I just checked again. Something odd must have been bugged, but there was a mini update today that I noticed in between launches. It DOES seem to be working as expected now.
...right when I had just finished DSS probe scanning the gas giant?
To be clear, the sequence of events was this (and this was all during the span of one game session. I did not log out to Main Menu at any point.):
1. I read Ian Doncaster's post
2. I got in an Adder (with a Detailed Surface Scanner).
3. I jump into Luchtaine.
4. I use the Full Spectrum System scanner to look at Planets 1 and 2 and all moons thereof. I can't find any "Distress Call" in the Nav Panel afterwards.
5. I get close to Planet 1. Still no "Distress Call" in the Nav Panel.
6. I use the DSS to probe moons 1A, 1B, and 1C. Still no "Distress Call" in the Nav Panel.
7. I use the DSS to probe Planet 1. NOW the "Distress Call" appears in the Nav Panel.
But yes, anyone who already explored all of Luchtaine before patch 3.3 went live and can't find the Distress Call should definitely DSS probe Planet 1.
Confirmed still works almost perfect due there is a problem with the "Distress Call", i explored entire system with FSS nothing then mappend A1 Gas giant and still nothing while it showed as one human signal got found in DSS so open FSS again and looked for signals around the planet then found the "Distress Call" but it wasn't still in Nav panel nor Contacts so i had to manually lock to it!! It is close to the ring so not that hard to find after you found it in FSS but keep in mind that perhaps you can't see it in Nav panel as well..
Other than that it was exactly like you explained, 18 occupied 11 damaged in first run and total 35 occupied and 18 damaged in around 30 mins very good way indeed, thank you very much for the amazing guide!!
I gave 10 occupied and 18 damaged escape pods to search and rescue officials while claiming that was all i could save)
This man should ask for damaged escape pods so we can think he is an engineer and trying to make escape pods better or he should ask for delivery of 25 occupied to any SAR contact so we can unlock him slowly without carrying 25 pods around or trying to farm them at once...
Confirmed still works almost perfect due there is a problem with the "Distress Call", i explored entire system with FSS nothing then mappend A1 Gas giant and still nothing while it showed as one human signal got found in DSS so open FSS again and looked for signals around the planet then found the "Distress Call" but it wasn't still in Nav panel nor Contacts so i had to manually lock to it!! It is close to the ring so not that hard to find after you found it in FSS but keep in mind that perhaps you can't see it in Nav panel as well..
Other than that it was exactly like you explained, 18 occupied 11 damaged in first run and total 35 occupied and 18 damaged in around 30 mins very good way indeed, thank you very much for the amazing guide!!
I gave 10 occupied and 18 damaged escape pods to search and rescue officials while claiming that was all i could save)
This man should ask for damaged escape pods so we can think he is an engineer and trying to make escape pods better or he should ask for delivery of 25 occupied to any SAR contact so we can unlock him slowly without carrying 25 pods around or trying to farm them at once...
If you're having trouble finding it, then:
1) It's very definitely still there. If you're not seeing it, check your nav panel filters, then bug report it. If you're on PC and can be on in Europe evenings, send me a friend request and I can wing you in to it.
2) You can do the same hatchbreaking trick on the cargo holds of Unauthorised Installations - one in Carcosa, two in Kojeara, one in Ogmar. This is tougher, because those will fire back - bring a point defence and a decent shield - but still possible.
3) You can also pick them up from random POIs on planet surfaces - it just takes longer.
Can also confirm it still works. The distress call did not appear until I 100% mapped the giant. You'll know it's the right one because the icon for the Distress Call looks different. Also as an addendum, after I would use the hatchbreaker and send out the collectors, every minute or so I could fire another hatchbreaker and get more escape pods. I'm not sure if it eventually runs out or not, but whenever I went into supercruise and dropped back in the ship appeared to reset as well.