It's like saying that people who don't like being cut off in traffic should learn how to drive.Part of being good at the game is picking the appropriate mode for your mood and picking a location away from the barbarians.
It's like saying that people who don't like being cut off in traffic should learn how to drive.Part of being good at the game is picking the appropriate mode for your mood and picking a location away from the barbarians.
Maybe the best route to do your shopping isn't through the indy 500 track.It's like saying that people who don't like being cut off in traffic should learn how to drive.
Comparison lacks. A racetrack isn't part of public traffic routes.Maybe the best route to do your shopping isn't through the indy 500 track.
I know. Thanks to topping them up with HRPs and engineered stuff. It's mostly just bulletsponge and the challenge is rather getting not a stroke from chipping away at their health. And you're right for one thing: Most ENCOUNTERS weren't challenging, but that was mostly because the real challenge was in getting something larger than a medium ship to spawn because "RNG God save us" - we might have gotten to much credits off the bounties and we can't have that in ED.
I'm guessing you don't drive in New England.Maybe the best route to do your shopping isn't through the indy 500 track.
The problem there is where is the danger for the meta PvP ship? There is none... None at all. They are so strong that no meta ship can ever die in the game unless by player choice. Someone Saying but elite "Dangerous" man to the player in the adder who just got wasted by a fully pimped FDL seems a bit disingenuous to me.Thats certainly one interpretation. But not my actual intention.
My outlook is that hostile players of any level are simply part of a dangerous landscape.
For many, roleplaying this aspect IS the reason they bought and play this game.
For others this is confronting when attacked and killed seemingly for no reason.
For me, the reason is a moot arbitrary point. Maybe they just wanted to be a "bad guy" in a videogame simulating a dangerous futuristic galaxy.
Personally I consider the timer useless as an honour system because being interdicted, but not fired upon yet, doesn't count as being "in danger". I've even watched people do it on-stream, literally menulog the instant they get interdicted before the opponent has time to deploy hardpoints, never mind turn to face and fire upon them. No timer at all.
Personally as a solution I'd say "being in FSD cooldown while another ship exists in the instance counts as being in a dangerous situation" should handle it, the latter clause being to prevent imposing the timer on explorers who just dropped out of supercruise to log out at the end of a session.
Did you only read the first ten words? You completely ignored the content of that post.An honour system for ganking. How peculiar.
I mean, I stand by my position that there are no rules in a gank, hence my eternal mockery of anyone that complains about people running with crimes on outside of arranged matches, but if you're going to implement a code solution to try and say "if you're attacked by someone you shouldn't just be able to log out immediately, whether it be PvP or PvE", at least code it to actually do what it's meant to do. Otherwise, don't bother. The hardcore crowd are going to whinge at you for menulogging either way.An honour system for ganking. How peculiar.
Ironically I used Mobius during last CG because Open has more players, which thanks to the September update, totally kills the game (rubber-banding, Picard maneuver, etc).You can use Mobius for CGs. It ok'ish to good in that regard. I'm in pve eurasia and at the times I played there were always other players.
Open has more though.
Comparison lacks. A racetrack isn't part of public traffic routes.
The danger isnt in the immediate encounter.The problem there is where is the danger for the meta PvP ship? There is none... None at all. They are so strong that no meta ship can ever die in the game unless by player choice. Someone Saying but elite "Dangerous" man to the player in the adder who just got wasted by a fully pimped FDL seems a bit disingenuous to me.
And yes every player could build such a ship which then makes playing the environment side of the game a total joke.
Oh? I didn't know they run races during rush hour.Monaco, Melbourne, Adelaide, Baku City, Valencia, Montreal, and others all have street circuits that are all or part on city streets..
I mean, I stand by my position that there are no rules in a gank, hence my eternal mockery of anyone that complains about people running with crimes on outside of arranged matches, but if you're going to implement a code solution to try and say "if you're attacked by someone you shouldn't just be able to log out immediately, whether it be PvP or PvE", at least code it to actually do what it's meant to do. Otherwise, don't bother. The hardcore crowd are going to whinge at you for menulogging either way.
Just chiming in to say that griefing is not against the rules...
Ok ganking and griefing have been used interchangeably in the context of this discussion. Thank you for stating that harassment is not allowedPretty sure you're wrong there: https://forums.frontier.co.uk/threads/support-update-reiteration-of-player-harassment-rules.237761/
Frontier call it "player harassment", and give examples in the link above, plus a link to the EULA.
However this is proper griefing, and IMO what a lot of cmdrs call "griefing" is not harassment. Even ganking (by that I mean proper group-killing a single cmdr) is not harassment, if it's a one-off.
Proper griefing/harassment is, for example, continuous targeting of a player maybe with messaged abuse and hounding them whenever they login. See the link for FDev's other examples.
As per FDev's statement "it's all about context". But I highly disagree that (proper) griefing is allowed by the rules.