FinalMantasyX
Banned

Running Cost- 300 dollars
Staff Wage- 150 dollars
Total: 450 dollars
Sales: 245 dollars
Profit: -205 dollars
Doesn't this imply that everything the shop sells counts as "Running Cost", which is a STATIC number that doesn't change? So a Loony Bloons costs 300 dollars a month to run whether it sells 1 ballon or 50,000?
Even Sim Theme Park on the PS1 factored the cost of every item sold into its running costs.

Here you can see that the profit in this game from 1999 is counted as a factor of [number of goods sold x sale price of goods - cost of goods]. Basic economics.
But in Planet Coaster it appears to be [number of goods sold x sale price - static number that doesn't change - staff wage] which looks more complex because it has more factors, but in reality is startlingly more simple because the actual cost of goods fluctuates depending on the number sold and is a static total every month regardless.
You sell 5 balloons? Each balloon cost you 60 dollars to sell, because running costs = 300 dollars. You sell 600 balloons? Each balloon cost you 50 cents to sell, because running costs = 300 dollars.
It can't really be this simple can it?
I can understand a static running cost to simulate electricity and upkeep and whatever, but to not even begin to factor in the cost of goods? Games in 1999 could do this, come on. Games in 1999 that didn't market themselves as the most sophisticated management ever.
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