Grind in Elite vs other games

I'm not playing the game in a way that requires any sort of "arms race" to "win". For example, my exploration Type-7 has about 55 LY jump range, but I've set a lower limit of 50 LY so that I can bring some food cartridges, water, coffee, DSS probes, and some limpets. None of that is "required", but exploration isn't a race - I'm rewarded for finding things, not for how far I can jump.

Now I do have a G5 FSD and a Guardian booster. Most of the mats for that FSD I got through enjoyable activities, and since "Beyond" the less enjoyable mats can be obtained from a trader. As for the Guardian tech, much to my surprise I actually enjoyed the process of unlocking the booster!

Which brings me to my other point - IMO "grind" means doing something that I don't enjoy in order to unlock something I do enjoy. If, however, I enjoy gathering materials, then it's not a grind IMO. Just like I enjoy blocking attacks with my shield in Skyrim, which levels up my blocking stat. I do not, however, enjoy crafting 1000 Dwarvin bows in order to level up smithing, so that I would call a "grind".

Having met the power juiced bulletsponge AI I pretty much felt the arms race encroaching on me solo experience as well. I refused to grind engineers, but the power creep seeped into the overall game anyway.
 
Also, I don't craft dwarven bows. Too heavy. I transmute ores, then use the silver for smithing rings, which I then enchant and then barter for gold at the trader. The whole thing is a wholesome experience for me.
Tho I'd say the levelling is a bit repetitive, but that's exactly the point, is it not: You don't like it, you can mod it.

Again: Try that in ED...
 
Amazing how many players just don't get this game. The only grind is self imposed. Nobody forces you to do anything, the game has many activities, but instead of enjoying those activities, time and time again players like OP make themselves grind rank, credits, etc thinking there is some kind of end game. Of course, there isn't, so they burn out. Just a complete lack of understanding. Then comes the "i'm leaving parade." Please, go.

Equally it's amazing how some players are so easily pleased with such basic game play loops that require almost no thought on the players part, endless repetition or the obvious and ever present RNG that doesn't even attempt to disguise itself or a universe that the players have no agency in.

This forum is for players to provide feedback, Morlock did just that, seems he is not alone in thinking the game is lacking in certain areas.
 
Long time bored/burned out approach vs fresh and new. Reminds me of myself when I started playing ED - I was so "wow" and "awe" and didn't get why other forum members are so salty. Few months later I got it as well.

Same with you OP, but with Skyrim. It's a great game, story rich, plenty of places to see, many things to do, various ways to achieve your goals. Dumb waaagh barbarian berserker os sneaky thief approach? Or maybe reflect all shield mage? Everything is possible. But after initial wow and awe things get boring, repetitive and not interesting anymore. Oh great, another letter from a friend, another Draugr dungeon with another Word Wall for a shout that you won't use (fus-ro-dah ftw and for any occasion).

So you did Companions story, got that fancy berserker theme set, not approach Mage College and want to do it properly. Enchanting is low, magicka is low, low amount of weak spells. Time to grind for flowers and fishes to make potions. Oh, Alchemy is also low, need tons of flowers or Giant toes to actually progress. Sooner or later you'll realize grind, or "extensive material gathering and hunt" takes more time than actual story progression.

Luckily Skyrim is single player experience, has console so in times of big frustration you can just "player.additem <item_code> 100" and be done. Cheating for sure but having game beaten few times already I can have pure fun out of it.

Don't get me wrong, Skyrim is great and initially feels more rewarding than ED, it's easier to switch roles and finding stuff is easier. But if you want to get somewhere far it still requires some "grinding".








Hm... so how then you call a road block that prevents me from enjoying my activity simply due to the fact that I can't enjoy is since I don't have access to it?

For example, I want to enjoy big scale trading and earning millions per cargo run for the sake of seeing million profit for I like big numbers. But I can't since I don't have 250M Cr for a Cutter + I lack the military rank to unlock it. So i'm flying Adder, doing low grade missions and earning 20k Cr per run, advancing in ranks. At current speed it will take few months before I can start enjoying my activity.

So how do you call everything beforehand?

Above is just example, not everyone is as low demanding as you. Luckily I have both the money and rank for a Cutter so I can actually enjoy my activity but getting to that point was pure grind. I HAD to dedicate toward activity I didn't enjoy, I had to do it repetitively for extended period of time. Afaik this is the definition of grind.

But oh, it's self imposed, right? Instead of enjoying Cutter I should enjoy small time Adder and Cutter will come in time? Eh...


You're attempting to twist a narrative to suit your argument, and you failed. You needed a cutter to enjoy trading? If you didn't enjoy trading in the smaller ships, I hardly see how trading in a Cutter is more enjoyable. That goes for any activity. It's only a grind to get to the Cutter when you push to get the Cutter "now". Nothing in the game forces you to grind rank for hours on end to get a ship. The Cutter is a luxury you earn, and was not meant to be acquired in a week. But you suffer from the same mindset as OP. It's the "top" ship so you want it now, so you push a self imposed grind on yourself to unlock it as soon as possible. Now that money is easily made, you can easily be in most of the ships to perform any of the activities in the game in a few days. There is nothing about the rank locked ships that are required and many don't even enjoy flying them. There is no special privileges with achieving a cutter or vette. Outside of opening up Shinrarta, Elite in any category is pointless. Yet OCD kicks in, people grind for those ranks and then complain. Self imposed. You are using the "I have to have ___" argument to enjoy the game. Same trap OP fell into. I say again, if you don't enjoy the activities in the game, the game is not for you. 37 ships, if you only enjoy flying 1 of them, then the game is not for you.
 
Every week there is a thread like this. If people don't like ED then why do they play it, or worse, not play it but come on this forum and moan about it?

I nearly bypassed ED because of so many reviews saying learning curve too high, so those cmdrs posting the continual negative threads could be persuading others to not even try it ... unless of course that is the intention?

If you don't like a game then don't play it ... simples.
 
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You're attempting to twist a narrative to suit your argument, and you failed. You needed a cutter to enjoy trading? If you didn't enjoy trading in the smaller ships, I hardly see how trading in a Cutter is more enjoyable. That goes for any activity. It's only a grind to get to the Cutter when you push to get the Cutter "now". Nothing in the game forces you to grind rank for hours on end to get a ship. The Cutter is a luxury you earn, and was not meant to be acquired in a week. But you suffer from the same mindset as OP. It's the "top" ship so you want it now, so you push a self imposed grind on yourself to unlock it as soon as possible. Now that money is easily made, you can easily be in most of the ships to perform any of the activities in the game in a few days. There is nothing about the rank locked ships that are required and many don't even enjoy flying them. There is no special privileges with achieving a cutter or vette. Outside of opening up Shinrarta, Elite in any category is pointless. Yet OCD kicks in, people grind for those ranks and then complain. Self imposed. You are using the "I have to have ___" argument to enjoy the game. Same trap OP fell into. I say again, if you don't enjoy the activities in the game, the game is not for you. 37 ships, if you only enjoy flying 1 of them, then the game is not for you.

That's not the point when the very basic tasks of outfittin a ship is already grindy. I know folks like to pull the narrative of the insta-gratification cutter noob, but that is fringe case that doesn't reflect 99% of the core game loops around ship outfitting is pure grind on a hamster threadmill.
 
Simply put, if you enjoy the task it is game play, while if you don't enjoy the task it is a grind.

When I stop enjoying what I am doing in the Game I switch to doing something else I do enjoy until I find that boring, then I switch again. While the Game is not particularly deep it has width, so there is always either something new to do, or something else to pique your interest.
 
It's not the players that burn out, it's the game that fizzles.
you.

Excuse me, but this is about my 35th year playing Elite and it hasn't fizzled out yet. Until and even after they released ED I installed an Amiga emulator on my PC just to play Elite Frontier again.
 
Equally it's amazing how some players are so easily pleased with such basic game play loops that require almost no thought on the players part, endless repetition or the obvious and ever present RNG that doesn't even attempt to disguise itself or a universe that the players have no agency in.

This forum is for players to provide feedback, Morlock did just that, seems he is not alone in thinking the game is lacking in certain areas.

And as it has been stated many times, this game is not for everyone. I don't like games like Fortnite. If I played it then complained about the core design of it, who is at fault? Me, the guy who wants the game to be something it's not. You and Morlock don't seem to get it. This is a Space Sim. The primary reason to play this game is to fly spaceships in outer space. If you don't enjoy the activities in the game, it's not for you. the fact that you and others who complain are hung up on credits and maxed out everything validates that this game is not for you, yet you play it and complain about it.

One more time, if you don't enjoy the activities in the game, then the game is not for you.
 
Every week there is a thread like this. If people don't like ED then why do they play it, or worse, not play it but come on this forum and moan about it?

I nearly bypassed ED because of so many reviews saying learning curve too high, so those cmdrs posting the continual negative threads could be persuading others to not even try it ... unless of course that is the intention?

If you don't like a game then don't play it ... simples.

This is what boggles my mind. The game is clearly not for them. Instead of finding a game that better suits their interests, they'd rather complain and try to convince the rest of us that the game essentially sucks and that we should hate it too.
 

Jenner

I wish I was English like my hero Tj.
There are aspects of elite that I do think are overly grindy, but taken as a whole I don't think so. Superpower rank progression used to be a super grind (now less so), and material gathering come to mind. Neither of these are required activities, though.

I think oftentimes 'grind' is used as a stand-in for general disappointment or dissatisfaction with the direction that FD have taken Elite. People can be very passionate about this game and lament any perceived deficiency in meeting its potential. Because it does so many things so well and ticks so many boxes for us space game fanatics, we tend to magnify the bad while minimizing the good.
 
Im taking a break from elite that looks like its going to last a while and playing other games

One of those is skyrim special edition, played its predecessors, but never played skyrim. Its a truly epic game, really loving it.

Elite, being the last game i played before it, doesnt fare well in comparision, specifically player progression.

Elite has only two lines of progression, ships (credits) and RNGineering. Skyrim otoh has multiple lines of progressions and skills.

In Elite, you engineer or die and grind your way to disgust with the game along the way, in Skyrim there are multiple paths of progression and ways to deal with opponents and there is no grind that is necessary. If you dont like a particular activity in Skyrim the game gives you multiple ways to deal with enemies, skills and progression.

Continuing the comparision, and keep in mind this may just be novelty speaking, Skyrim has a sense of fun and humor with itself that elite lacks. You get the sense that the people who made it actually like playing rpgs and arent just ticking spreadsheets and signing off on completed design specs.

Skyrim has a way of drawing you in after the initial impression and with elite, after the initial wow, you start to realize that the game is mostly arid grind.

FD et al, take a look at a game that looks like the designers had fun with it, and might actually play it.

ED doesn't really have a traditional type of progression. Basically when you get to a Cobra mk3/Viper mk4 you can do just about anything in the game reasonably well (apart from PvP). Anything after that is all about player choice and what you want to do and achieve in the game.
 
I have a lot of problems with ED these days, but for me grind has never been one of them... indeed lack of grind is my main issue TBH, wealth is not grindy enough.

the materials i think has improved massively since they came on the scene, and whilst it is a million miles from how i would do the engineers, TBH i think even with engineers the rate progression is paced just fine there too (which is not to say it could not be made more fun and more plausible)
 

verminstar

Banned
Playing red dead redemption 2 here, been playing it every single day since it launched and still going strong.

Grind wise, the two games can’t even begin to compare and in some respects the rdr grind is damned near as bad if not worse if ye don’t use the trusty old visa and buy some gold.

Sounds easy enough but ironically gold doesn’t equal dollars in rdr...although much can be bought with gold instead of cash, this doesn’t include ability cards or their upgrades and nor can recipes be bought with gold. Those are cash only, and all the gold in the game wont do ye any good at all...apart from being blinged out.

Cash and more importantly xp...lotta things only unlock with levelling up and that’s a grind and a half if ye don’t use exploits.

Much easier to manage however as there are multiple ways in which to achieve the same result and the advantages are obvious and profound...the move from a single sidearm holster to a dual wield holster fer example will completely transform how ye do combat in the game...unlocks at lvl 25 I think...last month or thereabouts fer yers truly.

Put simply, the burnout with rdr has been much less than it was with elite because there’s so much more to use money on whereas in ed, it’s just ships and modules and that’s about it really.

One small example how missions can be done in different ways. One co op mission has ye wipe out a gang/small army and capture the leader alive. The guy offers a deal, let him go and he will make ye rich. To earn honour and some money, ye can either bring him in anyway or take the deal and give the Marshall a different body...or ye can lose honour but make a bit more money if ye wait till he shows ye his stash, kill him and replace the fake body with his...that way ye get his stash and get paid by the law but ye lose honour. At first players thought it was an unintended exploit but it’s not the only mission where the choices made can pay more/less both in terms of cash and honour.

Now compare that to the mission grind on ed...food fer thought no? The grind here is just more of the same pickup from A deliver to B or spend an afternoon finding enough ships to kill to fill the quota or using yer bullet sponge with ridiculous shield to fight other bullet sponges. I should know I certainly did enough of them in the past and burned out badly round about last April or so...now have the money, the ship, more money and more ships and...and what next?’

Here’s hoping frontier have been taking notes but somehow I don’t think they will ^
 

dayrth

Volunteer Moderator
In my view Elite isn't a game. It's more like the other toys in my shed.
When I want some backwheel buzz I jump on the dirt bike.
Some stealth I grab a deer rifle. Some fat kegs I'll grab a surfboard.
For some spaceflight I grab my phantom.
Progression, grind, plot, balance etc. are irrelevant side issues.

Thats the best explanation of what attracts me to ED that I've seen. It's more like a hobby than a game. :)
 
Thats the best explanation of what attracts me to ED that I've seen. It's more like a hobby than a game. :)

These threads always depress me, because it is always abundantly clear that it is an impossible task for FD to make this right for both play styles.

I have never liked sandbox games, i like a bit of structure, narrative and need to feel a sense of purpose otherwise i cant be bothered playing.

NOTE I am not knocking your play style at all, just commenting on the fact that the more FD build to the sandbox gaming group the worse the game gets for the likes of me :(.

It does not bother me if i never make it to elite OR if i never get to own all the ships in the game - even though that is the aim of my character - to be a triple eliter with a hangar with every ship in the game...... but i am terrified (in so far as one can be about a game) of actually getting to elite, and having all the stuff in the game... And every time getting my goal is made easier to get to, i tend to want to play less and less.

Perhaps this seems some what split personality..... to strive to get to something in the game but at the same time be fearful of actually achieving my goal.
 
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Every game that has numbers you can increase will be a grind to some and not to others. It is just a pseudo-intellectual way of saying you prefer [game activity X] over [game activity Y]. There is no need for it. You have more fun playing Skyrim and getting your numbers higher there than in Elite? Perfect, have fun! No need to rationalize, defend or explain why you like blocking an incoming attack 100x to increase your block skill over selling some commodity 100x to increase faction standing. :)
 
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