Be honest commanders how many of you have turned to murdering innocents and plundering Anarchy Settlements in Odyssey to earn ground material rewards? I don't think many of us fall under the law abiding category anymore. Begs the question does the crime & punishment system really work now? I mean would the major powers of the Empire, Alliance and Federation really turn a blind eye to this even outside of their own jurisdictions? From a lore and game play point of view I don't think its great.
I know that many Odyssey missions lawful ones do grant material rewards too but raiding settlements is still the best way to get these quickily. Whilst I'm analysing game play and having a small moan isn't it about time we got prison ships in every system? Having to get an Apex shuttle 3-4 jumps back to a home system is tiring and dull.
Could we as players choose a spawn location but pay adjusted fines for re-spawning closer to our ships? If you want to go to prison in the system you were caught red handed in, why not punish the player more in terms of finance or reputation drops? I'd happy take 100-200% the fine amount to spawn nearby my home station instead of having to repeat the return to game cycle that comes with being WANTED in Odyssey.
I know that many Odyssey missions lawful ones do grant material rewards too but raiding settlements is still the best way to get these quickily. Whilst I'm analysing game play and having a small moan isn't it about time we got prison ships in every system? Having to get an Apex shuttle 3-4 jumps back to a home system is tiring and dull.
Could we as players choose a spawn location but pay adjusted fines for re-spawning closer to our ships? If you want to go to prison in the system you were caught red handed in, why not punish the player more in terms of finance or reputation drops? I'd happy take 100-200% the fine amount to spawn nearby my home station instead of having to repeat the return to game cycle that comes with being WANTED in Odyssey.