Guilds in Elite Dangerous

Would you like support for guilds in ED?

  • No, I would rather ED had no specific support for guilds.

    Votes: 348 61.7%
  • Yes, I would like support for guilds but no guild specific content.

    Votes: 127 22.5%
  • Yes, I would like support for guilds and some extra guild specific content.

    Votes: 79 14.0%
  • Yes, I would like support for guilds and for the game to provide mostly guild centred content.

    Votes: 10 1.8%

  • Total voters
    564
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Damn FD only started making this game about 2 years ago, I am sure Orgs existed back then & before, how could FD be so blind as to miss this, oh no they didn't, they decided they didn't want it in their game and as such did not provide anything to support it.

That's a design decision, not an omission!

I guess FPS and planetary landings are also not coming because of design choices.
 
I disagree with a new mode. This community has problems enough with open vs solo...this will only make this problem worse. However, Powerplay will introduce most of what guild players want anyway, and once players can create their ownpowers ...most of this discussion won't matter. Guild are coming...as defined by Fdev.

u mean one of the existed ones right? ;)
 
You're trolling, right? Just in case you're not - all of the control (which would be about controlling membership, not actions) is exerted on the members of the guild. Not random players.

I read your post the same as Stigbob did, to me it seems you are asking for things to manage & control people, are there many people out there that really need your help to play the game, and struggle without you managing them?. If so well done, that's really nice of you if not, well..... good luck
 
Why can people from a parallel universe affect my galaxy in Open. They are literally in another universe, living their lives while their actions change mine too.

Apart from it being part of the design that was advertised as being a core feature from the start, something that people bought the game based on after researching it, you know stuff you look at to see if you might like a game.

Other than that, oh did I mention its part of the design, I can see no other reason for it.
 
It was just waste of money if there will be no support for guilds / clan / corporations or whatever you want to call it.

Game itself is quite boring for me because it has not much cooperation so far.....nobody will want to escort me for 5% profit share and there is still no way how to pay somebody (if I exclude buy and drop commodity for them).

Bring in guilds with possibility of crafting, gathering material and construction of guilds own outpost and stations with updgrades (first outpost will have only Galnet and you have to buy support for refueling, rearm, buy specific ship and so on).

If game will stay in course that is today I will hope for No man's sky to be better (don't like Starcitizen either :-D ).
 
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Robert Maynard

Volunteer Moderator
It was just waste of money if there will be no support for guilds / clan / corporations or whatever you want to call it.

Game itself is quite boring for me because it has not much cooperation so far.....nobody will want to escort me for 5% profit share and there is still no way how to pay somebody (if I exclude buy and drop commodity for them).

Bring in guilds with possibility of crafting, gathering material and construction of guilds own outpost and stations with updgrades (first outpost will have only Galnet and you have to buy support for refueling, rearm, buy specific ship and so on).

If game will stay in course that is today I will hope for No man's sky to be better (don't like Starcitizen either :-D ).

The game has not been advertised with any of these features. It's unfortunate that you find their lack to detract from your enjoyment of the game.

We are expecting a significant upgrade with Power Play in release 1.3 which will go to beta testing on the 20th of May - I expect that it will help to bring players together for common goals.
 
It was just waste of money if there will be no support for guilds / clan / corporations or whatever you want to call it.

Personally I research a game before I buy it, stops this kind of problem.

Game itself is quite boring for me because it has not much cooperation so far.....nobody will want to escort me for 5% profit share and there is still no way how to pay somebody (if I exclude buy and drop commodity for them).

When I get bored I land in a station and offer myself up as an escort simply for fun, try open comm requests for escorts you might be pleasantly surprised (or instantly betrayed, you never know).

Bring in guilds with possibility of crafting, gathering material and construction of guilds own outpost and stations with updgrades (first outpost will have only Galnet and you have to buy support for refueling, rearm, buy specific ship and so on).

Crafting works in game's with a tech level around the middle ages where you can knock up a tin hat, it doesn't fit into a technologically advanced mechanized/industrialized game. Visit a craft shop in any high street for comedy examples of handmade v mass production. No player stations has been repeated repeatedly by the dev's repeatedly.

If game will stay in course that is today I will hope for No man's sky to be better (don't like Starcitizen either :-D ).

You didn't research ED before you bought it, I suggest you research no mans sky to prevent similar disappointment. Not all games make it as far as release, don't hold your breath for the competition google Hellgate London for an example of good hype terrible (now cancelled) game.
 

atak2

A
With respect to the upcoming Powerplay update there should definitively be more communication options and strategic tools between "Powers" or "Guilds".
 
I disagree with a new mode. This community has problems enough with open vs solo...this will only make this problem worse. However, Powerplay will introduce most of what guild players want anyway, and once players can create their own powers...most of this discussion won't matter. Guild are coming...as defined by Fdev.

I hope your right but, its still not the same as being able to create a corp. Its just faction warfare like in EVE. Gives players a chance to be in battles and dictate the Headlined news. Big difference from making a corp. Lets say an accomplished Corp sets up shop in a very desirable system. Talarin happens to be a miner or bounty hunter and dreams of living in that system. He applies and in the interview process agrees to all the terms. Turns out this guy is a waste of space and could care less about the corp. He just thought he could his way in and get a free ride. So instead of being stuck with a player like that, the Corp has the ability to kick him(be the bad guy for forcing a player to play the game a certain way). In Power play we will be stuck with guys like that and will not be able to escape

I want the ability to choose who I fly with.
 
Correct me if I'm wrong, but we already have something that allows you to do just that : private groups.

You're taking that out of context.
Private groups have nothing to do with what he said, they isolate a bunch of players even more than they already are.
The only thing that keeps a small private community together is an external chat program and forum.

Also "Friends" and "Wings" are not some special features, they are defaults in any sandbox multiplayer game.

After reading dozens of pages in this thread, I still fail to find a valid argument against player organizations.
"Because I think..." and "Because I don't like them..." ain't gonna fly.

But since the majority of people I meet in Open play alone, I can see why the community doesn't care. You like to meet eachother in space and ignore yourselves.
 

Robert Maynard

Volunteer Moderator
After reading dozens of pages in this thread, I still fail to find a valid argument against player organizations.
"Because I think..." and "Because I don't like them..." ain't gonna fly.

Whether the opinions of others who do not share your opinion are valid, in your opinion, is neither here nor there - opinions are just that, opinions - anyone with an interest in the topic will hold one and few will coincide completely.

The only opinion that really matters is that of the developers - the link to the EGX 2014 Q&A with DBOBE is peppered through this thread, so I will not repost it here - in it DBOBE talks about some of the effects of guild implementations that he seems not to want to include in his game, at least not at first anyway.
 
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After reading dozens of pages in this thread, I still fail to find a valid argument against player organizations.

The valid argument is this;

This is Elite.

It has 30 years of lore and legacy.

There are NO guilds in this lore & legacy. There are Major Factions (The Federation, The Alliance, The Empire)

There are Minor Factions within the Major Factions.

There is the Pilot's Federation, and there is Universal Cartographics.

In this game, the Major Factions and Minor Factions are basically NPC-controlled via a Background Simulation, and that's the route that FDEV have decided upon traversing.

Because of this, you will never get player controlled systems or stations. You will never get player owned systems or stations. It is not part of the game, and is not intended to be part of the game.

If an informal group of players (i.e. arranged outside of the game) wish to, they can band together and call themselves the [WHATEVER] Guild. They can then decide upon which Major Faction they are going to align themselves with, which Major Faction owned system to base themselves in, and subsequently, which Minor Faction to support.

In this case, this group of players are not controlling a system, or owning a system. They are merely influencing the Background Simulation, which in turn calculates what happens to the Minor and Major Factions, which in turn determines what is going on in a particular system.

There is no need for Guild Tags, Guild Herding, Guild this and that functionality in-game. Everything that is needed to play Elite: Dangerous has already been provided, or is in the process of being provided.

Finally, I shall repeat this one thing: This is Elite.

It is not like other MMO's. It is not being programmed like other MMO's. It has a unique history, and in fact is considered the father of a heck of a lot of space-based MMO's, which you younger lot have probably played, but perhaps not grown up with the original Elite, Frontier: Elite II, and Frontier: First Encounters.

If what I have written is still too difficult for you to understand, then I have no idea what will get you to understand.

Regards.
 
Incidentally, I have just taken the time to type out exactly what David Braben had to say about Guilds/Clans in Elite: Dangerous, during that EGX 2014 Q&A....

Question:


"I'm going to act as The Voice Of The Internet and be Twitch again. And someone asks: Will there be a Corporation, Guild, or Clan System, within Elite: Dangerous?"

David Braben:


"Right there is the, sort of friend's alliance, ehm but at least to start with we've not got Guilds and Clans. Ehm, I think what we don't want is this... this... the whole game to become ossified very quickly, where the... y'know you have to join one or the other to have any fun gameplay."


"I do like... essentially it's the game of the freedom of the individual, the ability to just go out and do your own thing."


"Ehm, y'know the... guilds can very easily become almost like Mafiosi saying 'Don't travel here or we'll kill you'."


"So, um, I think it's something we will look at and are looking at, ehm, but friends groups which are very much more constrained, I think are great, but then when it gets much beyond that it becomes a bit... it doesn't feel right."

So there you have it. And I wholeheartedly agree with David Braben on this topic when it comes to Elite, its history/lore, and Elite: Dangerous.
 
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Incidentally, I have just taken the time to type out exactly what David Braben had to say about Guilds/Clans in Elite: Dangerous, during that EGX 2014 Q&A....

...

So there you have it. And I wholeheartedly agree with David Braben on this topic when it comes to Elite, its history/lore, and Elite: Dangerous.

Nice work.
 
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