Guilds in Elite Dangerous

Would you like support for guilds in ED?

  • No, I would rather ED had no specific support for guilds.

    Votes: 348 61.7%
  • Yes, I would like support for guilds but no guild specific content.

    Votes: 127 22.5%
  • Yes, I would like support for guilds and some extra guild specific content.

    Votes: 79 14.0%
  • Yes, I would like support for guilds and for the game to provide mostly guild centred content.

    Votes: 10 1.8%

  • Total voters
    564
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Well, I am not saying it is the same as allowing guilds.

I think that right now the anti-collaboration players cherish and applaud exactly the same things they deeply despised last week.

And the whole "Guilds = Despotism" is ridiculous as well. What do those despots do, chain you to your chair and force you to play in their guild?

Well if you gave some specific examples maybe people could discuss it.

But even if we assume that you are correct and "the anti-collaboration players cherish and applaud exactly the same things they deeply despised last week."

Doesn't that then make you happy if they've come round to your way of thinking?
 
I think that right now the anti-collaboration players cherish and applaud exactly the same things they deeply despised last week.

You think wrong. You don't want to be corrected however, so will continue to believe what you will. In game, lore based factions are not guilds. They offer good prospects for player interaction and influence without being traditional MMO type guilds at all. There is a huge difference that you're unwilling to see.

Also, what ianw says ^. If you continue to choose to believe as you do then win-win for you. You were right all along and you got what you wanted - huzzah! ;)
 
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Doesn't that then make you happy if they've come round to your way of thinking?

precisely... I do not understand why in a rarity where it seems finally we have some common ground where many (not all) have reached some happy consensus, there are still those that try to be all smug and poke the hornets nest. The way I see it right now 1.3 seems to be a positive for everyone (or at worst, its probably not a negative for anyone) can we not just have some positivity/unity at least for a little while.?

I think that right now the anti-collaboration players cherish and applaud exactly the same things they deeply despised last week.

But rather than make such unsubstantiated claims, please provide us with a quote where someone who last week did not want AI driven factions which worked in solo etc have now done a turnabout. I have read most of this thread but do admit to skim reading some, so if I am wrong I am wrong, tho fairly certain that I have been consistent throughout at least. Even so however, isnt the point of these discussions to admit when someone has a good point and evolve, or are we meant to stay fully entrenched and argue no matter what?
 
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I think that right now the anti-collaboration players cherish and applaud exactly the same things they deeply despised last week.
...

Well, maybe not "exactly" the same things.

For me Powerplay achieves many of the goals that guilds (lets use the word) can also achive. It does not achieve all of the same goals, and obviously neither FD nor a lot of the players wish it to, and it adds a lot of its own benefits. There is, however, an overlap which is sufficiently large as to allow for compromise & concensus. This is a good thing.

What I really like about Powerplay is that I can see it not only achieving most of the good aspects of guilds, but also a lot more. For one thing it will have scope for intense powerplay between supporters of the same Power. The internal struggles could become quite interesting :) Things like that can kill a typical guild, but when the Power is essentially an NPC organization the context is very different. External Alliances can now also use their membership to weave very interesting patterns within the Powers and minor factions ;)

Just for the record, 2 years ago I was strongly in favour of guilds in this game, and saw the lack of them as a real problem. Eventually I did a complete 180 on that point of view, but I still thought something was needed to give focus and goals to gameplay without introducing endgame or quest elements. Powerplay looks to me like the perfect solution.
 
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Are we done then? Is "guilds" now ticked off? Excellent. Oh, I mean, damn you evil Guildies, you've ruined the game forever. *snicker*
 
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So if players can't even form groups and work together ...
DayZ in space?
Sounds boring as hell.
I'd just play singleplayer mode or hide in some one-horse town where nobody can find me.
And that's gonna be everything what I'd have to say about the game because the additional content will be just as boring as the game is now, if I never ever get a reason to interact with another player.
Because just ganking traders and generally ruining the game for everyone else doesn't sound like one I want to play.
DayZ is popular but not THAT popular to justify a large scale MMO space sim. It'll be a financial failure if players can't even play for a common goal.
 

Robert Maynard

Volunteer Moderator
So if players can't even form groups and work together ...

While players cannot form groups nor control them, with the implementation of PowerPlay in v1.3, we can expect that players will be able to work together towards common goals with respect to the Power that they have chosen to affiliate themselves with.

It is expected that players concerted actions will make it possible for a Minor Faction to be promoted to be a Power - how much effort this will require is anyone's guess at the moment.
 
While players cannot form groups nor control them, with the implementation of PowerPlay in v1.3, we can expect that players will be able to work together towards common goals with respect to the Power that they have chosen to affiliate themselves with.

It is expected that players concerted actions will make it possible for a Minor Faction to be promoted to be a Power - how much effort this will require is anyone's guess at the moment.
Well I hope it is really CHOKE FULL of reasons to keep playing, because I'll probably buy a Python today and if i keep grinding like this I'll have an Anaconda till the end of the week and that'll be about it for me.
The thing about guilds is that in a game like this it opens up thousands of possibilities to allow players to entertain each other, than just leting the game entertain them.
 

Robert Maynard

Volunteer Moderator
Well I hope it is really CHOKE FULL of reasons to keep playing, because I'll probably buy a Python today and if i keep grinding like this I'll have an Anaconda till the end of the week and that'll be about it for me.
The thing about guilds is that in a game like this it opens up thousands of possibilities to allow players to entertain each other, than just leting the game entertain them.

In the EGX 2014 video, DBOBE talks about "at least to start with we have not got guilds or clans".
 
In the EGX 2014 video, DBOBE talks about "at least to start with we have not got guilds or clans".
Well I'd like to comment on the sentence that a guild/corporation system would allow players to grief other players, like not allowing someone to enter a specific system.

I believe it is a matter of how you create it, and where to set the limits in the matter what you can do, what you can't do, as well as what is profitable and what isn't.

I didn't play EVE much ,actually I hated the whole gameplay so much, I quit before they could even ask me to sign up for a subscription.
However I've heard alot about it and believe the bad thoughts about guilds/corporations come from there.

The problem isn't the guild by itself, it is what you allow them to do and what you suggest them to do.

If you allow a guild to entirely own a solar system, they can of course become all douchy about it and lock it away from everyone else.
Even if it's not a huge loss since the galaxy is ludicrously huge, it would be annoying and unenjoyable for everyone else.

But let's try this for a second:
Players form a Corporation.
That corporation works like the other corporations in the game: they become political parties.
So while that player corporation keeps expanding and gaining influence it also gains the need of setting up political ideals.
Firstly it will be about arranging yourself with local political parties, but soon you'll notice that your corporation has become more than just a money maker, they gained solid political ideals and directions and ultimatively turn into a political party, to increase their wealth and influence even further.
The corporation starts to participate in elections and may even be elected as the ruler of a station or an entire solar system.

I'd like to take Borderlands2 as an example here.
The Universe is too huge for governments to control everything.
Single people are too powerless to take over entire solar systems, corporations gain influence and power the more sectors they colonize in their effort to mine rare materials throught the universe.
In that story it's not unthinkable at all, it is even a matter of fact, that corporations turn into governments.
Therefore I think this wouldn't be unreasonable, it would even be very reasonable to allow corporations to take over solar systems since the powers won't be able to control the entire galaxy.

Of course they can also choose to join one of the powers and profit from their trading contracts, yet suffer from their wars.


But where things get interesting is what players gain from that and what keeps them from griefing others just for fun.

In this version of a corporation implementation you'd firstly have to limit their ability to change the laws of a space station, planet or solar system.
For example they lose the approval of their people with everything negative they do.
Preventing traders and bounty hunters to enter the solar system wouldn't allow the corporation to stay at the top, they'd rapidly lose influence because the people would get upset, if no goods arrive their homes and their ships get destroyed by pirates.
Corporations will have to work to be re-elected and even create their own missions on the blackboard.
Also for political models like dictatorship or god-states there'd be comparable elements that constantly offer a challenge, such as a dictatorship would have to fight against the risk of a revolution, instead of not being elected.

So if griefing gets problematic for a corporation, they will more-likely not do it, or won't do it for a long time.
 
Player Organistions

Organisations like guilds in other game were you can :-
1. design a decal logo for your ships
2. earn rep for yourself with the organisation and have ranks
3. earn guild reputation with npc factions/ organisation by doing missions on a separate guild bulletin board with special mission the higher the guilds rep is.
4. be able to set your political stance with other player organisation to things like - "at war" or "Allied"
5. set the guilds home station so if you crash you re spawn there.
 
Aint gonna happen!, the closest you will get to being part of an organisation will be with the 1.3 update. pledge your alliance to an in game faction.
 
yeah, I'm kind of missing that form other MMORPGs but at the moment there is nothing really worth doing with a clan (pls lets call it clan, guilds sound so ancient and corps/organisations remind me of eve too much) So this game has a long way to go until it actually makes sense to implement all that... I mean you can't build stations at the moment. You don't have many enemies that need teamwork to defeat etc.
 

Robert Maynard

Volunteer Moderator
Organisations like guilds in other game were you can :-
1. design a decal logo for your ships
2. earn rep for yourself with the organisation and have ranks
3. earn guild reputation with npc factions/ organisation by doing missions on a separate guild bulletin board with special mission the higher the guilds rep is.
4. be able to set your political stance with other player organisation to things like - "at war" or "Allied"
5. set the guilds home station so if you crash you re spawn there.

Merged into the "Guilds in Elite Dangerous" thread.
 
yeah, I'm kind of missing that form other MMORPGs but at the moment there is nothing really worth doing with a clan (pls lets call it clan, guilds sound so ancient and corps/organisations remind me of eve too much) So this game has a long way to go until it actually makes sense to implement all that... I mean you can't build stations at the moment. You don't have many enemies that need teamwork to defeat etc.
But that doesn't justify a "no"
The game generally lacks content at the moment, it's not done yet.
 
Presumably players affiliated to the same Power will show as friendlies on the scanner.

Presumably? So you talking thru the hat?

Seems to me you are constantly, specifically and on purpose, bashing anyone posting here their wanting a guild interface.

BTW calling the "leader" types in ALL gaming communities autocrats is basically INSULTING them and shows your total bias in this thread.

Just say it: "There is more money to make by not putting in a guild interface."

There, that's honesty, to think I actually fell for that tool in the video saying: "We are here to cure the gaming industry from it's ills..."

Keep on insulting team oriented, building, nurturing players/customers, it seems you are making a job of it, let's see where it takes you.

I've stopped playing after 2 weeks, reading this thread and it's obviously biased moderator has convinced me this game is dead to me.

I'll just play another game with my 2550+ active member gaming community, built by leaders with FAIRPLAY and HONOUR as their core values, a place where friendship has allowed the group to live for 14 years now, unlike this game, that group will be there 15 years from now.

For thousands of years, humans have gathered, it is in their DNA to form groups. A human being not understanding or agreeing with this statement, must, by definition have a specific agenda or objective. I call that agenda, in this case, clueless greed.

GOODBYE
 
A human being not understanding or agreeing with this statement, must, by definition have a specific agenda or objective. I call that agenda, in this case, clueless greed.

It might help to look at it this way. For years, this game has been in development, and in all that time, Guilds have never been at the forefront of the design ethos, and the devs and creator have repeatedly and verifiably stated that they do not forsee Guilds being included in Elite so far. A human being not understanding or agreeing with this statement, must, by definition have a specific agenda or objective. I call that agenda, in this case, Guild support, and moaning until they get it.
 
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