If the game doesn't develop a mechanic to label the manic shoot-anything-that-moves, on a Galaxy-wide basis, then these players aren't part of the wider RP sim. They are just 'griefers'. If on the other hand I'm suddenly engaged by 'Scoundrel Blackheart' the scourge of the spaceways, well known and reported (GalNet) mass murderer with a Bounty in the millions on his head then great. I can either run like heck or deploy hardpoints. And presumably such a player is very, very good in order to have lasted so long, so: kudos.
At the moment though, this type of player, whether using 'exploit' such as ramming, or doing it the old-fashioned way, is in effect just a sociopathic moron. No, I'm not labelling you (whoever you are), I'm trying to make the point that the game doesn't recognise your chosen playstyle, so what, exactly are you getting out of it? There's not coherence, no balance.
If and when the game recognises you for what you are, you'll be a feared (and no doubt, in some circles, revered), adversary: watch your six! But until then?
We seem to be changing tack a little here.
Personally, I don't think the commanders using the slow-ramming 'tactic' around the station recently deserve your comments. For the ones who choose to willfully attack without exploiting mechanics, I can completely understand that. And you've made an excellent point I think. I've said before that a heightened AI response to such commanders would fit the roleplaying and make it a little more challenging for them. But having a way for them to be recognised for what they are trying to achieve, I would think that would go a long way too. Of course, CODE seems to have managed it as a group without specific features in the game, so congrats to them.
Unfortunately, that still leaves the players who aren't really roleplaying. They're just looking for things to shoot... pew pew. It's probably not going to make all that much of a difference to them.