Group missions in SOLO play

Not only solo missions, but also SOLO mode.
Does it not compute?
I do these wing missions in SOLO mode all the time - they are very doable.
(In fact - I did 3 just this morning while attempting to put my faction in control of my newly colonised system)
2. I will not do any engineering. I don't enjoy it
👆 This is your problem right here.

You don't need a wing to do wing missions - but they are much harder alone.
I use an Engineered Python mk2 - but one of the large ships with good shields and armour should make them much more doable too.
Good Luck! o7
 
Last edited:
Seems like it yes.
Seems like difficult 1-3 is the target for non engineered ships, so that really gives a lot of possibilities...

I'm not going to "rise" to the challenge. I have a life. Whoops forgot a ;) to indicate, it's ok, you prioritize differently. There are some veeeeery sensitive people on the fora. Don't want to hurt the sensitive feelings... ;) <--- can't have enough of those... ;)
You assume I am a real try hard, but that's not the case. My assertions are about yours/mine efforts in the game while playing. When my life allows me to play, I try to get better. Better gear, better loadouts, better skills. Nothing more.

I did notice you mentioned the 'rise' part of my post, while dismissing the balance of the message. That pretty much tells me all I need to know.

o7 Commander.
 
e.g These are both Threat 8. They both pay roughly the same.

The first (non-team) will be very doable if you're average in combat, as it's against an unegineered python. The second will roast an average combat pilot, as it's probably against a wing of three Engineered Vultures, which are way more dangerous than an unengineered python. That's because the 2nd assumes you do it with 4 people.

Team marker needs to go, first needs to be threat 4,and the second pay 4.4m, not the pre-quartered amount.

View attachment 423608
Wow .. thanks for that ... I have been playing Solo for 10 yrs and I never picked up on that. Learn something everyday.
 
It's very frustrating to open a mission board and get 10-15 team missions for what you're looking to do, and 0 solo ones because of bad RNG.

I wish this could get looked at someday - either making a separate mission board exclusively for team-intended missions (alongside a better Looking for Team feature, imagine that), only offering team missions if you're on a team, or just having the mission board generate them at a ratio of 50:50 or something, just to ensure both types of gameplay always get missions.
 
Last edited:
It's very frustrating to open a mission board and get 10-15 team missions for what you're looking to do, and 0 solo ones because of bad RNG.

I wish this could get looked at someday - either making a separate mission board exclusively for team-intended missions (alongside a better Looking for Team feature, imagine that), only offering team missions if you're on a team, or just having the mission board generate them at a ratio of 50:50 or something, just to ensure both types of gameplay always get missions.
Sometimes you Team Up (Wing Up) AFTER the missions have already been completed (solo) just so profits can be shared.

You can fulfil "Group" (Wing) missions just fine solo in solo mode if you so CHOOSE.
 
The worst part is that the mission board clearly generates more than 75 missions, then truncates the list.

You can see this when you get a board that has 75 delivery missions alone, but only 75 in the all-categories list.
This wouldn't be so bad if the list was truncated in a way that didn't give us "oops all warzone massacres" or "obviously wing missions should be given priority".

I'd be happy for wing missions to have their own separate category on the mission board alongside passenger missions.
 
The worst part is that the mission board clearly generates more than 75 missions, then truncates the list.

You can see this when you get a board that has 75 delivery missions alone, but only 75 in the all-categories list.
This wouldn't be so bad if the list was truncated in a way that didn't give us "oops all warzone massacres" or "obviously wing missions should be given priority".

I'd be happy for wing missions to have their own separate category on the mission board alongside passenger missions.
It's not helped by the missions boards being naturally blobby and not purely RNG... with wing missions considered a distinct template.
I suspect for optimisation reasons... the missions aren't generated in a naive style like
1. Select mission type 2. Assign attributes 3. Next mission.... 75 times.
Rather, it's
1. Select mission type. 2. Select how many of this type you want to produce. 3. Assign attributes for those missions[1], 4. Next mission type... 7 or 8 times.

That mission selection seems to be random but weighted, and the quantity based on however many missions the board can handle (about 100-120).

A "Wing" mission variant isn't an attribute of the mission, it's an entirely different mission template[2]... so it's entirely possible to have the selection go "Gimme 20 Wing Massacre missions, 15 wing assassinations, 18 wing delivery, 10 wing mining, and 8 donation missions"

Generating missions one at a time (and their attributes) would give a huge big-O impact. Doing it the "blobby" way I described is better because instead of iterating 100-120 times, you iterate just 10 or so times (an entire order of magnitude difference)... noting [1] again.

[1] And, for efficiency, i suspect this is done in a similar fashion too... this is why destinations are usually quite blobby, being to the same locations when multiple exist... i.e. instead of picking one of 40 possible destinations 40 times, you pick a destination 4 or 5 times and just generate for them.
[2] Missions are fundamentally similar based on their template... e.g wing massacres follow a particular pattern meanwhile normal massacres follow their own pattern, so they're different templates. You can also see this distinction if a template is bugged... because that bug is always with that template.
 
Sometimes you Team Up (Wing Up) AFTER the missions have already been completed (solo) just so profits can be shared.

You can fulfil "Group" (Wing) missions just fine solo in solo mode if you so CHOOSE.
Ah yes, I forgot about the "mining" missions. It's an important point, so I've crossed it out - that solution turns "solo players having trouble finding solo missions" into "team players having trouble finding team missions" (in advance of a team session, even if it's just to share the rewards).
 
Adding an emoticon to try and change the intent of a message rarely fools anyone.

There are all kinds of people on the fora not all of them are insensitive.

Funny how they talk about people being sensitive, when their first reaction to me was to assume I was trolling. And then accuse me of reporting them when they got modded.

I don’t even know what they said, but they come across as a fairly sensitive wee soul themselves. I’d better give them a winky emoji to make them feel better 😉.
 
Last edited:
Are you a troll? Just in case you aren't, I shall try to answer you, to the best of my ability.

1. So you're saying what? You shouldn't play solo in solo mode..? Or you shouldn't decide for yourself, how you choose to enjoy(ish) the game?
2. I will not do any engineering. I don't enjoy it and currently I have no diagnoses, forcing me to play a mode I do not enjoy.
3. I never questioned other peoples way to enjoy the game or the modes they play. Ironically, that is you asking that...

I'm just questioning solo mode, the mode I play.
You are willfully ignoring multiple explanations. Who is the troll? The game isn't the way you expected, you didn't do you research, not on the game, and not on the mission description. At some point you should recognize this
 
Ah yes, I forgot about the "mining" missions. It's an important point, so I've crossed it out - that solution turns "solo players having trouble finding solo missions" into "team players having trouble finding team missions" (in advance of a team session, even if it's just to share the rewards).
Regardless of the ability to share wing missions post (solo) completion - These are basically all I run anymore - even purely solo. Good "mining" missions (wing) typically pay out 45-50m (with maybe a 15M materials buy in) and I can run them purely solo in my Cutter - typically in 2 trips or less. At that completion rate there really is no need to wing up after the fact to share anything with anyone.

...and its actually quite easy for team players to find team missions that they can share. Some systems are specifically kept in balance just to optimize these activities. The Pilots Trade Network (PTN) has lots of info on this...

All-in-all it shouldn't really matter. There shouldn't be any team/solo designation on any mission. If you do a mission solo you get it the full payout. You do it in a wing then the profits get split equally. (This would be a better way then how its currently being done).

But, it doesn't really matter I think...
 
Why?
Right now there are 19 combat missions in all. Not a lot to choose from, especially, when most of them are group missions.

I'd think it would be great, if the missions in SOLO, actually were meant to be played in solo mode.
Solo and open mode used to have separate mission boards. People would exploit this by "board flipping." For things like Robigo Mines runs, they would take the most lucrative transport missions in Open, switch to solo, take the most lucrative missions there, rinse, repeat. I'm not sure if it caused instancing issues in open or if FDEV just considered it an exploit, but now they have the same mission board. I always traded in Open for access to the more lucrative team missions, and only recently learned that that isn't necessary anymore.
 
I will admit ... I play Solo exclsuively and just the other night a lot of the misson baords were like 99% Team missons (not a specific percentage). I get you can do them by yourself, but it is kind of counter productive to being a Solo player. I think a filter or some change should probably be looked at. Not removing them anything like that ... perhaps a change to the mission generation system ... I don't know enough about it.
 
Back
Top Bottom