Ground landing

I wouldn't mind if they also throw in random planetary landing assistance as OP suggests.
So who want to fly "star trek" style can go full auto, and "star wars" style cmdrs can go full manual.

But in terms of automatic stuff, I would rather see that SC assist and ADC become options in ship menu on right hand panel than optional modules as it is now.

But that's a dead horse who got beaten so many times....
 
I wouldn't mind if they also throw in random planetary landing assistance as OP suggests.
So who want to fly "star trek" style can go full auto, and "star wars" style cmdrs can go full manual..

"Fly me to Iwin Orbital and sell all my cargo for me, make it so"

Now I'm off to have a dump while you play the game for me computer!
 
I consistantly land pretty fast using the "fist high" method. It's hard to explain without physically showing someone, but:

I stay away from the orbit line as long as possible. If my target is on the other side of the planet I NEVER enter orbit before making my descent approach. It slows you down significantly.

When your target area comes into view (solid line instead of hashed) you have to imagine your CMDR is holding his/her fist up to the left/right side of the canopy at eye level. Left fist if you're approaching from the left side, right fist if approaching from the right side. Without moving your fist, line it up with your target and begin your decent as soon as your fist covers the target area... Right at the target. Once you enter orbit, if you've done it right, you should be at (roughly) a 45 degree angle towards the target area (sometimes minor adjustments will have to be made if you're coming in a little too steep). It's very fast compared to riding the "blue zone" near orbit. Fighter pilots use the term "I got fist" or "fist high" irl on bombing runs because it's a quick, effective descent at an optimal angle. I watched C.W. Lemoine do it in DCS and I used "fist high" in ED to approach planetary landings afterward, and it works so good it's my go-to method for circumnavigating a planet and approach to target.

Likewise, when taking off and your destination is obscured, never use the blue zone. It sounds cool but wastes tons of time. It's better to just fly 90 degrees out until your completely out of orbit and fly around (avoid) the planet in SC.
 
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I have landed before, thanks. I just don't like the system they use and they should implement something REAL space travelers have: computer aid. I mean, cameras are a thing. That's how all those pretty pictures from Voyager, New Horizons, etc were done.

Hell, I played Project Space Station back in 1988 and it did the old "go through a square corridor".

The way it is now is unnecessarily obtuse and clumsy.

Please don't say "it's not a bug, it's a feature!" It's just bad design, and the fact you're used to bad design doesn't make it a good design.
I agree with both sides, on the one hand I generally have no issue getting to ground targets. But, having the "approach corridor" on screen like in Elite II Frontier was kind of what I expected with Horizons and to an extent even station approaches. With toggle to turn it on or off it would be fine.
Flight Corridor in Elite II.png
 
"Fly me to Iwin Orbital and sell all my cargo for me, make it so"

Now I'm off to have a dump while you play the game for me computer!
Hold that thought, my Apex taxi is waiting to depart and take me on a glorious ride while I go check my mailbox and get a snack.
 
What I find when heading towards a planet with a base you're landing on. Try and get the circle that highlights the base you're heading towards to go out of view just as you fly closer towards the planet - then change your angle and fly to get it to start coming back into view again. That way you can avoid coming in too sleep an angle and instead make adjustments as the base comes into view to try and get an approach angle of between 25 to 35 degrees, 30 is about spot before you go into glide mode.

If you try and keep the base in view all the time as you approach the planet - it's very easy to end up coming in at too steep and angle. You should try instead to keep the base at a 12 o' position at the very top of the planet as you get closer to the planet, then fly upwards towards it - to start bringing the base down towards you looking for a 25 to 30 angle, but 35 is fine. I think if you go about 40 degrees, then you're too steep and won't go into glide mode

While I don't have much of a problem now landing on planet bases using that method. I actually avoid taking missions that involve landing on surface bases. Not worth the hassle vs taking missions flying to space stations
 
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And Flight corridor to a city on a planet in Elite Frontier First Encounters version.
 

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What I find when heading towards a planet with a base you're landing on. Try and get the circle that highlights the base you're heading towards to go out of view just as you fly closer towards the planet - then change your angle and fly to get it to start coming back into view again. That way you can avoid coming in too sleep an angle and instead make adjustments as the base comes into view to try and get an approach angle of between 25 to 35 degrees, 30 is about spot before you go into glide mode.

If you try and keep the base in view all the time as you approach the planet - it's very easy to end up coming in at too steep and angle. You should try instead to keep the base at a 12 o' position at the very top of the planet as you get closer to the planet, then fly upwards towards it - to start bringing the base down towards you looking for a 25 to 30 angle, but 35 is fine. I think if you go about 40 degrees, then you're too steep and won't go into glide mode

While I don't have much of a problem now landing on planet bases using that method. I actually avoid taking missions that involve landing on surface bases. Not worth the hassle vs taking missions flying to space stations
It's more about approach speed.
You can go up to 60° angle when you descend, as long as you don't fly in too fast. My usual angle is 45-55° when descending, and you can notice, because planet curve, your approach angle in reducing as your altitude is getting lower.
I approach with 75% throttle till 3-4 Mm from target, then I gradually slow down while maintaining 45-55° angle.
Bit difficult to explain with words...
 
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