Engineers Guide: Fast way to find Occupied Escape Pods near Colonia

I just checked again. Something odd must have been bugged, but there was a mini update today that I noticed in between launches. It DOES seem to be working as expected now.
 
I do not see any Distress Call near Luchtaine A 1.
Does anyone spot it?

UPD:
Yes, it's here.
Random?))
 
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I'm in Luchtaine right now, tried all the tricks in this thread but still no luck. I did get TWO distress calls around A1 during the process of carrying out the detailed surface scan (got the efficiency bonus!) but they were both those pesky out of fuel sing you a song thanks Distress Calls, so not the mega ship I'm looking for! Sigh...………. what am I missing or is this a bit buggy, as it does seem quite a fuss to find something so critical. I'm having ZERO luck finding ANY escape pods near Colonia at present! Even a long afternoon driving round a planet surface got me another blank on pods. Scanning planets to find this doesn't seem a workable solution to me either.

Added 5 mins later...………

I went back to the Main Menu and took a short break. Came back, went into open play again and there was "Distress Call" just a short flight away! Not even showing as a USS, just plain "Distress Call". I've found it! Off to harvest now I hope...………..

Added about 15 mins later...………!

I've now got loads of occupied escape pods, anybody need any?!!! I got stuck at around 18 occupied pods, but noticed there were two showing just outside the escape hatch which the limpet controllers were not picking up, and I could not seem to release any more. I was tempted to blow them up, but wasn't looking for a fight, as I could not pick them up myself, my Ana could only get to about 50 meters of them, so I went back to the main menu, then straight back in, and all is working as expected! I'll either fill up my cargo hold or run out of limpets before I leave! I'll have loads more than the 25 I need, hopefully I won't get blown up before I get to hand them over.

Escort services available anyone? ;-)
 
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I am glad it worked out for you :) . Well, it has proven usefull that I discovered this method. Sure beats driving around for hours and hours in the SRV.
 
...right when I had just finished DSS probe scanning the gas giant? o_O

To be clear, the sequence of events was this (and this was all during the span of one game session. I did not log out to Main Menu at any point.):

1. I read Ian Doncaster's post
2. I got in an Adder (with a Detailed Surface Scanner).
3. I jump into Luchtaine.
4. I use the Full Spectrum System scanner to look at Planets 1 and 2 and all moons thereof. I can't find any "Distress Call" in the Nav Panel afterwards.
5. I get close to Planet 1. Still no "Distress Call" in the Nav Panel.
6. I use the DSS to probe moons 1A, 1B, and 1C. Still no "Distress Call" in the Nav Panel.
7. I use the DSS to probe Planet 1. NOW the "Distress Call" appears in the Nav Panel.

But yes, anyone who already explored all of Luchtaine before patch 3.3 went live and can't find the Distress Call should definitely DSS probe Planet 1.

I added your 7. to the guide. Thank you [up].
 
Confirmed still works almost perfect due there is a problem with the "Distress Call", i explored entire system with FSS nothing then mappend A1 Gas giant and still nothing while it showed as one human signal got found in DSS so open FSS again and looked for signals around the planet then found the "Distress Call" but it wasn't still in Nav panel nor Contacts so i had to manually lock to it!! It is close to the ring so not that hard to find after you found it in FSS but keep in mind that perhaps you can't see it in Nav panel as well..

Other than that it was exactly like you explained, 18 occupied 11 damaged in first run and total 35 occupied and 18 damaged in around 30 mins very good way indeed, thank you very much for the amazing guide!!

I gave 10 occupied and 18 damaged escape pods to search and rescue officials while claiming that was all i could save :))
This man should ask for damaged escape pods so we can think he is an engineer and trying to make escape pods better or he should ask for delivery of 25 occupied to any SAR contact so we can unlock him slowly without carrying 25 pods around or trying to farm them at once...
 
Confirmed still works almost perfect due there is a problem with the "Distress Call", i explored entire system with FSS nothing then mappend A1 Gas giant and still nothing while it showed as one human signal got found in DSS so open FSS again and looked for signals around the planet then found the "Distress Call" but it wasn't still in Nav panel nor Contacts so i had to manually lock to it!! It is close to the ring so not that hard to find after you found it in FSS but keep in mind that perhaps you can't see it in Nav panel as well..

Other than that it was exactly like you explained, 18 occupied 11 damaged in first run and total 35 occupied and 18 damaged in around 30 mins very good way indeed, thank you very much for the amazing guide!!

I gave 10 occupied and 18 damaged escape pods to search and rescue officials while claiming that was all i could save :))
This man should ask for damaged escape pods so we can think he is an engineer and trying to make escape pods better or he should ask for delivery of 25 occupied to any SAR contact so we can unlock him slowly without carrying 25 pods around or trying to farm them at once...

One does wonder why 25 pods to SAR wouldn't work...
 
Confirmed still works almost perfect due there is a problem with the "Distress Call", i explored entire system with FSS nothing then mappend A1 Gas giant and still nothing while it showed as one human signal got found in DSS so open FSS again and looked for signals around the planet then found the "Distress Call" but it wasn't still in Nav panel nor Contacts so i had to manually lock to it!! It is close to the ring so not that hard to find after you found it in FSS but keep in mind that perhaps you can't see it in Nav panel as well..

Other than that it was exactly like you explained, 18 occupied 11 damaged in first run and total 35 occupied and 18 damaged in around 30 mins very good way indeed, thank you very much for the amazing guide!!

I gave 10 occupied and 18 damaged escape pods to search and rescue officials while claiming that was all i could save :))
This man should ask for damaged escape pods so we can think he is an engineer and trying to make escape pods better or he should ask for delivery of 25 occupied to any SAR contact so we can unlock him slowly without carrying 25 pods around or trying to farm them at once...

Thank you for the nice words [up].
 
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Thank you very much for this post. As you've mentioned, unless you've mapped A1 with the surface scanner, you simply do not see the ship signal. I now have Etienne unlocked -- back when I read his requirements, I wouldn't have guessed the most annoying part of that would be mapping a planet, but, so it was.

Clearly the other people are too suspicious. Etienne just enjoys the happy, grateful look on the people's faces when he opens their pod, treats them to a hearty meal, and gives them a healthy helping of credits to start a new life along with a free ticket to the destination of their choice.

Now the last Colonia engineer... Marsha. She wants me to mine. What a monster.
 
Finally got around to unlocking the Engineers out here. Confirm that I also had to scan the planet and the moon's, it worked fine when that had done. Thank you OP for the guide- this was excellent

First time I got 19 escape pods, so I jumped out of system and back again and was immediately able to repeat. I also got lots of other stuff including some engineering mats which was a double win.

As an aside for unlocking Marsha Hicks don't mine hotspots, even if you can make a vast amount of cash- I found lots of osmium by going just to the metallic ring, a random point that wasn't shown being very special but it swiftly turned up what I needed. I spent a long time making cash and wondering where the osmium had gone!
 
Damn I'm guessing it's been patched. I've shot the sh** out of gas giant A1 with Surface Probes. It's nearly 100% mapped, but still no distress call showing up. I've also sent probes to the moons surrounding. Including the one the engineer is on.

[Edit]

Distress call is still there. Just hop into the Nav and download the system data and go back. It's either downloading the data that worked, or the refreshing (re-zoning) that worked.

[Edit]

Just kidding. Distress Call turned out to be a Keelback out of fuel. Seems like this fuel Distress Call signal is permanent. Every time I exit and return to super cruise it's still there.

Ah well. I've been flying around for an hour and a half looking for it. I tried. If you can't even unlock engineers here what's the point in life in Colonia? Time to buy a sidewinder and plow it into the surface and warp back to LHS lol. Then just pay to have my ship shipped...again.
 
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Thanks for this, successfully unlocked Etienne Dorn over 2 sessions, finished last night.

The megaship wasn't easy to find, I had to get quite close to the planet before the correct distress call showed up. On my second visit, I was well within the rings - even though the actual location was further out.
 
If you're having trouble finding it, then:

1) It's very definitely still there. If you're not seeing it, check your nav panel filters, then bug report it. If you're on PC and can be on in Europe evenings, send me a friend request and I can wing you in to it.
2) You can do the same hatchbreaking trick on the cargo holds of Unauthorised Installations - one in Carcosa, two in Kojeara, one in Ogmar. This is tougher, because those will fire back - bring a point defence and a decent shield - but still possible.
3) You can also pick them up from random POIs on planet surfaces - it just takes longer.
 
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If you're having trouble finding it, then:

1) It's very definitely still there. If you're not seeing it, check your nav panel filters, then bug report it. If you're on PC and can be on in Europe evenings, send me a friend request and I can wing you in to it.
2) You can do the same hatchbreaking trick on the cargo holds of Unauthorised Installations - one in Carcosa, two in Kojeara, one in Ogmar. This is tougher, because those will fire back - bring a point defence and a decent shield - but still possible.
3) You can also pick them up from random POIs on planet surfaces - it just takes longer.

Thank you! I am still in the Bubble so I can’t just check it [up]. Very much appreciated.

And to others: You’re welcome :).
 
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hi there, I can confirm it still works. I found the distress call around A 1, after mapping the planet with detail surface scanner. many thanks for the information - makes unlocking the engineer much easier :)

The only thing to add is that I only seem to get a few per hatch breaker, which isnt a possible if you bring many drones.
 
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Can also confirm it still works. The distress call did not appear until I 100% mapped the giant. You'll know it's the right one because the icon for the Distress Call looks different. Also as an addendum, after I would use the hatchbreaker and send out the collectors, every minute or so I could fire another hatchbreaker and get more escape pods. I'm not sure if it eventually runs out or not, but whenever I went into supercruise and dropped back in the ship appeared to reset as well.
 
Can also confirm it still works. The distress call did not appear until I 100% mapped the giant. You'll know it's the right one because the icon for the Distress Call looks different. Also as an addendum, after I would use the hatchbreaker and send out the collectors, every minute or so I could fire another hatchbreaker and get more escape pods. I'm not sure if it eventually runs out or not, but whenever I went into supercruise and dropped back in the ship appeared to reset as well.

As I described in the guide.
 
if someone has some difficulty finding the ship - feel free to contact me - PM at the CCN discord (same nickname). I'm almost always at Colonia))
 
Found it last night. DId have to probe the planet A1 and the rings, fly around a bit, but eventually, the distress beacon appeared in the nav panel.
Will add that some escape pods seem to get stuck inside the station when released, which can cause your limpets to crash and fail when trying to retrieve them. Not sure how many time s you can scan and hatch break the escape hatch, always left to clear the stuck pods before the hatch stopped spitting them out.
Had to jump out and back 3 times to get my fill, but still way quicker than any other method.

Didn't ask what he does with them, just got my lightweight life support and left, but the place smelled heavily of lube.
 
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