Happy Xmas multi controller mining everyone

Yeah its real. And that is after the weights got corrected from being insane and averaging 50-80 tons for the size 3 multi-controllers.
Essentially its a half-baked implementation with the downsides being extremely easy to encounter.
 

Deleted member 110222

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@GroG79
Biggest issue as i can see regarding mining and the multi controller limpet bongly…
Once you have deployed a full complement of multi control limpets for collecting. You have to deliberately suicided them in order to bang off a prospector limpet.

Flimley
So, please help me try to understand this.

Are you saying that, if I use the mining multi-limpet here, I can deploy only three collectors, but won't be able to use the fourth limpet available for a prospector?

 
So, please help me try to understand this.

Are you saying that, if I use the mining multi-limpet here, I can deploy only three collectors, but won't be able to use the fourth limpet available for a prospector?

Sure you can.

The question you should be asking though is what do you do after you've mined that rock. Bear in mind here that nothing happens to a prospector after you've mined the rock - you now have all four limpets in use; three active collectors and an active prospector stuck to an empty rock.

Coming next week - wing mirrors for submarines!
 

Deleted member 110222

D
Sure you can.

The question you should be asking though is what do you do after you've mined that rock. Bear in mind here that nothing happens to a prospector after you've mined the rock - you now have all four limpets in use; three active collectors and an active prospector stuck to an empty rock.

Coming next week - wing mirrors for submarines!
It's been a while since I last mined, but I am sure that firing a prospector simply destroys the previous one.

Does the multi-limpet controller not do this?
 

Deleted member 182079

D
@GroG79
Biggest issue as i can see regarding mining and the multi controller limpet bongly…
Once you have deployed a full complement of multi control limpets for collecting. You have to deliberately suicided them in order to bang off a prospector limpet.

Flimley
Ha - I meant to ask this earlier as I tried out the "operations" variation - the same happens there, eventually you can't deploy any hatch breakers and have to disable and reenable the controller wasting precious limpets, and time (silent running while popping heat sinks to avoid getting scanned while robbing mega ships).

Why oh why - oh I forgot, because FD design stuff without actually trying it out before releasing it into the wild.
 
It's been a while since I last mined, but I am sure that firing a prospector simply destroys the previous one.

Does the multi-limpet controller not do this?
Nope it has 4 units which can be of any type... so will not kill another type unit fired... When max units count reached you have to wait for fuel or range to expire or manualy kill units with On off switch...
Core mining is fine and thats all Fdev play... on live streams...
Range will kill prospectors when core mining...
 
It's been a while since I last mined, but I am sure that firing a prospector simply destroys the previous one.

Does the multi-limpet controller not do this?
It does not. You have to suicide your limpets before you can shoot another prospector. Plus, you can only fire C-rated prospectors with it, which reduces the fragments you get from an asteroid compared to the usual A-rated prospector an experienced miner would use.
 

Deleted member 182079

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It does not. You have to suicide your limpets before you can shoot another prospector. Plus, you can only fire C-rated prospectors with it, which reduces the fragments you get from an asteroid compared to the usual A-rated prospector an experienced miner would use.
So the yield is worse as well?

An A-rated Picard facepalm doesn't quite convey my sentiment...
 
It's been a while since I last mined, but I am sure that firing a prospector simply destroys the previous one.

Does the multi-limpet controller not do this?
See above x several lol

For laser mining its use is basically as a way to get four collectors in a class 3 slot. Which is in fact useful, just not in the way that they intended, and doesn't really use the whole multi aspect that it was designed for :D
 
Yeah, these are pretty bad in my opinion.

Really the only solid use cases i see for any of them is the 7A fitted to either a Corvette or a T9, in the Corvettes case to make it into a 'do any mission' ship and a res zone mat gatherer, or a mining ship with either the T9 or the 'Vette.

Adding engineering to them would certainly help, but offering them in all classes is needed for anything except the 7A universal to be really at all desirable, at least to me.

Yeah, there is that edge case of getting 4 collectors in a size 3 slot, but.. to be honest, with a carrier, id rather just have good quality limpets and a bit less cargo space on the mining ship.
 
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Deleted member 110222

D
It does not. You have to suicide your limpets before you can shoot another prospector. Plus, you can only fire C-rated prospectors with it, which reduces the fragments you get from an asteroid compared to the usual A-rated prospector an experienced miner would use.
Alright, I get the problem now.

Thank you.

Sounds like that maybe it should have been three of the slots for collectors, one for a prospector.

I guess that the fact it is open-ended in use as it is now means that the limpet controller can't ID an existing prospector it has fired, to put it in layman's?

My best guess there.
 

Deleted member 182079

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I never really understood the decision for the classes (I rather not mention the various other gimpages in terms of the overall design, like sizes available and only being able to install one per ship) - but not providing A rated is just weird and makes zero sense to me.

As if QoL needed a caveat for balancing reasons. Ugh.

Edit - if the above issue wouldn't be a thing the operations controller would be very handy though. I hope they address this sooner than later as it sounds like a bug to me.
 
Plus they made them so you cannot engineer them, and made them heavier than normal limpet modules.

So an explorer who might want to fit one of these new modules, thinking they can now have more than one type of limpet controller in a slot, soon discovers that you can't add lightweight engineering to these. With a normal limpet controller you can lightweight it, making it about 80% lighter. These, you can't. So not only are they heavier, it can't be reduced, making the discrepancy even greater, and gimping your jump range.

It's just stupid design with no idea how people would want to use these things.
 
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