Guardian Frame Shift/Black Hole Technology

Here's a little idea for the wizards at Frontier.

Guardian FSD technology for CMDRs.

What would it do? Perhaps it could jump further, at a cost of heat and power, or perhaps travel far more efficiently with less fuel, allowing for longer journeys before scooping fuel. Or perhaps it could be used to travel through black holes. Each black hole could have a twin somewhere in the galaxy. This would be an opportunity to give black holes some needed development, and a gameplay mechanic to make black holes more than a nice screenshot.

Where would Sagittarius A take you? I could leave that for you guys to consider.

Keep it up Frontier! o7

CMDR Tarka Dal
 
Here's a little idea for the wizards at Frontier.

Guardian FSD technology for CMDRs.

What would it do? Perhaps it could jump further, at a cost of heat and power, or perhaps travel far more efficiently with less fuel, allowing for longer journeys before scooping fuel. Or perhaps it could be used to travel through black holes. Each black hole could have a twin somewhere in the galaxy. This would be an opportunity to give black holes some needed development, and a gameplay mechanic to make black holes more than a nice screenshot.

Where would Sagittarius A take you? I could leave that for you guys to consider.

Keep it up Frontier! o7

CMDR Tarka Dal

its been mentioned alot before, unfortunately fell on deaf ears thus far,

The threads are that old they are now locked but a snippet is below;

"currently exploration is not a challenge, its trivial, I travelled 300kly without scratching my ship, no peril, no danger. The excitement and danger of being 65kly is just not real anymore, its not even challenging to get there, its just time... yet when I was first there in my asp it was a real challenge to cross the abyss.

I don't think we need killer thargoids chasing us or a farming simulator style yawn fest stop and repair your ship every two minutes and go play chef in the ships kitchen with space legs kinda thing either its just the excitement has gone, the difficulty has gone

that excitement that danger needs to come back, I don't know what it is though, black holes / wormholes some RNG fsd malfunctions which drop you in random stars thousands of KLY away

unknown has an appeal to me personally - imagine going through a worm hole not knowing where it leads, how you will get back etc. mute point perhaps."


As long as there is true danger / unknown involved then yes im game, enter a black hole and exit at another random black hole (and take damage along the way) somewhere in the galaxy would be my idea of utopia exploration
 
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Here's a little idea for the wizards at Frontier.

Guardian FSD technology for CMDRs.

What would it do? Perhaps it could jump further, at a cost of heat and power, or perhaps travel far more efficiently with less fuel, allowing for longer journeys before scooping fuel. Or perhaps it could be used to travel through black holes. Each black hole could have a twin somewhere in the galaxy. This would be an opportunity to give black holes some needed development, and a gameplay mechanic to make black holes more than a nice screenshot.

Where would Sagittarius A take you? I could leave that for you guys to consider.

Keep it up Frontier! o7

CMDR Tarka Dal

+Rep

I would like longer jumps myself - would rather make one 5 minute jump than five one minute jumps :-D

And like supercruise it would be cool to have a "Emergency Dropout option" - handy if you needed to change your destination.
 
The excitement of going 65 lys was never there in year one even, unless you were starting out. I honestly don't think it's the distances involved, but the lack of danger. All we have now is neutrons and white dwarfs basically, in terms of potential danger in going out there. And even those are not too terrifying and are easily avoided. Not so much with neutrons in year one, missing that.

What the space in Elite really needs are new astronomical phenomena. Some with real dangers.

But the space does need livening up, I can say honestly for my part having recently returned from a 150k lys trip across the galaxy. I was actually much happy personally I could make it from beyond Beagle Point in one game session (albeit a really long one) back to Diaguandri, but just as surely I would really have appreciated something else to break the monotony of the journey on my weathered Asp than the occasional neutron to boost from, or the one planetary nebula I happened to notice since I was flying through it's system (it had a neutron in it to boost from).

Very, very monotonous, those long travels are. Dreary, that void madness is. Because everything is easier with ranges and boosts as well as route planning length and filters, much of the basic "challenge" of long distance exploration has diminished much. Which, honestly, wasn't all that superb game play to begin with. I am pretty okay with it being gone, but we sure would need new elements brought into it all for new sense of challenge and awe, wonder and terror. New dangers, sights and treasures.
 
Or - alternatively and as Enrogue said - new phenomenons like wormholes taking you wherever it wants. Maybe 100Ly away, still in the bubble. Or maybe 6k Ly north from Colonia.
Care to bet your life on it? I would :D
 
Guardian FSD Technology would be great if it was the stealth-implementation of military drives. That is... Military Drives under current mechanics would look like this:
- Significantly increased range (possibly in the order of double to triple current FSD ranges, for an FSD of the same grade); but
- Cannot be refuelled with a fuel scoop.

This would provide fantastic coverage of the bubble, and with additional fuel tanks could prosecute a total range out to 3,000L-4,000LY, but you're still tethered to the bubble for fuel, since it's simply impossible to refuel in the black.

EDIT: Obviously, that total range is the max possible, at which point you run out of fuel... which means a sensible pilot would only be going max 2000LY away from the nearest refuel.
 
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Or - alternatively and as Enrogue said - new phenomenons like wormholes taking you wherever it wants. Maybe 100Ly away, still in the bubble. Or maybe 6k Ly north from Colonia.
Care to bet your life on it? I would :D

Even better : one way wormholes that have a limited number of uses, with new ones appearing at times.

Add in manual hyperspace driving when using them, with serious risks of ending up god-knows-where and it would make exploration/navigation a bit more fun.

(exploration would need a lot more than that)


Also : BH ergosphere FSD slingshots with a timing/alignment minigame. Screw up and you get 300 lyr in the wrong direction, or drop from SC and start to spaghetify :p
 
+Rep

I would like longer jumps myself - would rather make one 5 minute jump than five one minute jumps :-D

And like supercruise it would be cool to have a "Emergency Dropout option" - handy if you needed to change your destination.

Yes. This. Nearly all sci fi has made it that if you want to go further you stay in hyperspace,slipspace what ever you want to call it. In those type of universes the only reason you have to drop out occasionally is to refuel or dissipate heat or static charge etc. Elite just limits jump range which kinda sucks.
 
Single jump with module burnout.
Use it wisely.

or

It can only jump to a location within a 300ly range that is mapped to the module... kinda like a call home.
each module can have a single call home location mapped to it. Bubble busy work is helped by this but this change will not make exploration into the black easier. Except maybe for a recal when exploring a region of space that might be a one way trip with conventional FSD using boosts.

Exploration needs to be made more challenging not easier. Increasing jump range defeats the point of space feeling huge.
 

Deleted member 38366

D
I've always been a fan of the Option of manual FTL jumps or inaccuracies/deficiencies creeping in with degraded Module Integrity. And mis-jumps.

The limitation to primary Gravity Wells, the everytime-the-same nice & clean fully automated Hyperjumps... Quite boring loading screens and never any surprises. Or Options, alternative ways to get to places.

Manual FTL Jump Options :
- jump to manual Coordinates (you crunch the numbers and build skill on it)
- "hot" Hyperjumps (FTL event is triggered before normal FSD Spool-Up is complete, i.e. as a last-ditch Emergency egress measure)
- "long" Hyperjumps (FTL event is force-fed more fuel)
- "flown" Hyperjumps (FLT event isn't guided by Autopilot but by the CMDR)

Give each of them benefits and a price tag a CMDR has to invest. Combine several of them and you'll truly go where noone has gone before... IF you arrive in one piece.

[video=youtube;XgaWmIdxU_4]https://www.youtube.com/watch?v=XgaWmIdxU_4[/video]
 
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Guardian FSDs as dreamt of by a scottish beardtard.... These would be a manually piloted FTL system, not just point at star and spool up drive, but actually having to pilot through witchspace using piloting skill to avoid starsystems and other hyperspace entities. Think of Beka Valentine pilot navigating the quantum slipstream from Andromeda, and you wouldnt be far off what I'm envisioning. It could be implemented as simple as reusing the interdiction minigame screen, drift off vector, pick up heat, lose the minigame or crash into a star system or another ship and you come tumbling out of hypercruise in a similar manner to being hyperdicted but with lots of heat and module damage. Keep it on the bead and you could make vast distances pass quickly.

Although obviously something more engrossing would be better than simply reusing the aforementioned interdicition minigame.... This could be addded in stages, starting with the minigame travel mechanism, and module drawbacks arising from the fact they were hastily reverse engineered from guardian technology. Then as development catches up (both in game lore development of drives and In Real Life development of the game) more satisfactory results could be implemented with better graphics assets and lore consistencies addressed not to mention performance and a high risk reward balance worked out and incorporated into the modules performance / lore / weaknesses.
 
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Here's a little idea for the wizards at Frontier.

Guardian FSD technology for CMDRs.

What would it do?

Oh, I don't know.. pollute inhabited space with an undetectable substance that renders all organic life sterile, leading to a vast span of lifeless space and time until one random planet somehow generates the spark of life, leading to millions of years of evolution and advancement, until one day in the far distant future, another race discovers this ancient technology and repeats the same mistake!
 
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Turn jumping into a mini game for super long jumps fly in hyperspace tunnel from system to system white dwarf to white dwarf time in tunnel depends on fuel if you fail to stay in tunnel then you drop out into random star system somewhere between the two systems when you run out of fuel you come out into the white dwarf system
White dwarfs would have to be scoopable
And fuel rats would be busy dealing with people popping out along routes
Or have two fuel tanks one for super drive and one for standard that way when you drop out you have full tank and super drive fuel could be white dwarf only or bubble/colonia stations only
 
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