Guilds in Elite Dangerous

Would you like support for guilds in ED?

  • No, I would rather ED had no specific support for guilds.

    Votes: 348 61.7%
  • Yes, I would like support for guilds but no guild specific content.

    Votes: 127 22.5%
  • Yes, I would like support for guilds and some extra guild specific content.

    Votes: 79 14.0%
  • Yes, I would like support for guilds and for the game to provide mostly guild centred content.

    Votes: 10 1.8%

  • Total voters
    564
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It's about HOW players want to play, not WHAT. People do not want fans of guilds to play in a certain way. Or they don't want to encourage them to play in a certain way, which is shooting the game in the foot in terms of sales.

This got me thinking. Guilds don't support the way I personally want to play, because they put the cart before the horse. My first interest is in the content, and if the route to that content goes through people now and then, that's a nice bit of variety. But although I'd be OK deciding who to play with based on what's going on, I'm not interested in deciding how to play based on who's online. I realise that's quite a subtle distinction, so here's an example:

Say I've become fond of the Somewherian system, doing a trade run and bonking the occasional NPC on the nose. One day I notice the price of narcotics going down as the price of everything else goes up. I would be happy to put out an offer to buy co-ordinates of smuggler husks so I could make sure they were safely disposed of, and if some players came to me with suspiciously fresh-looking husks, well that would be no business of mine. But if I was expected to turn myself into some kind of Robin Hood figure and be online every day to lead the merry men into battle, I'd just go do something else rather than risk adding yet another constraint to my time.

That's not to say I'm opposed to other people joining guilds. In fact if I was paying for husks and a guild of legitimate bounty hunters set about discovering them with extreme prejudice, they might even get a bulk rate. Reading through the comments, my main concern is that when all you have is a guild, every problem looks like a raid - that adding guild content before developing the rest of the player toolkit will turn guilds into a path of least resistance, driving Frontier to prefer certain types of content just because everyone already gets it.

So I guess I'll wait and see what content catches my eye during the later stages of development. I'd be happy to see features added if teamwork is a valid solution to interesting problems, so long as it's just one solution and the majority of content can also be solved another way.
 
But they already have them. They have multitudes of chat rooms and have all kinds of name tags... On their own servers where their guidlies can look at them all day with whatever fond desires and warm fuzzies they bring.

They aren't needed in Elite. They were never there, they aren't needed, and for a lot of us, they aren't wanted.

Eve has plenty of them. When they get tired of the political bantering in Eve, being harassed by the same said guilds when trying to mine, do missions or whatnot they can come to Elite and enjoy a good SPACE SIM.

Somewhere that an individual can actually play a game without being required to be in a guild in order to survive and have just as much fun as the next pilot trying to do the same thing.

Please, no guilds, corps, groups trying to take over who sectors of space or space containers advertising "Buy your credits here". Eve already did that. I for one would rather not see it here.

totally agree, don't need the EVE dynamic here
 
totally agree, don't need the EVE dynamic here

I agree, but the eve dynamic has nothing to do with guilds as discussed here though.

People want guilds to role play, make friends and play cooperatively, not for the EVE dynamic. Like I wrote EVE has several gameplay features that shape it's gameplay to necessitate large guilds. A text channel won't change the gameplay of ED at all. So your agreement is irrelevant to the topic of guild support or not.

That being said, a lack of a PVE group / flag would facilitate an EVE dynamic especially in Ironman, not better guild support.


But they already have them. They have multitudes of chat rooms and have all kinds of name tags... On their own servers where their guidlies can look at them all day with whatever fond desires and warm fuzzies they bring.

No. Hardcore clans will be able to operate, but the lack of global text chat will only leave voice chat, and that will limit throughput (only one can speak), communication availability (don't always want to hear voices) and discourage asynchronous communication (read later what has been typed after pee break). Hardcore guilds will be able to deal with the lack of social features, but lots of casual players just won't join guilds, even though they might like to.

They aren't needed in Elite. They were never there, they aren't needed, and for a lot of us, they aren't wanted.

Sorry, you're wrong. The same false logic could be applied to the feature of multiplayer / MMO aspect. Anyone who agrees with this argument MUST also be against multiplayer in ED, since multiplayer in Elite was never there, was never needed, and a lot of us are going to play single player and don't want it. Would you like to see multiplayer gone, since you cannot apply your own logic selectively however you see fit?


Eve has plenty of them. When they get tired of the political bantering in Eve, being harassed by the same said guilds when trying to mine, do missions or whatnot they can come to Elite and enjoy a good SPACE SIM.

Now you are contradicting yourself. According to yourself ED already has all the guild features anybody could want (although that's not true). So ED would NOT be a save haven from the effects large player corporations can have like in EVE.

Although I agree that hardcore player killing guilds who want to harass players certainly can deal with the bad guild support, and could very well be a major nuisance in ED.

What WILL make ED a save haven from this stuff is that the universe is much much larger, resources aren't sparse, the normal group doesn't have perma death and there will be lots of other stuff you can do solo or with small groups just as well. Lack of guild support is NOT the reason why ED won't have the EVE dynamic.


Somewhere that an individual can actually play a game without being required to be in a guild in order to survive and have just as much fun as the next pilot trying to do the same thing.

I agree with that, but it does not relate to the topic: Guild support is desirable to increase social bonds / making friends, not facilitating elitism. I'm all for elitism, but guilds should not be the measure for that, player skill, credits and reputation should be.

But I do think formal and regulated guilds will in fact make balancing gameplay easier than unregulated / external guilds. NPC factions could react to formal guilds differently, more alert and suspicious because NPC factions will want to defend their own power. Without guild support, the NPC AI won't be able to identify guild actions, and make it harder to balance any affect that guilds could have on lone wolfs.

If one member of a clan only denoted by a prefix attacks you, and you then attack another of the same clan, you will get a bounty. If there was formal guild support, the game could add a rule that when you get attacked by one member of a guild, you may preemptively strike against other members also.


Please, no guilds, corps, groups trying to take over who sectors of space or

This has been discussed also. EVE has defensible chokepoints at Jumpgates and a limited number of ressources. In ED you could just avoid them or even switch to private group. Again these things will be influenced by gameplay mechanics that have nothing to do with guild support.


space containers advertising "Buy your credits here". Eve already did that. I for one would rather not see it here.

Advertising or gold seller spam doesn't have anything to do with guilds. Will happen anyway. At least you can shoot them unlike in most MMO's :p


.... but then they will want instant travel and other such nonsensical concepts in a world the size of that in Elite: Dangerous.

.... after that they will want specific content for guilds - why have a guild in the first place if there is no guild specific content?

I understand the fear and would dislike that also, but your argument is still a slippery slope fallacy. There are rational reasons against guild specific content: That would affect lone wolfs negatively by denying them content. A text chat and a name and a membership system is purely optional and won't affect a someone outside the guild.

Example: Colin Closet asserts that if we allow same-sex couples to marry, then the next thing we know we'll be allowing people to marry their parents, their cars and even monkeys.

If you want to argue against guild support (without guild content/perks) you have to argue about that, not hypothetical and separate issues.

And even though, David Braben wrote on the about page and elsewhere he DOES want to implement things that lend themselves to large player alliances:
Whether you want to trade for profit between systems, take part in multiplayer mission alliances, free-for-all group battles and team raids to bring down planetary economies. Tip the balance of power in the galaxy, or simply explore the wonders of the universe and face the unknown… it is up to you.

But even that doesn't mean that guilds will diminish the enjoyment of others as long as there are other benefits and equivalent rewards for lone wolves. For example exploring, only one can first discover a system and get the "first explored" bonus. Again it's about gameplay features totally unrelated to guild support.
 
Guilds, companies, clans or tribes?

Eagerly awaiting Beta - but in the meantime are there any player groups forming for collaborative play such as (say) guilds, companies, clans, groups, tribes etc? If so is it worth starting a thread on forming, joining, running in-game guilds.
(and as always - apologies in advance if this is the wrong place to pitch the question).
MTs and KRs
Raxxfire
 
As it currently stands there is no in game support or content for guilds/clan/corp/thingumibobs.

Nothing stopping people banding together out of game and creating their own groups within the game (see here for more info on groups) however. You're just not going to be able to go around with a <weuberpwnedyourasp> group tags or similar inside ED and owning/building your own space ships or starports.

Thank Braben.
 
Most on here want to be lone wolves from the sounds of it, with co op more of an occasional thing.

As said above there is no in game support for guilds, but there are alliances and there is a friends list so if you want to form a group there is nothing stopping you, just don't expect it to work like in other games.
 
You could set up a website, with information about planned co-op events in game of course. That might help with co-ordination, on a very loose level.

Phos.
 
Guilds in ED?

Are there already plans on howto handle guilds within ED?
Is there a list of guilds already? In older times I went with 'Generations'.
Would be curious to know if there is any backer from this old guild here, too.
 
I don't think guilds really work, i understand small groups in certain types of players.

Bounty Hunters

Pirates ?


I would understand there being NPC company's that are part of the pilot federation that you could join to get jobs sourced to you.

In exchange you pay a fee to join, you also pay a percentage of a jobs earnings.

In exchange you get more job opportunity and possibly other perks.

With the reputation ideas you could work it, the higher you are, the higher percentage chance you may be offered your own wing to be in command of, or to act as representative of a company.

For example i imagine VIP's may ask for specific players they know of with reputations to be personal bodyguard units.

I would think nothing better than getting a ping from some VIP or there escorter and offering me a job as the backup.
 
To feel apart of something bigger.

Never could understand that sentiment. I've never questioned my existence, where we are, what should I belong to or believe etc...

Just like when I moved to the US and saw people going mad over College sports... mind boggling... school spirit what? pride?
 
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