Guilds in Elite Dangerous

Would you like support for guilds in ED?

  • No, I would rather ED had no specific support for guilds.

    Votes: 348 61.7%
  • Yes, I would like support for guilds but no guild specific content.

    Votes: 127 22.5%
  • Yes, I would like support for guilds and some extra guild specific content.

    Votes: 79 14.0%
  • Yes, I would like support for guilds and for the game to provide mostly guild centred content.

    Votes: 10 1.8%

  • Total voters
    564
Status
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Design Decision Forum. I blame them entirely. Way to go asking "fans" of a 30 year old museum game to make decisions for a 2015 title. How well that will resonate with the actual game market, you know, wait and see.

Are you in the DDF? If so - contribute to the discussion there.

If not, I don't see how you can complain about anything at all.
 
ENOUGH! Get back on subject or this thread is getting locked.

I've said it in another thread - if you don't like the 'contribution' from another member you are welcome to use the ignore function.

The moderation teams tolerance for needless bickering is running very thin and we'll simply start closing threads that descend into baiting and counter baiting.
 
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I am sure there will be plenty of people willing to escort you and protect from pirates, bounty hunters etc. The price just has to be right. I don't think it'll be outrageously expensive to hire a competent mercenary or two for the duration of your trade run, I think it'd be kind of fun!
I would definitely be up for that. It would be a good thing to be able to advertise your services somewhere, in a guild or otherwise for that matter, with the advert showing what each pilot would demand for their services. It might also be useful, with some missions being time critical, to show how far away that pilot is but hopefully this could be done in such a way as to not be used as a means of tracking those pilots down for nefarious purposes.
 
I would definitely be up for that. It would be a good thing to be able to advertise your services somewhere, in a guild or otherwise for that matter, with the advert showing what each pilot would demand for their services. It might also be useful, with some missions being time critical, to show how far away that pilot is but hopefully this could be done in such a way as to not be used as a means of tracking those pilots down for nefarious purposes.

I'd be willing to offer my services for a reasonable fee. Advertising them, as you suggested, could prove problematic but we'll just have to see how it's implemented in-game.

Please though FD - NO, absolutely NO fast-travel options. If a cargo pilot has a preferred fighter pilot to call on for protection duty, and he's a million light years away - well tough. You are going to have to go it alone, or choose an alternative pilot in the vicinity, who very well may have a different way of working, price negotiation, skill level and indeed, integrity. They may just call up their pirate friends and set up a trap for all your juicy cargo.

It's going to be very interesting how reputations are established and maintained between players like this :)
 
I agree with you about fast travel. Space is big and should remain big. If you are too far away for such and such a mission then it would be fair that you would not be able to take part.

Perhaps the game would be able to selectively hide the existence of players if they are too far away? As I type I'm not really sure how you would go about judging this without some complex equations relating to that pilots ship, and how far it can jump in a given time and then decide whether that is too long for you based on its somehow prescient knowledge of why you are wanting to hire someone in the first place.
 
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I suppose I could simulate the Guild experience by putting on my headset and shouting to imaginary people about standing in fire, DPS not following the kill order, cleaving my sheep and so on. But I don't play that game any more.:D
 
I don't really understand when guilds became the way to do multiplayer... Even in a social sense, there must be other ways. My feeling is that it will take a while playing the game before it becomes clear what social functions are necessary, and how best to serve multiplayer.

Mimicry of a fairly tired formula is not the way forward.
 
Now that is the guild aspect I don't miss. I think we are more level headed bunch here overall so I would hope that the more manic elements that you might experience in MMO guilds wouldn't be present here. But that might be more down to the environment rather than the player base perhaps! No manic boss battles and party wipes. :)
 
I agree with you about fast travel. Space is big and should remain big. If you are too far away for such and such a mission then it would be fair that you would not be able to take part.

Perhaps the game would be able to selectively hide the existence of players if they are too far away? As I type I'm not really sure how you would go about judging this without some complex equations relating to that pilots ship, and how far it can jump in a given time and then decide whether that is too long for you based on its somehow prescient knowledge of why you are wanting to hire someone in the first place.

I think it would be simple enough to calculate player availability simply by radial distance from your position.

IF playergroup=all, AND playerradius<commsrange AND playerforhireflag=on AND playeronignorelist=off AND youonplayerignorelist=off THEN displayplayerforhirelist ELSE makecoffee
 
I think the multiplayer aspect of the game seems to be mainly about the fact that many players can effect the galaxy we will play in, there will be discoveries, contributions to new stations, market prices, blockade running, maybe even small inter system skirmishes and persistant changes to the game brought about by who knows what other player interaction.

Some of the posters can't seem to get it out of their heads that a multiplayer game MUST be about getting into big teams and either fighting other teams OR fighting hard core NPCs, there are other uses for multiplayer set ups and it would appear that Elite is going to favour individuals making their mark and occasionally teaming up.

Us old dinosaurs may be the ones who can see that because we have not been forced into modern multiplayer ideas.

I don't want to be a small part of a massive team, but I DO want to be a small part of a massive galaxy of other players.
 
That's interesting. I had never thought about that but you're right. In real life for instance, I regularly commute to work by train as part of my real-life MP experience. But I have never once suggested that all of my fellow passengers should join my guild so we can raid the nearest co-op!
 
That's interesting. I had never thought about that but you're right. In real life for instance, I regularly commute to work by train as part of my real-life MP experience. But I have never once suggested that all of my fellow passengers should join my guild so we can raid the nearest co-op!

Just for giggles - wander up to random people and hand them a leaflet saying "J0in Mas T33M lf T@NK && DP$$$$ heelur gud2", then stand in the middle of the train and jump up and down :)
 
Yup, and lets not forget any escorts also get the bounties for dispatching said bad guys too.

I would also imagine that an escort would accompany a trader from the starting spaceport and the trader would of course tell the escort where they are headed...

... so it might possible to pick up some easy package delivery missions to the destination, ones that are low risk so as not to put the trader in more danger.

To be perfectly honest, I would ask a trader if he is headed in the same direction and accompany for free as killing pirates would probably cover my costs, its possible it might generate more enemies (than me just flying from A to B) to kill thus improving my rep as a bounty hunter.

I would like to think that players with different roles would stick together for mutual benefits and of course have a bit of a chin wag on the way - space can get pretty lonely.
 
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That's interesting. I had never thought about that but you're right. In real life for instance, I regularly commute to work by train as part of my real-life MP experience. But I have never once suggested that all of my fellow passengers should join my guild so we can raid the nearest co-op!

LOL

In real life I don't get to time travel to 3200 and fly a space craft :D
 
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Mutual cooperation sometimes yes , company sure, guilds..... not required thanks. At least in this game there will be the chance to head off into the Black if I do not like the political situation. I will exile myself as an explorer and try and find the wilds again. :D I'll be there still, but just a looong way out there.
 
To me this is becoming a some what dead end topic...

For those that want to go it alone... you can do it.

For those that want to be permanent allies... you can do it.

I am sure there will be content that we are able to accomplish alone.

I am sure there will be content that we are able to accomplish together.

Make your choice, you can change it later if you wish.

:)
 
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I agree. There should be choice in (almost) all things. For this and other subjects, the impressions some have seems to be that if some feature is implemented, which they don't like, that it will somehow mean that there will be content created to cater for this that they won't want to play, in this instance clans/guilds. That's the only reason I can think of as the simplest solution in a game which has groups that you aren't interested in is to not join any groups. But to suggest therefore that groups should not be allowed at all just doesn't seem fair.
 
Oh groups should definitely be allowed! Even guilds would be welcome by me, and I'll happily play along with every player I see out there.

What I absolutely do not want to see, ever, is being in a guild (or affiliated to one) become a necessity.

Players should be free to roam, explore, fight, trade, do whatever they wish, as they wish. Guilds make that impossible in some games, because in their minds it leads to promotion of the group above that of the individual.

Leaders bask in the glory of their guilds once they have made a name for themselves, they gain followers and there is a very good chance that eventually it descends into tribal / thug behavior.

I have seen it in game after game after game. Not all groups do this of course, but it happens more than not.

The way to mitigate this, of course, is with space. Elite will have heaps of that, and so guilds will find their ability to influence anything, well, impotent. They will need huge numbers of people patrolling every system they want to lay claim to, all the time - and the game mechanics simply won't allow that to happen. Get a huge group of guild members together, and there simply won't be any room in their instance for them to get anyone to fight, control, persuade, ignore, laugh at or insult. It will be Guild vs NPC's - and I can't imagine any serious PvP player being satisfied with that!

This is going to be a very, very interesting game :)
 
That's interesting. I had never thought about that but you're right. In real life for instance, I regularly commute to work by train as part of my real-life MP experience. But I have never once suggested that all of my fellow passengers should join my guild so we can raid the nearest co-op!
I was going to make a similar post but it came off negative so I decided against it. The gist was that the majority of RL guilds/clans appear to be gangs. I guess you could also extended it to footy fans. There's definitely pressure to be part of the group in those circles, depending on circumstances.
 
I was going to make a similar post but it came off negative so I decided against it. The gist was that the majority of RL guilds/clans appear to be gangs. I guess you could also extended it to footy fans. There's definitely pressure to be part of the group in those circles, depending on circumstances.

Another way to look at it is...

Some pledgers/fans come here to be part of the community, some don't... no one is forced either way.

We all have our own opinions and while you'll probably always find someone that shares them, equally you'll find people that don't...

...we often get passionate about the things we care about, that I respect.
 
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