Fire everyone who complains about it out the airlock.
I'm 33 with a family and a job so can only spare a few hours each week. I want to be able to enjoy the game.
I'm 28 with a job that consumes 70 hours of my week. The rest is spent trading sleep and and playing games. I too want to be able to enjoy the game. Your situation is not unique to you and is solved through time management.
In reality it has become a necessity to endure before you can do what you really want to.
Bull. Absolute bull. None of my ships are engineered and nothing stops me from doing what I want in game save my own hesitation to do it. Try again.
Please don't one side tell the other it's their fault for not understanding the game and to stop playing. At the end of the day It's a product and FDev are a business. To tell paying customers it's their fault they aren't happy so they should go away is a suicidal business approach.
Someone is not enjoying the game. If they're not enjoying it then why don't they stop playing it? It makes far more sense for them to drop whatever they don't enjoy and go do something else they do enjoy. It would have far more of an impact then leaving all these ridiculous whine threads lying around. A lively forum is a sign of a healthy game even if it has issues.
Silence means no one is around to play the game and therefore something has to change.
Except no one is actually going to do this. They'd rather stomp their feet and whine until they get what they want then actually have some discipline and common sense.
They chose to buy the the game. It didn't live up to their expectations. Rather then accept the loss they try to change the game to what they want.
So - ideas to make the game more engaging to the broader player base? Let's keep it constructive if we can please.
I've already said it multiple times. Players are spoiled rotten by the sheer number of themepark games that hold their hand with big flashing neon signs, quicktime events, and give them a narrative that appeals to their ego making them the most important person in whatever world they're playing in.
So when games like Elite come out where there is no guidance, no narrative, and you are not the most important person in the room with trumpets and heralds announcing you every time you enter a room, they have no idea what to do and default to the most basic nature of gaming. Obtaining the most powerful items in the shortest amount of time and becoming akin to God.
Except Elite does not allow such a thing.
So if you want to appeal the most basic common denominator of players, you need to essentially turn Elite into another game. One with a narrative and an obvious progression that turns you into the most unstoppable force in the galaxy. (See: Rebel Galaxy. Plot, progression tiers of ships, rise from a nobody into God.) Essentially a themepark style questline vis-a-vis WoW would need to be implemented with the ability to automatically obtain a fully A rated Frigate Class ship at the end. And they need to continue to add onto that with bigger and bigger ships that become more powerful over time.
And credits need to rain into player's pockets with every push of a button. Click takeoff? Credit rain! Retract landing gear? Get credits! Fire maneuvering thrusters? Cha-ching! Cha-ching! Cha-ching! with every button push.
The law will not need to apply to the players, they are above the law and can get away with anything with no consequences. Current C&P certainly is proving useful in demonstrating THAT.
Unfortunately that's not Elite Dangerous. Elite was designed to be a journey of discovery. Of playing the game and learning through trial and error. To, as Alfred once said to Bruce Wayne, "Fall so that we may learn to pick ourselves back up." This does not jive with the majority of players spoiled on themeparks. Reading up strategy guides and learning shortcuts. All to get to that ending so they can feel good about conquering a challenge.
Elite cannot be conquered. There is no ending. It is a never ending fight. Most people are going to give up when they realize this.
The rest?
We're too stubborn to give in. We enjoy the constant give and take.
The problem is with the player mindset. How do you approach the game? Do you approach it with the intent to conquer it before you even start playing it? Or do you charge in head first only to get knocked on your , laugh, stand back up, and charge in again?
There is nothing Frontier can do to fix this.
That's on you.