player using FSD interception. Only that will be win-win situation.
 
I enjoy playing with people not against them

Not mutually exclusive things.

we shouldn't have to join a private group to play the way we want.

But those who want as unrestricted an experience as possible should have to specifically flag themselves for it, above and beyond what they already do by clicking 'Open'? That sounds like an enormous double standard to me.

Well, may be because you can avoid interception from npc, but it almost impossible for you to avoid interception from another player?

The interdiction tunnel game is like a saving throw in old-school AD&D...if you're in a situation where your character is subject to one, you've already screwed up somewhere.

if victim don't have very good shields, it absolutely zero chance to survive.

Not true, but it can certainly seem this way until one has some experience.

As I think, main issue why people are so angry, is in nobody likes to feel themself helpless.

That feeling of helplessness is largely an illusion created by ignorance.

Mechanic need to be changed to equalize players possibilities in situation when one player tries to initiate PvP with another player using FSD interception.

The attacker does seem to have an edge in interdiction, but the precise degree of this is highly uncertain. The whole mechanism is largely a black box with few facts as to how victory is secured.

That said, even if it were a perfectly balanced game of skill, it would still favor the interdictors because they would tend to have vastly more experience with it, and it's unlikely that NPC encounters would be a credible facsimile.
 
Last edited:
Well, may be because you can avoid interception from npc, but it almost impossible for you to avoid interception from another player? Also, PvP players always much more deadly than NPCs and, if victim don't have very good shields, it absolutely zero chance to survive.

As I think, main issue why people are so angry, is in nobody likes to feel themself helpless. Yeah, it's very rare enough situation, when you can meet another player who want to kill you, but when it happens and you can't do anything with it, it sucks. Especially if in result player lost few hours of work in, for example, delivery mission or mining.

Also, in my personal opinion, it's really bad idea with flags and etc because in that situation only one side will win, like right now griefers wins side against non-combat players. Mechanic need to be changed to equalize players possibilities in situation when one player tries to initiate PvP with another player using FSD interception. Only that will be win-win situation.
So where does the "Dangerous" come from without danger?
Im pretty sure the very real risk of dying when in Open is working as intended.
Hence the title name.
 
Last edited:
The interdiction tunnel game is like a saving throw in old-school AD&D...if you're in a situation where your character is subject to one, you've already screwed up somewhere.
You mean, if criminal with gun will try to rob me, it's my fault? Corrupted logic.

Not true, but it can certainly seem this way until one has some experience.
Completely agree, but usually that problem have not well-experienced players who faces that problem. And usually they are raging because they lost ship for which they worked dozen of hours to buy. If only they has had chance to avoid interception, it wouldn't be a problem, but when they loosing without any chance, it huge demoralisation for them. Especially when they finds out that they have zero chances to survive against another player (well, I agree, that usually they also have zero chances against NPCs).

The attacker does seem to have an edge in interdiction, but the precise degree of this is highly uncertain. The whole mechanism is largely a black box with few facts as to how victory is secured.

That said, even if it were a perfectly balanced game of skill, it would still favor the interdictors because they would tend to have vastly more experience with it, and it's unlikely that NPC encounters would be a credible facsimile.
Well, attackers usually have more experience with it, but even with equal experience, they will be in better situation due their ship. Slowpokes like Type 7 or Type 9 just won't be able to follow course as good as FDL if game will throw dices and rotate avoidiance direction by 40 degress. That's quite unfair, mainly in situation with players because as I said, there's huge gap between attacker-NPC and attacker-player.


About situation after interception, I know about trick with surrender to reduce fsd cooldown and know tricks with maneurity, but without thick enough shields or MRP you usually will loose engines and power plant/fsd in few seconds, especially if you piloting such slow ship as Type 9. Another question is about what's wrong with people who not using shields on freighers, but anyway, impossibility to avoid attacker, even after difficult 5 minutes "try-to-catch-me" mini-game looks unfair and, I guess, here's main problem why novices are dissatisfied.

Edit: Forgot to add, flying without shield is really weird decision and that problem is on people who doing that.
 
Last edited:
Novices are always dissatisfied.
Should we change the game to Elite Noob to cater for them?
I think not.
If they put as much effort into learning how to play and survive as they do whining about dying, they would survive almost every gank attempt.

As example i got interdicted by a wing of very proficient pvp'rs in my lazer pve vulture last session.
3v1 vulture vs 3 fdl's.
My only concern was at least giving them some decent target practice before i bugged out.
The whole thing was so enjoyable i went back for two more successive bouts.
Learn to play the game.
 
Last edited:
FDevs see those constant topics about ganks and griefs. They see those topics about Deciat, about traders being continuous blown up... so there is only one explanation: They possibly want this game to be like that.
Like in the pure nature: we will adapt or vanish ;)

P.S: I'm playing in all 3 modes. It depends on my mood. When I'm in mood to peacfully haul some cargo or just fly here and there with a cup of tea and some snacks I'm choosing Mobius. When I don't want anyone to distract me, I'm choosing solo. It's easy and I think this is good solution.
 
Last edited:

Deleted member 110222

D
FDevs see those constant topics about ganks and griefs. They see those topics about Deciat, about traders being continuous blown up... so there is only one explanation: They possibly want this game to be like that.
Like in the pure nature: we will adapt or vanish ;)

P.S: I'm playing in all 3 modes. It depends on my mood. When I'm in mood to peacfully haul some cargo or just fly here and there with a cup of tea and some snacks I'm choosing Mobius. When I don't wont anyone to distract me, I'm choosing solo. It's easy and I think this is good solution.
Why would you say something so controversial yet so brave?
 
Well, in my opinion, it will be much better if people will play more in open game because without it game looks more dead than it is. But for novice to be killed by FDL or Mamba while he piloting trading ship is devastating game experience. ED is difficult enough game for novices and that griefier's hunt with "GIT GUT" cry rather will force them to drop game or stuck in solo mode than really will force them to became better.
 
I personally think the whole griefing/ganking thing is childish, I really just don’t understand the desire to attack someone for no reason. PvP can be great fun, and pirating and bounty hunting other players helps make the game a lot more exciting. I am just not a fan of attacking other players who are weaker than me for a laugh or a thrill or whatever.

Having said that, it is a valid way to play the game. Each to their own. You can’t expect the devs to punish people for it, and if you fly in open you have to expect death by player as a possibility.

Utilising the different modes is the best answer if you feel like you are always getting grieved. Fly open if you want but understand that it is dangerous. I fly in whatever mode I feel like flying in at the time, and have been ganked in open on several occasions. It’s all just part of the game.
 
I personally think the whole griefing/ganking thing is childish, I really just don’t understand the desire to attack someone for no reason.
Give me player, and I will give you reason :)
Terrorism, decrease security in system, attack haulers in order to stop transport commodities, powerplay, crusade against bad guys in federal ships, a bit of creativity, 99,9% inderdictions can has reason :) Yesterday i decreased security in some system by killing all ships, condas, eagles, dolphins, security forces, and you know, what? If i met a player I would try to destroy him, because this kill was part of my objective.
I'm joking, but it can work in this way.
 
...Been playing Elite Dangerous the launch of PS4.
The only time I have been griefed as in Pallaeni when flying my Type9 in a heavily instances DW2 departure point.
Someone tried hatchbreaker limpets on me. I lost a tonne or two before jumping back into supercruise.

The rest of the time, I have been lucky to only ever encounter a positive, happy go lucky bunch of Commanders out in the black.

If PC griefers are too much for you. Come over to the Sony Side. We have everything, except too many griefers (and Cobra MkIVs)
Absolutely never been griefed in open on PS4. I'm not suggesting PlayStation doesn't have its share of griefers but if they're on Elite they probably hang out near shin dez or one of the engineers.

I have been killed in PvP before but only because I was labeled as hostile being in a different super powers territory. This was explained to me and then I was all right with it. it seems like all the real griefers for this game are all on PC. Just sayin
 
Well, all I see here is position "I want to fun and i don't care about all other people game experience". I can absolutely agree that situation when people are ganking (even if they are attacking non-combatant players) not just to say other player "git gut hahahaha" but for adequate reason (pirating/bounty hunt/dueling - but not when FDL forces Type 9 to fight for that reason/terrorism in system) is absolutely fine. And usually, it happens in certain systems like Shinrarta.

But absolute impossibility to avoid imposed fight sucks, that's all what's wrong with ganking right now.
 
I don't know where you guys being griefed so often are based. I have played in open for the last two years and have been attacked by "griefers" twice. In fact I only ever see "real" cmdrs while entering or leaving starports. I hardly ever see another "real" cmdr during gameplay whether I am mining, exploring or missioneering. I get attacked on a regular basis by npc's but they are no problem at all to destroy. Of course if people who don't want to meet griefers go into haz rez etc then they shouldn't really complain and by the way I am 70 yrs old.
 
I don't know where you guys being griefed so often are based. I have played in open for the last two years and have been attacked by "griefers" twice. In fact I only ever see "real" cmdrs while entering or leaving starports. I hardly ever see another "real" cmdr during gameplay whether I am mining, exploring or missioneering. I get attacked on a regular basis by npc's but they are no problem at all to destroy. Of course if people who don't want to meet griefers go into haz rez etc then they shouldn't really complain and by the way I am 70 yrs old.
Gonna need to see some ID. Better safe than sorry, right? 😉
 
I don't know where you guys being griefed so often are based. I have played in open for the last two years and have been attacked by "griefers" twice. In fact I only ever see "real" cmdrs while entering or leaving starports. I hardly ever see another "real" cmdr during gameplay whether I am mining, exploring or missioneering. I get attacked on a regular basis by npc's but they are no problem at all to destroy. Of course if people who don't want to meet griefers go into haz rez etc then they shouldn't really complain and by the way I am 70 yrs old.
That's two times too much already.
 
Back
Top Bottom