There are other ways to provide players with the means to communicate and coordinate without needing top-down player controlled organisational structures. We already have Powers, so why not bolt comms on there?
I have repeatedly suggested a new type of in-game comms channel, a
Power Hub. This would be a post board that is based on simple templates, combined with an icon-driven language. No general chat. No replies, even. Strict flood control.
I suggest limiting the scope of content to (initially) 3 main types:
Ideas,
Alerts and
Invites.
- Ideas would be general proposals (fortify/undermine/prepare), and would only last for one PP Turn.
- Alerts would be informational (heavy pirate activity over there, that system is all out of tea).
- Invites would have a location and time limit. The time limit would either be ranged (come here until this time/date to get free stuff) or specific (come here on this date to escort/raid/etc).
This solution would allow PP strategy to be coordinated without translation or moderation.
Your posts would possess an initial
Post Power, determined by your own Power Rank. Post Power would decay, and would disappear once Post Power falls to zero. Posts could receive a
Powerup (upvote) from others. Your own Powerup strength would also be based on your Power Rank, so high-ranked pledgers have a bit more of a voice, but their posts would still need Powerups to survive, and posts from new pledgers could still be heard if they receive enough Powerups to survive.
Duplicate posts would count as a Powerup to the original post, so pledgers couldn't just copy good ideas and farm Powerups.
Some types of posts, as mentioned earlier, would have a natural lifespan, and would cease to exist after that, regardless of their Post Power.
Every post would also have a Post Rank, which would determine who could see it. This would be determined by the poster at submission time, and would range from Open (visible to all), up to their own Power Rank. Spies would therefore have to work their way up the ranks to access top-level comms.
Of course, the game itself could also add posts to the Power Hub. Perhaps your Power's chief communications officer might post a few to-level directives containing strategic objectives, or a loyalist station with a market in need of some support might invite the pledgers to a sale.
I was thinking about the idea of combining Merits and the Power-Up idea, but that would need more thought so that fifth-columnists couldn't flood into a Power Hub, farm merits for doing useless things, and pledge those same Merits to lift the Power Rank of one of their agents into the higher echelons of the target Power. If it could be made to work, however, it would allow good coordinators to rank up, even if they weren't great at other bits of the game.
I'm sure this will be torn to pieces, but I think there's a decent idea at the heart of it. It helps pledgers to foster a community spirit, to operate as a coordinated unit and to participate in the process of determining what happens, but also doesn't demand a lot of human resources to maintain, and isn't able to be defaced by trolls or immature kids.