Well, I want the very opposite: return to all to the pre-2.1 status quo where all gear is just sold directly, with fixed stats, no RNG, no power creep, no upgrade or unlock grind.
To each their own
Also, your whole "salvage limpet" idea is also the very opposite I'd do that even if I wanted ARPG style loot.
I *think* you're saying you want salvage limpets with or without loot drops, I agree, they would be nice.
ARPGs are all about killing enemies en masse, looting stuff en masse, to sift through piles of useless garbage loot in search for the veryfew useful gems. Not sitting around for a few minutes after every kill for some slow (and consumable, ugh) drone to pick up loot.
Elite is
not an ARPG, and I wasn't suggesting we make it one. I don't want that, I doubt many of the current players want that.
Rather, the suggestion was to add the FUN of loot drops to Elite as an alternative to the engineers. I know of several players who haven't even bothered with engineering because it's too much hassle. If, instead, all they had to do was fit a salvage limpet controller and buy a few limpets they would definitely do that and as a result have a load more FUN playing the game.
Elite naturally has a slower pace than an ARPG and the limpets would reflect that. That said, I think they absolutely have to be usable in combat, while we're flying at combat speeds. Essentially we have to be able to enter combat, drop X limpets and then just ignore them as they do their thing. The only time you think about them is when you see the juicy glow of a drop incoming or the notification in the top right.
This is why I suggested they be 100% immune to collision damage, they would also have to actually collect items while we're going combat speed, and be fast enough to catch up.
Also, the drop rate of loot would be much lower than in an ARPG, so you'd have to be "lucky" to get one for a standard sort of encounter where you fight a single ship or even a small group in a USS or similar.
So, given all that, I don't think there would be a huge amount of waiting time.