Guilds in Elite Dangerous

Would you like support for guilds in ED?

  • No, I would rather ED had no specific support for guilds.

    Votes: 348 61.7%
  • Yes, I would like support for guilds but no guild specific content.

    Votes: 127 22.5%
  • Yes, I would like support for guilds and some extra guild specific content.

    Votes: 79 14.0%
  • Yes, I would like support for guilds and for the game to provide mostly guild centred content.

    Votes: 10 1.8%

  • Total voters
    564
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Robert Maynard

Volunteer Moderator
To all the naysayers out there just remember that you don't not have to join a fleet to play elite. But having the fleet mechanics in the game would just make it easier for us who want to play in a fleet.

I expect that the question that those who are against such mechanics have for fleet proponents is: Having the fleet mechanics in the game would just make it easier for those who want to play in a fleet to do what, exactly? How will this affect the dynamic of Open play?
 
Currently, we have unofficial guilds running within powers already. And the concept and importance of guild increased exponentially considering that there is currently no means in game to communicate effectively within your power.

Would be great if FD can acknowledge the need to either ramp up the communication tools within a power, or simply allow for official guild formation, which would address the issue as well.

Here is the latest info I have seen on guilds, from DBOBE himself. https://www.youtube.com/watch?v=dJzizYUEF9c;t=19m40s
 
I expect that the question that those who are against such mechanics have for fleet proponents is: Having the fleet mechanics in the game would just make it easier for those who want to play in a fleet to do what, exactly? How will this affect the dynamic of Open play?

To allow players to build something meaningful in game that they have a stake in that compels them to stay involved and heightens the tension of the action and overall creates a more enjoyable experience.

Does that answer the question?
 

Robert Maynard

Volunteer Moderator
To allow players to build something meaningful in game that they have a stake in that compels them to stay involved and heightens the tension of the action and overall creates a more enjoyable experience.

Does that answer the question?

No. The question relates to how facilitating fleet play for those who want it would affect those who choose not to play in fleets and what the fleets would do when formed.
 
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No. The question relates to how facilitating fleet play for those who want it would affect those who choose not to play in fleets and what the fleets would do when formed.

I would say not much at all. When people pose questions like this I get the feeling that they are alluding to EvE.

Given that Frontier has broken any significant player control of space with the open/solo overlap, allowing player organization in game wont do much to disrupt the play of lone wolves at all.

Having a comm channel and a simple IFF for fleet/clan members wouldn't impact anything. It may allow the fleet to better achieve objectives but not so much that it would destroy the game for others. Especially since those players can just duck into solo mode if things get too 'risky.'
 

Robert Maynard

Volunteer Moderator
I would say not much at all. When people pose questions like this I get the feeling that they are alluding to EvE.

Given that Frontier has broken any significant player control of space with the open/solo overlap, allowing player organization in game wont do much to disrupt the play of lone wolves at all.

Having a comm channel and a simple IFF for fleet/clan members wouldn't impact anything. It may allow the fleet to better achieve objectives but not so much that it would destroy the game for others. Especially since those players can just duck into solo mode if things get too 'risky.'

Most of these types of requests end up with "Especially since those players can just duck into solo mode if things get too 'risky.'" :rolleyes:

All modes "belong" to all players. To propose the introduction of a mechanic that would, in all probability, change the dynamic in Open in such a way as to disadvantage players who choose not to group would seem, when the proposed alternative to those disadvantaged is "duck into solo mode", to be a bit selfish.
 
Especially since those players can just duck into solo mode if things get too 'risky.'

So your fleet has now imposed your personal rules on another player and how you permit that they should play a game they paid for and you think that's fine? Says it all really.
 
I would say not much at all. When people pose questions like this I get the feeling that they are alluding to EvE.

Given that Frontier has broken any significant player control of space with the open/solo overlap, allowing player organization in game wont do much to disrupt the play of lone wolves at all.

Having a comm channel and a simple IFF for fleet/clan members wouldn't impact anything. It may allow the fleet to better achieve objectives but not so much that it would destroy the game for others. Especially since those players can just duck into solo mode if things get too 'risky.'

"Join us and follow orders to be safe or play in solo" is exactly what me and others are concerned about when it comes to guilds.
 
Most of these types of requests end up with "Especially since those players can just duck into solo mode if things get too 'risky.'" :rolleyes:

All modes "belong" to all players. To propose the introduction of a mechanic that would, in all probability, change the dynamic in Open in such a way as to disadvantage players who choose not to group would seem, when the proposed alternative to those disadvantaged is "duck into solo mode", to be a bit selfish.

Disadvantage how exactly?
 
It baffles me how we have a multiple player game here that actively thwarts any effort to organize people into a group. There are so many issues that would be helped if people could join a group in game, belong to, organize things with. The game just lends too much to a lone wolf mentality and while that works for some I really would love to have a guild or clan to align with. Many games I've played in the past I joined groups and ended up enjoying the game a whole ton more due to the social interaction... and these were games where you were tripping over people. This game is so sparsely populated due to it's size it shocks me that so many are against the idea.

There is so much that would open up in this game if we could join guilds. Powerplay is a major change that would benefit from this as well, coordination is very important to ensure you don't promote systems that will harm your faction. Why are we supposed to rely on out of game resources to do this coordination? The damn game has multiplayer, USE IT!
 

Robert Maynard

Volunteer Moderator
Disadvantage how exactly?

How big a fleet are you talking about? Given that you expect players to "duck into solo mode if things get too 'risky.'", I expect that the numerical advantage of a fleet over Wings and single players is one way - it's a lot easier to destroy ships if you have more weapons firing at them.
 
I'm against player owned stations etc but chat functions shouldn't alter anyone's game for the worse.

And nd let's not forget how downright furtive and passive aggressive "some" solo and group players are. There are some comments in this thread made by people saying how it's not fair and would ruin their game. These same people discuss the dark art of group opposition to anything they like.

A dose of reality for some of your there.
 
So your fleet has now imposed your personal rules on another player and how you permit that they should play a game they paid for and you think that's fine? Says it all really.

So that is PvP.

PvP is about imposing your will on other players using skill or numbers. See my original post in this thread if you want to understand how Frontier can adjust the game mechanic to give incentives to player organizations to protect and support PvE'ers.

Not all people who like PvP are simply griefing trolls. Most PvP'ers enjoy the tension created by player conflict. And wandering around SC looking for a player to interdict is not really all that exciting unless you are a troll. The irony is that with the lack of PvP organization the only option for PvP'ers is to troll and grief.

If frontier wants a PvE game they need to commit to it and just dump PvP and allow small wings to exist for group play and be done with it. Its clear they fear the impact of genuine PvP.

BTW ... everyone playing the game has a paid for copy ... so lets just dismiss that part of the argument.
 
Having to avoid entire systems claimed by guilds, whose response is "go play solo".

Luckily David Braben regards this type of Mafioso behaviour as counter to his vision of the game so its not going to happen.

Clearly Braben wants a PvE game. I just want them to stop pretending that there is PvP here. Let it go. Stop misleading people.

It's like they want to eat their cake and have it too. There is no real PvP here, move along.
 
Would you care to provide a definition of "genuine PvP" in this context?
Hot on the questions. Let me ask you one..

with max 32 player instancing that due to p2p cannot be changed, what exactly is it you are against? Basically a clan/guild whatever have no power to rule a system, they just want social tools.
 
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