Grind - can we solve the problem?

Wing assassination targets certainly do, yes.

I'll have to see it to believe it, but that doesn't in the slightest equate with being unhappy to see it.

Not sure what wing sizes we're talking but I'mma try solo one in my cutter and see how it goes.
 
Stigbob mate, I have to ask - what would be your fun on the forum if not for all "whiners" "black knights" hehe, you seem to counter post them frank often, would be empty with out them huh.

I'm nice to nice people and I tell unpleasant individuals where they can shove it (within the rules of course). Grinders tend to be chewing their keyboards with fury before they get as far as the forum, so they can't cope with positivity and get all unpleasant so it's a viscous circle really.

Check this thread out, pretty much the only poster in it who gives the OP good advice that would fix his issue is me. Everyone else is salt gathering.

: https://forums.frontier.co.uk/showthread.php/418819-Im-done
 
I'll have to see it to believe it, but that doesn't in the slightest equate with being unhappy to see it.

Not sure what wing sizes we're talking but I'mma try solo one in my cutter and see how it goes.

Shouldn't be a problem... usually a big three as main target accompanied by several smaller ones, like FDLs, Vipers, Eagles and the like. I've soloed a bunch in my Corvette and encountered things like phasing sequence and even target lock breaker. The shields of the main target, especially if it's been Cutters, was also unusually tough... pretty sure they are using engineered shields, too.

You are going to like it.
 
I'll have to see it to believe it, but that doesn't in the slightest equate with being unhappy to see it.

Not sure what wing sizes we're talking but I'mma try solo one in my cutter and see how it goes.

I've had random enemies in haz-res with engineered weapons, a lot of the time you only get the notification of a special effect is it's impacting against your hull so you might not even realize it. Watch their laser colors for early warning.
 

Jex =TE=

Banned
I can't stand super cruise.

What if SC was like the following

It replaced Hpyerspace jumps
You had to use a nav computer to plot a course
said course could save you time but plot wrong and you could end up plowing into a star (meaning you need to learn plotting skills)
You had a ship interior that you could choose various livery's
you could walk around your ship
you had access to the CQC "game" from your cabin
You could do eva repairs (or internal repairs)
 

Jex =TE=

Banned
It's a question to the developers, not me. All I'm saying is that for me switching between activities when they start feeling samey works. Nowhere in my post I've said I "can't stand doing something for long anymore, so I move onto another thing I can't stand doing for long". So please don't put words in my mouth.

I'm not, you said it yourself. You just quit doing it before you get to the point it becomes mindnumbing. To a lot of people, that mind-numbing sets on fairly quickly to the point where you just can't stand it. One thing I hate is the travel in ED - it's so mind numbingly tedious it should have an auto-pilot. FE2 didn't take that long to jump so we've gone backwards in technology then, have we? It's things like these that leave you sitting at your chair trying to convince yourself it won't be that bad to play.

So yeah, your opinion is that the game is grindy and not enjoyable. Fine, you have a full right to have and express that opinion. My question is - if you don't enjoy the game so much and it doesn't look like it's going in the direction that would allow to enjoy it, why not just accept the fact that this is not the game for you and move on?

Because the developers have recognised what a weak effort they've made against what they've charged and that's why we have Beyond - so I'm waiting to see if they can put in some reasonable gameplay mechanics.
 
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I'm not, you said it yourself. You just quit doing it before you get to the point it becomes mindnumbing. To a lot of people, that mind-numbing sets on fairly quickly to the point where you just can't stand it. One thing I hate is the travel in ED - it's so mind numbingly tedious it should have an auto-pilot. FE2 didn't take that long to jump so we've gone backwards in technology then, have we? It's things like these that leave you sitting at your chair trying to convince yourself it won't be that bad to play.

Isn't there a lore reason for no autopilots like a historical Butlerian Jihad or something ?, I'm not really into the lore.

Thanks to long range jumpdrives it's about 10 minutes out to Palin, I actually miss how big the bubble used to be.

Because the developers have recognised what a weak effort they've made against what they've charged and that's why we have Beyond - so I'm waiting to see if they can put in some reasonable gameplay mechanics.

Have you tried 3.0 yet ?, if you've not been playing for a long time you might enjoy it.
 

Jex =TE=

Banned
Isn't there a lore reason for no autopilots like a historical Butlerian Jihad or something ?, I'm not really into the lore.

Thanks to long range jumpdrives it's about 10 minutes out to Palin, I actually miss how big the bubble used to be.



Have you tried 3.0 yet ?, if you've not been playing for a long time you might enjoy it.

FE2 had an auto pilot - FFE might have had too and AP's already exist for a much more complicated action that's docking.

As for Lore, FDev pretty much ruined that didn't they with telepresence? The thing with Lore is that it's redundant and can never be used in an argument where the author of the lore can just snap their fingers anytime and suddenly.... new lore... I don't care about lore anyway - I want good gameplay and I don't want things that literally waste my time like Jumping or huge SC journey's.

I've been reading about 3.0 since it dropped - not really seen anything that I'd say is that great - did you have anything specific?
 
"Hi, I'm back from exploring! I found 1,324,456 beigy coloured planets!"

Just to clarify, the planets aren't all beige anymore!!!

FdA7Y2N.jpg
 
What if SC was like the following

It replaced Hpyerspace jumps
You had to use a nav computer to plot a course
said course could save you time but plot wrong and you could end up plowing into a star (meaning you need to learn plotting skills)
You had a ship interior that you could choose various livery's
you could walk around your ship
you had access to the CQC "game" from your cabin
You could do eva repairs (or internal repairs)

Sure, that sounds pretty fun to me. Right now we just have a long wait to reach destinations, something to do besides stare at the countdown timer would be a plus. Even a tic tac toe mini game on the HUD would be a significant improvement, right?
 
Also, beige was a bug that got fixed recently. I like the way FDev tried to pass it off as a win for 3.0 - Oh look we're giving you non-beige planets!" LOL

Yeah, as happy as I am about the new planets, I've not forgotten that fact. [sour]
 
FE2 had an auto pilot - FFE might have had too and AP's already exist for a much more complicated action that's docking.

As for Lore, FDev pretty much ruined that didn't they with telepresence? The thing with Lore is that it's redundant and can never be used in an argument where the author of the lore can just snap their fingers anytime and suddenly.... new lore... I don't care about lore anyway - I want good gameplay and I don't want things that literally waste my time like Jumping or huge SC journey's.

I've been reading about 3.0 since it dropped - not really seen anything that I'd say is that great - did you have anything specific?

Agreed about lore I never really bother with it, they recombobulated the antilepton emitters of something. Space magic basically, so things like telepresence don't bother me at all. I think an autopilot would just mean people doing AFK trade grind.

The best showcase of a huge improvement is the engineering system, just plonk down at the nearest one buy something random they sell and fiddle around with it using stuff you have loads of. It's so much easier and more convenient. With experimentals you can apply them at will even switch them or remove them later without losing the basic upgrade. There's a help button that explains how it works in the engineering menu's (that I haven't used).
 
You know why people salt gather on these forums? Most of the time it's because they come here trying to give the devs feedback. Then 30 guys like you come in and dogpile on the post telling how everything they are saying is wrong and they are playing the game wrong, and they should just shut up and go play something else, etc. After several times of that people tend to get a little sick of it and it turns into an argument. You can't say a single thing on these forums without arrogant, condescending jerks like you jumping all over every post trying to shout it down. YOU, and people like you, are most of the reason why these forums are how they are.

Try again without getting personal, that means no insults. You can carry on with the hilarious conspiracy theories though I like them.

Either that or go play something else.
 
That really doesn't have much to do with RNG or mechanics, per-se. It's a developer direction one. That's on Frontier, no less than the player. Trying to make this purely a player issue, I can't agree with; because ultimately we don't set the direction of the game, or what can be done. I think most people in the thread here aren't actually fundimentally against RNG and what not; just how extreme the developer can become.
I think part of the problem is that FD wants players to use features like mining, wake scanning, and material collection via the SRV. They put the features in the game and want to encourage people to use those features. Unfortunately, a lot of players are whining that they do NOT want to use those features, hence the salt. It certainly does not help that those features are repetitive and boring.
 
A possible issue with persistent/semi-persistent USS's would be Dav's Hope syndrome where people just sit there logging in and out and turn it into just another boring grind for themselves.
The solution to that is to keep track of the USSs (and other RNG stuff) such that logging doesn't help. That is, you can log all you want, but you always see the same stuff each time and once it's been collected, that particular USS would never appear again (and hopefully be replaced by 1 new USS). Eventually, players would figure out that logging doesn't help and will stop doing it. Personally, I'd apply the same fix to the missions too.

That would solve the immersion break, due to repetitive logging, but would guarantee even more salty tears in the forum.
 
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I think part of the problem is that FD wants players to use features like mining, wake scanning, and material collection via the SRV. They put the features in the game and want to encourage people to use those features. Unfortunately, a lot of players are whining that they do NOT want to use those features, hence the salt. It certainly does not help that those features are repetitive and boring.

Screw material collection with the SRV. I spent most of my time during 2.0 planetside.

Did I ever find plutonium? No.
Did I ever find arsenic? No. I could continue the list.

Now, why did I do it, then. There was no real purpose to it, but it was fun and the scanner mechanic was really a good idea. I also liked to raid bases, so that was what I mainly did.

They could have easily expanded on that gameplay but no - it had to be that cursed engineer stuff that completely overshadows the rest of the game. It sucked the life out of the whole thing and left back an empty husk of power creep. People might have gone planetside for the fun of it, but now it's just to find some sweet juice to fuel OP power fantasies.
 
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