Before You Go
Choose a medium/small ship. Fit an energy weapon, laser is fine, and Point Defence on the TOP of your ship. A Collector limpet controller is useful, and not available in the system. Take at least one SRV and ideally have materials to repair / refuel / rearm your SRV. If you want to indulge in piracy would also need an FSD Interdictor, a Wake Scanner, Hatchbreaker Limpets and an appropriate ship.
How to get there?
It's 541 Ly from Zende (in the bubble), 784 Ly from Sol. You can make the trip yourself (fuel scoop will be required), or you can head to Zende where there is a Megaship (either The Conduit or The Saddler’s Song - they travel back and forth) that makes the trip every Thursday at 07:00 game-time. The travel is near-instantaneous, but only happens once per week. Dock at the megaship to travel with it.
What is here?
Degraded Emissions
These vanished after the II completed, sad times
If these are for a faction then they will normally be Guardian Materials, if they are for None they will normally be the usual materials found across the bubble. Choose the ones for a faction. Threat 0 are safe, Threat 3 tend to have pirates or NPCs protecting them - be prepared. Both types drop similar amounts of materials.
(You want ones that look like this)
(Not like this)
Convoy Dispersal Pattern
These contain a convoy guarding a cargo ship (usually T6/7/9). Manifest scanning the cargo ship reveals what Guardian Cargo they have (often not much). You need to avoid getting a bounty for attacking it (no way to clear the bounty) - often NPC pirates will cause it to jump out, then you can use a Wake Scanner to follow it, an FSD Interdictor to interdict it and then Hatchbreaker Limpets to get the cargo (Hatchbreakers can now go through shields, so no need to take the shields down). Waiting for the cargo ship to jump has the advantage that all nearby systems are anarchies, so you won’t get a bounty. The cargo sizes seen so far are only 1-4 items, probably not worth the effort except if you enjoy the piracy for itself.
What’s not here?
Interstellar Factors - if you get a bounty you will be locked out of most services (you can refuel, but that’s about all - no resupply, outfitting etc). Contacts will offer to let you ‘hand yourself in’ (check the text, people often think they are paying the bounty), and this will transport you to HR 3005. Otherwise the nearest Interstellar Factor is also at HR 3005. Note that the Prison in HR 3005 does not have a Shipyard, so if you can't jump back you are stuck.
Don't fall for this, it's a long way back
Also no Large ship landing pads at The Prospect. Which will presumably where the Community Goals hand-in. Also no Shipyard in the system.
Getting Ancient Keys
The structure requires an Ancient Key to activate - a good source is the Guardian Beacon in Synuefe QA-E b45-4 near planet 3. As you approach three pylons will light up - shoot them all within a certain time and a data core will be revealed. Scan that with the data link scanner and an Ancient Key will be created. Collecting the key can be difficult in a larger ship (they appear close to the beacon), so Collector Limpets can be useful. You can repeat the process for more keys without a relog.
At the moment you will need a maximum of three Ancient Keys.
Getting Blueprints
You obtain blueprints from the Guardian Structure. This has six pylons. You need to approach the data bank for the first two to show - pay attention to the area left & right of the data bank to see what they look like prior to activation, as you need to find the other four. Follow the linked guides or work it out for yourself! Note that you need an Ancient Key to activate this site. (Weapon and Module sites use Ancient Relics).
You can just about make out the Data Bank top left which will reveal all the pylons - the light in front of the databank is where you drop the Ancient Key
Short guide to handling Guardian Sentinels
The Degraded Emissions (described above) are a good source in space.
At the Guardian Structure most blue glowy things can be shot to give materials - some are embedded in the ‘bridge’ structures, others in the blue pillars. Technology Components are the most rare, they tend to appear at the same locations, so take note of where they are if you want to relog to get more. You can also gather materials from the Sentinels as you kill them.
Getting Guardian Cargo
Now that the Community Goal is complete there is no need to collect cargo!
You can get this at the Guardian Structure, or by pirating the Convoy USS or the Installation. The cargo from the Installation and Convoys will be marked as 'Stolen', hand in at the Black Market (under Contacts). You can also get cargo from Ancient Ruins in Synuefe TP-F b44-0, though that is 85 Ly away, quite a trek. Ancient Ruins have the advantage of being easier to land at, and not asking you to leave if you choose to relog.
Choose a medium/small ship. Fit an energy weapon, laser is fine, and Point Defence on the TOP of your ship. A Collector limpet controller is useful, and not available in the system. Take at least one SRV and ideally have materials to repair / refuel / rearm your SRV. If you want to indulge in piracy would also need an FSD Interdictor, a Wake Scanner, Hatchbreaker Limpets and an appropriate ship.
How to get there?
It's 541 Ly from Zende (in the bubble), 784 Ly from Sol. You can make the trip yourself (fuel scoop will be required), or you can head to Zende where there is a Megaship (either The Conduit or The Saddler’s Song - they travel back and forth) that makes the trip every Thursday at 07:00 game-time. The travel is near-instantaneous, but only happens once per week. Dock at the megaship to travel with it.
What is here?
- A Guardian Structure, where you can get materials, data and blueprints. See the Canonn guide or this guide - which is for a different site, but the basics are the same (apart from this site needs an Ancient Key, not a Relic!).
- A megaship, either The Conduit or The Saddler’s Song which travel between this system and Zende on Thursday at 07:00 game-time.
- Outposts (The Prospect/Indigo Dock) which have Medium landing pads (no large ships!) and Outfitting so you can ship modules out.
- An Installation (Aion Span) which you can do the usual Installation actions at - looting cargo and hacking data points. Sometimes contains small amounts of Guardian cargo, but if you don’t know how to get it you will get a bounty.
- There is a shipyard just under 200 Ly away at the New Growth Asteroid Base in Pencil Sector EL-Y d5 - this also has L landing pads.
- There was another outpost added ‘on the way’ to the target system in Wregoe XQ-L c21-29 (Seeker’s Rest). This also gets the Degraded Emission USS, so can be farmed for Guardian mats (and is closer to the bubble).
- There is a Prison in HR 3005 which also has an Interstellar Factor, so you can use it to pay off bounties
- Ancient Keys are available from a Guardian Beacon in Synuefe QA-E b45-4 if you want Ancient Keys to activate the Guardian Structure for Vessel Blueprints.
- Module blueprints are available from the Guardian Structure in Synuefe GT-H B43-1
- Weapon blueprints are available from the Guardian Structures in Synuefe EU-Q C21-10 and Synuefe EN-H D11-106 which are both close.
- There are Guardian Ruins in Synuefe TP-F b44-0 (85 Ly away)
Degraded Emissions
These vanished after the II completed, sad times
(You want ones that look like this)

(Not like this)

Convoy Dispersal Pattern
These contain a convoy guarding a cargo ship (usually T6/7/9). Manifest scanning the cargo ship reveals what Guardian Cargo they have (often not much). You need to avoid getting a bounty for attacking it (no way to clear the bounty) - often NPC pirates will cause it to jump out, then you can use a Wake Scanner to follow it, an FSD Interdictor to interdict it and then Hatchbreaker Limpets to get the cargo (Hatchbreakers can now go through shields, so no need to take the shields down). Waiting for the cargo ship to jump has the advantage that all nearby systems are anarchies, so you won’t get a bounty. The cargo sizes seen so far are only 1-4 items, probably not worth the effort except if you enjoy the piracy for itself.

What’s not here?
Interstellar Factors - if you get a bounty you will be locked out of most services (you can refuel, but that’s about all - no resupply, outfitting etc). Contacts will offer to let you ‘hand yourself in’ (check the text, people often think they are paying the bounty), and this will transport you to HR 3005. Otherwise the nearest Interstellar Factor is also at HR 3005. Note that the Prison in HR 3005 does not have a Shipyard, so if you can't jump back you are stuck.

Don't fall for this, it's a long way back

Also no Large ship landing pads at The Prospect. Which will presumably where the Community Goals hand-in. Also no Shipyard in the system.
Getting Ancient Keys
The structure requires an Ancient Key to activate - a good source is the Guardian Beacon in Synuefe QA-E b45-4 near planet 3. As you approach three pylons will light up - shoot them all within a certain time and a data core will be revealed. Scan that with the data link scanner and an Ancient Key will be created. Collecting the key can be difficult in a larger ship (they appear close to the beacon), so Collector Limpets can be useful. You can repeat the process for more keys without a relog.
At the moment you will need a maximum of three Ancient Keys.
Getting Blueprints
You obtain blueprints from the Guardian Structure. This has six pylons. You need to approach the data bank for the first two to show - pay attention to the area left & right of the data bank to see what they look like prior to activation, as you need to find the other four. Follow the linked guides or work it out for yourself! Note that you need an Ancient Key to activate this site. (Weapon and Module sites use Ancient Relics).

You can just about make out the Data Bank top left which will reveal all the pylons - the light in front of the databank is where you drop the Ancient Key
Short guide to handling Guardian Sentinels
- Watch your scanner - it's easier to take on 2-3 than 6-7
- Handbrake on! Sentinels will be less likely to flip you with the handbrake on
- Use the turret - far more effective
- Pips management helps avoid damage
- Keep an eye on where the Sentinels are - they drop tasty loot when killed
- You did fit Point Defence on the top of your ship - right
- Alternately some people recommend raising the pylons in a SRV and then charging them from your ship, YMMV
The Degraded Emissions (described above) are a good source in space.
At the Guardian Structure most blue glowy things can be shot to give materials - some are embedded in the ‘bridge’ structures, others in the blue pillars. Technology Components are the most rare, they tend to appear at the same locations, so take note of where they are if you want to relog to get more. You can also gather materials from the Sentinels as you kill them.
Getting Guardian Cargo
Now that the Community Goal is complete there is no need to collect cargo!
You can get this at the Guardian Structure, or by pirating the Convoy USS or the Installation. The cargo from the Installation and Convoys will be marked as 'Stolen', hand in at the Black Market (under Contacts). You can also get cargo from Ancient Ruins in Synuefe TP-F b44-0, though that is 85 Ly away, quite a trek. Ancient Ruins have the advantage of being easier to land at, and not asking you to leave if you choose to relog.
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