Griefing

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Deleted member 38366

D
He's saying you shouldn't fly a shieldless t7 cargo ship with the smallest thrusters and dirstributor possible and then get mad when you die. If you fly a cargo ship in open you should get some people together to escort you, thats always fun.

Sry man, that's not how it sounded to me ;)

How it really should be : just because you're "walking around on the street less armed & dangerous" you shouldn't be shred to pieces anytime you enter that street.
But as said earlier, that's a design problem. Most south american favelas are more civilized than any Player Hotspot in ELITE.
 
Sry man, that's not how it sounded to me ;)

How it really should be : just because you're "walking around on the street less armed & dangerous" you shouldn't be shred to pieces anytime you enter that street.
But as said earlier, that's a design problem. Most south american favelas are more civilized than any Player Hotspot in ELITE.
Yes but this is a video game, nothing you do here actually matters
 

Deleted member 38366

D
Yes but this is a video game, nothing you do here actually matters

Common misperception (and often used as Ganker PR).
It matters as soon as another human is involved and specifically targeted because of that factor.

If nothing mattered, the phenomenon of Ganking/Griefing wouldn't even exist. Neither would this thread nor the word "Ganking" or "Griefing".
Alas - it does.... and it's alive and exceedingly well.
 
Sry man, that's not how it sounded to me ;)

How it really should be : just because you're "walking around on the street less armed & dangerous" you shouldn't be shred to pieces anytime you enter that street.
But as said earlier, that's a design problem. Most south american favelas are more civilized than any Player Hotspot in ELITE.
To be fair, some players seem to feel entitled to travel around an active warzone without being endangered in any way. Not even kidding, one of my first ED experiences when I'd just bought my first unengineered viper mk4 to take on a massacre mission was winging up with a friend in their FDL, and another player came into the zone, hadn't pledged to a side - we messaged them to say what side we were fighting on, no response, then my wingmate told them to pick a side or prepare to be fired upon. They didn't. They were fired upon.

Personally I'm of the opinion that if you're flying around a system where an active war is taking place, and you've fought in zones for one side or the other, or else have a significantly higher rep with one than the other, or belong to a squadron that is pledged to support one side or the other, the side that doesn't like you might consider you a target of opportunity even if you're not actively in a CZ right now. They're clearly not above that sort of behaviour, how many "venerable generals" have they asked you to whack for them, after all?
 
To be entirely truthful, when I started posting here, I thought gankers and griefers were comical idiots with self-esteem issues and/or small tackles and/or mother issues. But I've come to realise that what you say is true. Gankers are a necessary and inevitable counterbalance to overconfident pilots who think that, because they've bought a big ship they can't fly, they have therefore Won The Game.

I started posting here some two and a half years after I started playing, and before I did, I had no clue that gankers/griefers existed, as despite playing in open for almost all that time I'd never come across anyone who wanted to shoot at me. I've still never been shot at - even in my paper explorer - by anyone who wasn't into proper RP piracy. Being ganked/griefed is the punishment for not learning the ropes, in the same way that hitting a brick wall at 50mph is the punishment for buying a fancy car without going through the driving lessons and tests.

Although, I'm sure some gankers/griefers do indeed have small tackles and maternal trouble.
Some. Being the operative word.
 

Deleted member 38366

D
To be fair, some players seem to feel entitled to travel around an active warzone without being endangered in any way. Not even kidding, one of my first ED experiences when I'd just bought my first unengineered viper mk4 to take on a massacre mission was winging up with a friend in their FDL, and another player came into the zone, hadn't pledged to a side - we messaged them to say what side we were fighting on, no response, then my wingmate told them to pick a side or prepare to be fired upon. They didn't. They were fired upon.

Personally I'm of the opinion that if you're flying around a system where an active war is taking place, and you've fought in zones for one side or the other, or else have a significantly higher rep with one than the other, or belong to a squadron that is pledged to support one side or the other, the side that doesn't like you might consider you a target of opportunity even if you're not actively in a CZ right now. They're clearly not above that sort of behaviour, how many "venerable generals" have they asked you to whack for them, after all?

Yeah, the "entering CZ, not picking a side and tattletailing" was a frequently abused tactic, so it's normal CMDRs were highly allergic - out of natural survival interest - to it.

The action outside of a Conflict Zone is a simple criminal act outside of Anarchies. But if two sides agreed to open hostilities (Laws be damned), wouldn't be an issue.
Most of the time though - again, the old pattern - "Vultures" were lurking outside a CZ and hoping for heavily damaged/low Shields/low Ammo prey.

I agree the Assassination Mission branch holds criminal tasks, but those are transparent and optional.
Conflict Zone missions were never illegal thou, just plain Warzone Support Missions.

PS.
There even used to be Passenger Missions where VIPs demanded a visit into an active Conflict Zone. Haven't seen one of those in a long time but they existed.
But I take it an idle and hardpoints-retracted Dolphin, Orca or Beluga CMDR at that time wouldn't be regarded as a Threat in a Conflict Zone.

My personal bottom line in simplest terms just is : would be nice if we could one day retire the "if it flies - it dies" Archetype of Player interaction.
Back during my active duty days, Air Defense guys often had that motto lol ... so that may be a reason I'm by default not very fond of it ;)
 
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It would be cool if there was a way to disguise your ship as an unarmed cargo ship when in fact it is a fully engineered combat anaconda or something akin.

The British Navy in WWI had something similar. German U boats were sinking merchant ships so the British Navy put volunteer British Navy sailors aboard cargo ships with a deck gun under an empty cargo box. U boats would surface before firing a torpedo to give the crew time to man lifeboats. British sailors practiced what they called panic parties in which they ran around in a fake panic. Improperly lowering lifeboats over the side and dumping "merchant marine" who were really expert swimmers into the ocean. When the U boat came within range they removed the empty cargo box and sunk the U boat with the deck gun.

Something like that would be fun to ambush a griefer with.

You can do this in many of the multirole ships and still carry a respectable amount of cargo. In fact, an Anaconda is well suited to the task. Of course, don't bite off more than you can chew but gankers getting surprised by well prepared traders isn't unknown territory by any means.
 

rootsrat

Volunteer Moderator
Some of them, yes.
Some of them do it to vent steam.
Some want to test the response of the victim.
Some like explosions.
Some shoot everything that flies (and frankly a lot out there is crap builds).
Some do it because their friends do it.

And some of them are simply not following the Whaeaton's Law.
 
Craven posting. IE: The post was craven.

Well I'm a murder hobo and I'm not the least offended, I just think the smarmy antaonising posts make your points utterly moot.

The fact of the matter at this point is that the topic has become buried underneath what are quite frankly bad attempts at character defomation.
Seems that murder hobos don't have spell check! 😃
 
Not in combat.

They have made it clear the difference.

Ummm.. its only possible to menu log during combat (or other situation where there is a hostle close). That is when the timer appears and its why the timer exists in the first place. At any other time you can quit without the timer.

They have made the difference clear and its not what you think it is. If you can prove otherwise, please provide a relevant quote or source.
 
142078
 
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