Guilds in Elite Dangerous

Would you like support for guilds in ED?

  • No, I would rather ED had no specific support for guilds.

    Votes: 348 61.7%
  • Yes, I would like support for guilds but no guild specific content.

    Votes: 127 22.5%
  • Yes, I would like support for guilds and some extra guild specific content.

    Votes: 79 14.0%
  • Yes, I would like support for guilds and for the game to provide mostly guild centred content.

    Votes: 10 1.8%

  • Total voters
    564
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raeat

Banned
Guilds/Fleets

Are there guilds/fleets structures in this game? It's feeling kinda lonely out here even in power play space...
 
There are many private groups that do roleplaying or just generally want to play with the same principals and ideals.
Joining one of these will remove you from Open but make it easier to find other people since they tend to have their own subforums or areas of space and talk to each other more.

There are no other official guilds or fleet structures built in.
 
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Do you have statistics to back that up?

There were the odd thread or 20 back in beta/gamma and from what I saw the majority were dead against it usually with the added 'this is not eve' statement
Pretty sure FD stated it wasn't going to be part of ED but I am not trawling archive for that :)
 
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In theory, we shouldn't need guilds, the Powers are supposed to bring players together. that's what Sandro says anyway. However in practice there's no chat or even subforums on this forum that encourage or allow that to happen. It's disappointing. Who knows maybe they're working on it.
 
Im not clicking if that's the Beta Poll thread, I think I know of it....
Yeah, PP is the replacement for guilds. Obvious, but it still needs that warm fuzzy personal thing to it that so much of this game is missing. Human interaction.
You would think this was a game made by someone who never made an online game before.
 
Are there guilds/fleets structures in this game? It's feeling kinda lonely out here even in power play space...

No fleet or guild. David Braben stated in a video he would like to avoid promoting big alliances of players with in-game tools. The idea is to prevent the game from becoming a Eve Online, where you must join a group or basically die. I am not discussing whether he is right but that's his point.
Now if you want to join some people you need to start building a friend list. Once you have friends you can contact them more easily. Also you can wing with other commanders to play in a 4-player group. Adding friends in a wing is even easier as they are already in your contact list, so you don't need to see them on your radar to invite them in a wing.
 
I really like this game, BUT...

I really like the potential that this game could have, BUT they really are lacking on the community front.

This game needs clan/guild support STAT! I understand that the lonely feel adds a sense of wonderment to the game, but after the nostalgia wears off some hours into the game and you have run out of podcasts and your TS/Ventrilo/Mumble is quiet. There is sheer unadulterated boredom while you grind kills in a RES, Traderun or Explore.


Also, player made stations and structures would be awesome. The clan or guild get credit kickbacks to missions and trade done at the station.


I just want to see something more that can actually affect the game on a player level beside Powerplay. Powerplay is a good start, but you aren't really doing it for a clan. You are just a faceless cog in a machine.


Sorry for the rant. It has just been something that has been on my mind lately.
 
No thanks said most people:

https://forums.frontier.co.uk/showthread.php?t=8368&highlight=guilds

Also the whole idea of Elite is that you do not own stations or have a large effect on things. Too many games have you as the hero of space and time, conquering all beneath your mighty ability as the player character and the only one able to advance the plot :p
Elite is a refreshing difference imo where you are literally insignificant unless working together with other players..

Edit: The main issue is that people have seen what it does to online games (Not saying which but you probably all know). Competition is good but sooner or later it forces everyone to choose one of the major sides simply to survive, it creates no-go areas for unaligned people and generally degrades the game feel imo. Its a cross between a space sim and a space game, guilds would ruin the sim part entirely in my opinion.
 
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Been done to death me ol mate, DB said no. So no it will be.

Not even sure why they added Open Play to this game. No point in online, if you aren't going to support a social aspect to this game.

Seems very short sighted to me and kinda feels like they are cashing in on a franchise, instead of moving it forward.
 
Not even sure why they added Open Play to this game. No point in online, if you aren't going to support a social aspect to this game.

Seems very short sighted to me and kinda feels like they are cashing in on a franchise, instead of moving it forward.

So people can pew pew with each other....in roleplay capacities....pretty much all it is there for!

As far as player built stuff...keep an eye out for Player input on GalNet. Some of that input leads to dev injected Community Goals in the game.
 
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No thanks said most people:

https://forums.frontier.co.uk/showthread.php?t=8368&highlight=guilds

Also the whole idea of Elite is that you do not own stations or have a large effect on things. Too many games have you as the hero of space and time, conquering all beneath your mighty ability as the player character and the only one able to advance the plot :p
Elite is a refreshing difference imo where you are literally insignificant unless working together with other players..

Then why do we have Powerplay? Choosing a Faction is like being part of a guild/clan without being able to actually communicate with it in a meaningful way.

To have a game and its ONLY purpose is to simply grind credits to buy ships and upgrade. Then that really isn't much of a game. Meaningful content is needed. Something that keeps you coming back to the buffet.
 
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