Guardian FSD Booster 2025

This is not right because only after you charge your first pillar and the counter starts the other pillars will come out of the ground when you drive near them.

I don't think so. When I did it just recently I got all of the pillars out before I started charging them. You have to run around and kill all the drones anyway.
 
One thing worth mentioning: if your ship has Point Defence modules, it will shoot down the rockets fired by the Guardian Sentinels.

The Sentinels are not that dangerous anyway, but watching your ship automatically intercept the rockets while you're roaming in your SRV (or on foot) is always entertaining!
 
Main thing to be aware of is that although the sites are generally similar, they have differences that make some MUCH easier to complete than others.

When I originally unlocked the Guardian stuff, for example, I chose a site where the obelisks were spread widely around the site.
There are other sites, however, where all the obelisks are just at the sides of the main "avenue" that leads to the "altar", which means you can just activate the first two obelisks, head straight down to the far end of the avenue and then drive back, shooting each pair of obelisks as you go.

Also, I dunno if the guide you're following mentioned this but it'll really, really, help if you're driving the SRV from the turret position.
If you're used to only driving the SRV from the driver's seat, and only switching to the turret to shoot stuff, you're going to struggle to negotiate the Guardian sites.

Honestly, it's like the Guardian sites are actually "Advanced SRV driving schools" and they're there to teach you how to drive the SRV properly.
By the time you're finished you should be comfortable driving the SRV from the turret position (driving and steering in one direction while pointing the turret in a different direction), bunny-hopping the SRV with it's thrusters to get up steps and boosting up into the air to snag mat's before they hit the ground.
 
SUCCESS!

Well, that was an adventure! Got the blueprint fragment, and a few of the other items.

Took me a few times back and forth between the site and a carrier, but I got it done, finally.

I recommend Dituri's Elite video. It does work. I just collected all the items and items from the sentinels several times.

Thanks again everybody.
 

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Main thing to be aware of is that although the sites are generally similar, they have differences that make some MUCH easier to complete than others.

When I originally unlocked the Guardian stuff, for example, I chose a site where the obelisks were spread widely around the site.
There are other sites, however, where all the obelisks are just at the sides of the main "avenue" that leads to the "altar", which means you can just activate the first two obelisks, head straight down to the far end of the avenue and then drive back, shooting each pair of obelisks as you go.

Also, I dunno if the guide you're following mentioned this but it'll really, really, help if you're driving the SRV from the turret position.
If you're used to only driving the SRV from the driver's seat, and only switching to the turret to shoot stuff, you're going to struggle to negotiate the Guardian sites.

Honestly, it's like the Guardian sites are actually "Advanced SRV driving schools" and they're there to teach you how to drive the SRV properly.
By the time you're finished you should be comfortable driving the SRV from the turret position (driving and steering in one direction while pointing the turret in a different direction), bunny-hopping the SRV with it's thrusters to get up steps and boosting up into the air to snag mat's before they hit the ground.

Yeah, I usually drive around at least with head look, but used the turret seeing I would have to fire on the sentinels. Not bad, just take it slow. Jumping up the ramps can be a little tricky.

Once I had enough materials collected, I went around one last time to locate and make sure the charge columns were all popped up. Went fairly well.
 
One thing worth mentioning: if your ship has Point Defence modules, it will shoot down the rockets fired by the Guardian Sentinels.

The Sentinels are not that dangerous anyway, but watching your ship automatically intercept the rockets while you're roaming in your SRV (or on foot) is always entertaining!

LOL, yeah I do have point defense. Was cool seeing the fireworks!
 
Well, I'm back in Sol and I now have the 8 HN Shock Mounts...

...and now the reality of Materials hits yet again! ...Focus Chrystals...

I know players have been really not happy with the material grinds, and the more I play, the more I see why. This is madness! It's outright stupid how we have to jump through all these hoops for materials. It's like some evil mad FDev employee came up with the best way to really off players by forcing them to do things that contradicts the technology of the game!

These materials SHOULD be available all over the place in stores. When you have countless commanders out there collecting them, they should be plentiful and cheap by now.

Consider this a rant to vent frustrations at the situation. I'll get over it as so many before me. Till then...

I don't like combat, I don't want to do combat, and I don't like being pushed by the game to engage in combat. This is yet another search for an up-to-date method that isn't 4-8 years old. Sorry, I'm really sour after being happy about finally getting those Guardian items.

Soooo...

Yet again, it's off to searching for methods to obtain materials, Focus Chrystals, the non-combat way.
 
Well, I'm back in Sol and I now have the 8 HN Shock Mounts...

...and now the reality of Materials hits yet again! ...Focus Chrystals...

I know players have been really not happy with the material grinds, and the more I play, the more I see why. This is madness! It's outright stupid how we have to jump through all these hoops for materials. It's like some evil mad FDev employee came up with the best way to really off players by forcing them to do things that contradicts the technology of the game!

These materials SHOULD be available all over the place in stores. When you have countless commanders out there collecting them, they should be plentiful and cheap by now.

Consider this a rant to vent frustrations at the situation. I'll get over it as so many before me. Till then...

I don't like combat, I don't want to do combat, and I don't like being pushed by the game to engage in combat. This is yet another search for an up-to-date method that isn't 4-8 years old. Sorry, I'm really sour after being happy about finally getting those Guardian items.

Soooo...

Yet again, it's off to searching for methods to obtain materials, Focus Chrystals, the non-combat way.
Get any high grade emissions, and trade the umpteen G5 mats down to Focus crystals.
 
Get any high grade emissions, and trade the umpteen G5 mats down to Focus crystals.

This, I'm afraid.

If you're trying to find Encoded mat's you don't need to think any further than "Farm Jameson crash site" and then visit trader.
There are definitely other ways to collect Encoded mat's but none of them are really necessary.

Similar thing with Manufactured mat's.
There are plenty of ways to collect them (combat, mission rewards, farming various surface POIs etc) but all you really need to do is hoover up mat's at HGEs and then visit a trader.

Most curious thing is, having put these "short cuts" into the game, I wonder why FDev seem to have gone the opposite way with Raw mat's, making them more difficult to locate than they used to be?
I wonder if they've deliberately chosen to make Raw mat's the "gatekeeper" for engineering, if they just haven't come up with a suitable sort cut yet or if there's some other reason?

The other thing is, since we now have a pool of around 80 Encoded and Manufactured mat's that can all be gathered from only two sources, it's actually kind of contrived that we have 80 different mat's at all.
A lot of time the only effect of these mat's is, literally, to force us to waste 10 minutes going to a trader to exchange what we have for what a mod' needs.

Back in the day, when certain mat's could only be found from specific sources, it made sense.
You want, for example, G5 Thermal-resistant SBs?
You have to go and explode some pirates to get the Exquisite Focus Crystals you need.

These days it's, basically, like living in a world where we all earn money in £Sterling (if we're in the UK) and then having shops that want paying in dollars, rubles, yen, zlotis, yuan, francs or groats, forcing us to go to a bank and exchange our £ for different currencies (losing some of our money as commission in the process) just so we can satisfy the whims of different retailers.
 
...

Most curious thing is, having put these "short cuts" into the game, I wonder why FDev seem to have gone the opposite way with Raw mat's, making them more difficult to locate than they used to be?
I wonder if they've deliberately chosen to make Raw mat's the "gatekeeper" for engineering, if they just haven't come up with a suitable sort cut yet or if there's some other reason?
....

I was directed to the crashed anaconda in Koli Discii where fdev have inserted a load of cargo racks (I forget how many there are - 10 or more?) so managed to get loads of raw mats. (Apparently there used to be just 3 cargo racks?)

I wish I had learned about it before trekking out to brain trees and finding that collector limpets just die there now.
 
One thing that I have learned in this materials search is that many comments suggest FDev has made it more difficult. Things that worked before Trailblazers no longer work, locations that had items no longer have those items. Dav's Hope, Jamison's, brain trees and Flack Cannons, raw materials planets etc. What the heck is up with that? Why would they do that? Very strange.

So it appears this is not any kind of "sandbox" game, it's just a variation of an RPG with a bunch of quests the developer insists you complete, versus open gameplay.

If I had a way to obtain a bunch of Grade 5 materials, I would then open up a store to sell such items, and pre-engineered items, and make tons of credits. Can't buy or sell them? That is just stupid.

Materials really needs to change. The system needs to be scrapped, and items be available for trade and purchase.
 
I was directed to the crashed anaconda in Koli Discii where fdev have inserted a load of cargo racks (I forget how many there are - 10 or more?) so managed to get loads of raw mats. (Apparently there used to be just 3 cargo racks?)

I wish I had learned about it before trekking out to brain trees and finding that collector limpets just die there now.

Yeah, that's true enough. (y)

It's slightly irritating that it doesn't give you stuff from every group, which forces you to trade across groups with the associated penalties, but I guess that's just similar to how the Jameson site works for Encoded mat's.

It's funny how Manufactured mat's used to require the most diverse activities but now they've become the most trivial.
I mean, sure, you do still need to trade across groups but there's so many different types of G5 mat's available that it only takes, literally, 15 minutes to stockpile enough to last you for months.

The other thing that bothers me, regarding Raw (and Encoded) mat's is that I don't really like relying on a "stash" of them.
I'd much prefer to know where the actual "source" of these things are so I can go and collect them "naturally".
I doubt FDev plan to remove/nerf places like the crashed Annie or the Jameson site but I don't really like having to rely on them.
 
Yeah, that's true enough. (y)

It's slightly irritating that it doesn't give you stuff from every group, which forces you to trade across groups with the associated penalties, but I guess that's just similar to how the Jameson site works for Encoded mat's.

It's funny how Manufactured mat's used to require the most diverse activities but now they've become the most trivial.
I mean, sure, you do still need to trade across groups but there's so many different types of G5 mat's available that it only takes, literally, 15 minutes to stockpile enough to last you for months.

The other thing that bothers me, regarding Raw (and Encoded) mat's is that I don't really like relying on a "stash" of them.
I'd much prefer to know where the actual "source" of these things are so I can go and collect them "naturally".
I doubt FDev plan to remove/nerf places like the crashed Annie or the Jameson site but I don't really like having to rely on them.

That's what I've been reading, that Manufactured materials are generally more available. My issue is not knowing who to trust their method actually works. Let's just say I'd prefer to weed out the "don't bother" methods/locations, rather than randomly trying each to see what works and what doesn't work seeing how much effort that would involve.

So far, it seems the HGE's method does work well. You just have to know how to select the systems.

As for Raw? That seems to be not as good, with some sites where they were good are not producing now. I've seen comments saying it changed when Trailblazers released. And all the locations I've seen mentioned are not close to Sol, so it's a long trip out there.

And apparently, they have changed how Flack Cannons and limpets work on brain trees. I'd like to know the logic behind that decision.

I've also seen multiple comments that Dav's Hope and Jamison don't produce like they used to.

The moral is that new players can't just do a seach for some videos on how to do this stuff because videos over a year old are now outdated and don't work like they did. Some less than a year are now no good. People who don't know about this stuff are wasting a lot of time trying things that no longer work.

"Space is hard."
 
...
And apparently, they have changed how Flack Cannons and limpets work on brain trees. I'd like to know the logic behind that decision.

I've also seen multiple comments that Dav's Hope and Jamison don't produce like they used to.

...

1. It seems to be related to the limpet behaviour bug - the limpets now collide into the brain trees even though those are not being "drawn" - nothing to do with the flak cannons.

2. Nope, absolutely wrong, I drove around Dav's last week, all 10 mat drops worked, as did the periscope data point - Jameson's now has 9(?) comms thingies and all work no problem (I was there two days ago).
 
That's what I've been reading, that Manufactured materials are generally more available. My issue is not knowing who to trust their method actually works. Let's just say I'd prefer to weed out the "don't bother" methods/locations, rather than randomly trying each to see what works and what doesn't work seeing how much effort that would involve.

So far, it seems the HGE's method does work well. You just have to know how to select the systems.
My technique for selecting a system for HGEs was to FSS the system and visit 1 or possibly 2 HGEs to fill my storage bins, if there was no HGE move on to another system.
I would do this within convenient range of a materials trader.

As for Raw? That seems to be not as good, with some sites where they were good are not producing now. I've seen comments saying it changed when Trailblazers released. And all the locations I've seen mentioned are not close to Sol, so it's a long trip out there.

And apparently, they have changed how Flack Cannons and limpets work on brain trees. I'd like to know the logic behind that decision.
Possibly fixing something unintended in the first place or a fix for something else has an unintended effect. 🤷‍♂️

I've also seen multiple comments that Dav's Hope and Jamison don't produce like they used to.
Haven’t been to Dav’s Hope in a while but Jameson’s was buffed considerably when they did the engineering rework last year so I doubt there have been any intentional changes, it produced 9-10 lots of data when I visited with my just released for Arx T8.
The moral is that new players can't just do a seach for some videos on how to do this stuff because videos over a year old are now outdated and don't work like they did. Some less than a year are now no good. People who don't know about this stuff are wasting a lot of time trying things that no longer work.

"Space is hard."
The thing is even when I started in 2016 you couldn’t trust guides and videos made or last edited before the latest update to the game.
 
1. It seems to be related to the limpet behaviour bug - the limpets now collide into the brain trees even though those are not being "drawn" - nothing to do with the flak cannons.

2. Nope, absolutely wrong, I drove around Dav's last week, all 10 mat drops worked, as did the periscope data point - Jameson's now has 9(?) comms thingies and all work no problem (I was there two days ago).

I didn't mean that flacks don't work, but the method of flacks on trees as a method. Yes, it appears there are issues with the limpets. I saw a comment that said to aim your ship to the horizon instead of nose towards the trees. I have no idea if that works on the limpets slamming the ground. So yeah, nothing to do with the cannons.

Good to hear the locations have been confirmed working. Thanks! I think I have a couple trips in the near future.
 
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