Ok, got your attention.

(Apologies to all the 12yr olds out there)
There are several parts I do like about multicrew, but I think I should adress
what bothers me about it at the first glance:
Its clear that FD takes the route here to an Arcade sort of gameplay which breaks
a lot rules of the ed universe, and one of them is that cam view.
I am not against the 360 view, what bothers me is that its not immersive in
the sense of being physically possible in any way. If FD would have
made it more schematic, so that the ship itself is a rendered wireframe and the spacebackground is replaced with something else, I would be able to believe
I have some sort of tactical view which is rendered by the ships computer.
But having like a "real" 360 degree cam which is not even existant (or can you shoot it down?) is by all means totally destroying any immersion (for me)
Sure, many of you will like it, but I had hoped FD would somehow maintain
some consistent ingame rules with their features.
Update:
In the thread I gave an example why for some players the fun can be spoiled be unlogical gameplay features:
In a movie, you expect when a person leaves the screen on the right side that it would appear after the cut on the left side. That`s a learned logic of how films work in general. If that doesn´t happen you might not really be able to put a finger on it, but it nudges on the back of your brain, and you might feel slightly irritated. Of course, editors use that in certain cases to make a movie more dramatic.
I think the same thing is happening in ED when certain rules are being ignored or put aside in favor of "fun-gameplay". Some (a lot?) players, get that uneasy feeling when the logic of the gameworld is compromised with certain (mostly new) additions which breaks ingame rules and therefore their fun is spoiled to some extent (some other compromises to gameplay have been accepted and are learned like instatransfer after death, etc.)
The solution would be for FD to find a compromise, where you still can have fun, but it won´t give you that nudge in the back of your brain.
In regard to the gunner view, it wouldnt hurt the fun, when you have a more holographic (however this is implemented - there were some nice ideas already mentioned in the thread) style of view, where you actually see a difference to the "normal/real" view of the universe. That would IMHO restore the immersion (still not solving the cmdr hologram transfers across the galaxy, but thats another story).