Griefing / Pirate bounty

After having my ship blasted out from under me inside a station as i was leaving twice in 3 days and having to fork out 600,000 creds plus the loss of cargo all I can say is GOODBYE OPEN PLAY.
I dont mind being attacked in open space where i can shoot back but enough is enough.
Im not sure if this is a bountry scam to help their mates earn credit on them but they will have to do it without my help from now on. Closed groups or Solo for me from now on.
 
I have the utmost despect for everyone trading in solo/careberius (and possibly returning to the open with armed ships, but since they are bad they will be easy breakfast for us anyways). Got my entepreneur rank just moments ago with absolutely no problems other than some early accidents in t7 caused by my own stupidity.
 
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You can't curb player behaviour with mechanics like bounties. The bounty only works if the person getting the bounty cares about it. You can make the bounty any amount you want, but as long as it doesn't stop player X from shooting PLayer Y, then player X will continue to shoot player Y.

If FD wants to eliminate non consensual PvP, the way to do it is to make a code change in the game that prevents non consensual PvP.
 
You can't curb player behaviour with mechanics like bounties. The bounty only works if the person getting the bounty cares about it. You can make the bounty any amount you want, but as long as it doesn't stop player X from shooting PLayer Y, then player X will continue to shoot player Y.

If FD wants to eliminate non consensual PvP, the way to do it is to make a code change in the game that prevents non consensual PvP.
That's not entirely true. I built up rather higher bounties which all got claimed by cmdr bounty hunters. It set me back by quite a bit. All we need is some meaningful bounties for killing clean ships and the universe will take care of the rest.
 
That's not entirely true. I built up rather higher bounties which all got claimed by cmdr bounty hunters. It set me back by quite a bit. All we need is some meaningful bounties for killing clean ships and the universe will take care of the rest.

I trade in open all the time, I just do not see other players in my area. Now calling player CareBear's is just not on. If labelling people who want to enjoy the game the way they want is your thing then you being branded a Griefer wouldn't bother you one bit. I am not like you and I do not label people for the game(s) they play. I see you as a member of the Pew Pew Pew PK Squad, a badge you hold close to your heart and I respect that. At least you have the bottle to admit the kind of player you are.

It would be a good idea if we all stopped calling each other carebears and griefers because its just pointless name calling. If I wished to go into solo and build up a ship, thats my business and nobody elses. Just the same as you killing other players is yours. I hope bounties increase a lot as it will make the game much better if it became worth it to hunt down all the criminals.
 
I'd like for the dev's to make every CMDR who posts a thread like this to enforce a nice pink or yellow paint job on their ships. Either that or enforce the entire pre-flight check regardless of option setting on them. In all modes of play.
 
I'd like for the dev's to make every CMDR who posts a thread like this to enforce a nice pink or yellow paint job on their ships. Either that or enforce the entire pre-flight check regardless of option setting on them. In all modes of play.

Pre-Flight check? My ships held together with blue tack and super glue
 
I trade in open all the time, I just do not see other players in my area. Now calling player CareBear's is just not on. If labelling people who want to enjoy the game the way they want is your thing then you being branded a Griefer wouldn't bother you one bit. I am not like you and I do not label people for the game(s) they play. I see you as a member of the Pew Pew Pew PK Squad, a badge you hold close to your heart and I respect that. At least you have the bottle to admit the kind of player you are.

It would be a good idea if we all stopped calling each other carebears and griefers because its just pointless name calling. If I wished to go into solo and build up a ship, thats my business and nobody elses. Just the same as you killing other players is yours. I hope bounties increase a lot as it will make the game much better if it became worth it to hunt down all the criminals.

de1cb6.jpg

Seriously :)
 
I actually like the PK Squad, some are really good pvp players. Come on Pew Pew Pew PK Squad does have a ring to it. I think you should make up some badges for all your members.

<--- Never killed a player unless they opened fire on me first and even then I generally let them run off.

I don't have to be gay to believe gay people deserve equal rights and by the same logic I don't have to be a player killer to believe that it's people's right to kill other players in open mode since it's always been part of the intended game mechanics since the very first kickstarter.

Your posts are just as bad as people calling solo players carebears. It's inflammatory, causes arguments, makes you look like and idiot and it's just blatant trolling.
 
<--- Never killed a player unless they opened fire on me first and even then I generally let them run off.

I don't have to be gay to believe gay people deserve equal rights and by the same logic I don't have to be a player killer to believe that it's people's right to kill other players in open mode since it's always been part of the intended game mechanics since the very first kickstarter.

Your posts are just as bad as people calling solo players carebears. It's inflammatory, causes arguments, makes you look like and idiot and it's just blatant trolling.

I do not intend to be any of the things you have stated I am. I have made inflammatory post before, I have been rude to people, and yes I have looked like an idiot before. I am not a blatant TROLL and I do not Troll this or any forum, unlike a lot of the people on here.

When I say something wrong or upsetting I apologise to the person I have upset and I do it publicly, unlike most people on this forum.
 
I do not intend to be any of the things you have stated I am. I have made inflammatory post before, I have been rude to people, and yes I have looked like an idiot before. I am not a blatant TROLL and I do not Troll this or any forum, unlike a lot of the people on here.

When I say something wrong or upsetting I apologise to the person I have upset and I do it publicly, unlike most people on this forum.

The reason why I say troll is because pretty much all of your posts have "pew pew" or "pker" in them and it's generally used in a derogatory manner.

The majority of your posts have some good points but as soon as you use "pew pew" or "player killer" it totally invalidates any point you were making and makes it look like you are a troll.

From your sentence structure it looks like you're not a native English speaker and if this is the case you might not know that your posts could be perceived as trolling.
 
The reason why I say troll is because pretty much all of your posts have "pew pew" or "pker" in them and it's generally used in a derogatory manner.

The majority of your posts have some good points but as soon as you use "pew pew" or "player killer" it totally invalidates any point you were making and makes it look like you are a troll.

From your sentence structure it looks like you're not a native English speaker and if this is the case you might not know that your posts could be perceived as trolling.

Read your PM.
 
A girl walks over to and joins a boy playing quietly in the sandbox on the playground, and says "I like you", then the girl hits the boy.
The boy ask "Why did you hit me if you like me?". He notices she's now standing purposefully in the middle of the sandbox, to block him from playing.
The girl, smiling, sweetly replies "Because I like you, now come play with me so I can hit you some more", and she hits him again.
Confused, and sure he doesn't like the girl hitting him, the boy gets up and yells at her "Leave me alone! Can't you see I'm playing here?"
The girl says excitedly "Nope!" and whacks him again.

The above sounds like this thread. (lol?)


No matter how the bounty system gets revamped, there will be those that think it's either too much, to little, just about right, and even unnecessary.
 
So... to sum up.

1. Distress beacons as a fittable mod.

2. Increased bounties to represent consequence for pirates and outlaws plying their trade in governed / controlled areas.

3. Players to stop exploiting combat logging and either play solo or embrace the open nature of 'open', accepting the consequences. (Something currently being worked on by FD).

All great ideas to move forward.

Piracy certainly should have more consequence than currently stands in highly controlled areas. Anarchy systems certainly should be a free for all. Where pilots need to be fully aware of the possible consequences of traveling through such areas.

I would like to see some thougt given to alternative consequences to piracy rather than just raising bounties. Of course these would be applied in highly secured governed areas.

Stations with defensive capabilities... A pilot with a bounty on them trying to dock should be warned and then blasted with big ass rail guns.
Or perhaps a canny station manager allows a pirate to dock and then claims the bounty themselves. Placing a lock down on the pilots ship and not allowing them to leave for a set amount of time that is fair and reasonable. (This would be a good money sink).
AI NPC Bounty Hunters with better ships and stronger AI than the current system police that randomly patrol areas.

On the flip side traders and haulers working in busy governed areas shouldn't be getting the big bucks. These areas should have tight economies where skills as a trader are utilized and not just grinding and grinding trade routes.
If a pilot wants to make the big credits they have to look at trade routes increasingly more dangerous but lucrative and accept the possible consequences. Working together in wings for protection and increasing the value and challenge of pvp.

Elite isn't a pure pvp environment (cod/bf/cs) and it's not a pure pve environment (original elite / mass effect) let stop arguing the differences and start thinking outside of the box to make something a bit different.
 
On the flip side traders and haulers working in busy governed areas shouldn't be getting the big bucks. These areas should have tight economies where skills as a trader are utilized and not just grinding and grinding trade routes.
If a pilot wants to make the big credits they have to look at trade routes increasingly more dangerous but lucrative and accept the possible consequences. Working together in wings for protection and increasing the value and challenge of pvp.

Nope.jpg
 
It seems the most sensible solution to me that the bounty placed on a person's head for griefing another player (or legitimately pirating if they demand loot and the player chooses to fight instead) should be the amount of insurance that player would have to pay to get their ship back.

That way, killing another player in a large ship for no reason would have much more of an impact on the pirate (as it does on the victim).

Sure, you could effectively still "grief" by whamming the guy's hull strength down to 10% so they have a repair bill, but the upside for the victim is that they retain their ship and cargo and while they may be set back by this, they can still get money from the cargo to help pay for the damages, etc.

Seems pretty straightforward really. It doesn't prevent people for killing for no reason, but does balance the cost of doing so equally between the two players.
I agree with the need for a higher penalty to grief killing. tonight I was interdicted in my type 7 by an asp. I was clean and in yembo trying to deliver metals for the community mission. the asp did not ask for any cargo just opened fire till I was destroyed. total cost to me was almost 4 million 216 palladium and 800k rebuy. his bounty increase i would guess around 6k. at the beginning I dropped some cargo hoping that he would scoop and I could continue. my solution to this would be that the griefer gets hit with a fine equivalent to or close to the amount of the re buy for the ship they destroy. I think the penalty should be a fine and not an increased bounty that way others could not benefit from the griefers.
 
I agree with the need for a higher penalty to grief killing. tonight I was interdicted in my type 7 by an asp. I was clean and in yembo trying to deliver metals for the community mission. the asp did not ask for any cargo just opened fire till I was destroyed. total cost to me was almost 4 million 216 palladium and 800k rebuy. his bounty increase i would guess around 6k. at the beginning I dropped some cargo hoping that he would scoop and I could continue. my solution to this would be that the griefer gets hit with a fine equivalent to or close to the amount of the re buy for the ship they destroy. I think the penalty should be a fine and not an increased bounty that way others could not benefit from the griefers.

Increasing his bounty won't do anything, the player bounty hunters will be happy but ultimately it won't have any effect on players killers/pirates forced to kill. As long as the player who kills someone never does anything dumb like park in the system in which he's wanted, he'll never pay off his bounty. When he dies it'll get wiped and goes into the pocket of the player who killed him (if any). Increasing bounties for murder will just make it impossible to pay off any murder bounty and just have most players carry insanely high bounties, making bounty hunting more lucrative but not effecting killers in the slightest.
 
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