Has Odyssey turned everyone into thieving murdering scallywags

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O7
 
Be honest commanders how many of you have turned to murdering innocents and plundering Anarchy Settlements in Odyssey to earn ground material rewards? I don't think many of us fall under the law abiding category anymore. Begs the question does the crime & punishment system really work now? I mean would the major powers of the Empire, Alliance and Federation really turn a blind eye to this even outside of their own jurisdictions? From a lore and game play point of view I don't think its great.

I know that many Odyssey missions lawful ones do grant material rewards too but raiding settlements is still the best way to get these quickily. Whilst I'm analysing game play and having a small moan isn't it about time we got prison ships in every system? Having to get an Apex shuttle 3-4 jumps back to a home system is tiring and dull.

Could we as players choose a spawn location but pay adjusted fines for re-spawning closer to our ships? If you want to go to prison in the system you were caught red handed in, why not punish the player more in terms of finance or reputation drops? I'd happy take 100-200% the fine amount to spawn nearby my home station instead of having to repeat the return to game cycle that comes with being WANTED in Odyssey.

Never 'killed' anyone...

'Resurrection' is just a Supercruise away.
 

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I find the whole FPS part of Odyssey very distasteful and upsetting, to go into a settlement and kill everyone for no reason.
To just shoot down the settlement workers is so different than what Elite has always stood for.

I refuse to do any Odyssey murdering sprees and will keep to flying spaceships.

Doing space combat I am making the universe a better place by ridding if of wanted bad guys.

I would like to know who at Frontier though killing INNOCENT people is OK and good game play.
 
Hear hear! Elite has always stood for murdering other people in space!
Yeah, but you don't feel pushed to murder civilians. You do for Odyssey. Most missions involve "illegal" actions. Some engineer unlocks need them to.
In space, you can just go after bounties and perhaps CZ. While it may be argued it's a shade of grey because cyberpunk dystopia, you can't really say they are "poor civilians".
 
There is no other way to play odyssey other than as a mass murdering thief. It is the only thing added. Other than mercenary work I guess.

Unless you only do anarchy settlements, where murder and thievery are fine and dandy.
 
I've only murdered two people and don't really understand how either happened.

Game tells me I've stolen over 400 things though. That was a shock to me.
Those stats count kill in anarchy I assume. I have 200 kills, and I don't go rampaging in non anarchy. I mean, the notoriety alone would be nonsensical^^
 
Those stats count kill in anarchy I assume. I have 200 kills, and I don't go rampaging in non anarchy. I mean, the notoriety alone would be nonsensical^^
Do you scan every person you intend to kill in Anarchy systems, just in case they don't have a bounty attached to them?
 
Do you scan every person you intend to kill in Anarchy systems, just in case they don't have a bounty attached to them?
Nowadays I avoid rampaging anarchy due to the issue they have. But if I kill people there I scan them "after the fact", if I can, obviously. Some do have a bounty, others don't.
 
So you actually are only bothered by notoriety, rather than shooting innocents?

OK...
No, I was pointing out that 200murder in non anarchy would have netted me enough notioriety to "bleed of" for a lifetime at this point. So they count anarchy people.

And according to the game, anarchy people are criminal enough for Omnipol and others "police" organisation to not care if they die. Also, pretty much every single anarchy settlement have people with bounties. If you work with criminals, of your own free will, then you are guilty to. Caught or not.
 
Only by the great payout for the missions to do just that, and of course all of those delicious materials.

They are only pixels... 🤷‍♂️

Oh don't get me wrong I'm not making a soapboax out of this. But Elite's all about IMMERSION and for my IMMERSION, in this game, my CMDR wouldn't be doing this.

Those stats count kill in anarchy I assume. I have 200 kills, and I don't go rampaging in non anarchy. I mean, the notoriety alone would be nonsensical^^

Probably yeah. The list items make no distinction about legality.
 
I was pointing out that 200murder in non anarchy would have netted me enough notioriety to "bleed of" for a lifetime at this point.
Notoriety 10 is the highest it goes... Gone in 20 hours of play - although it doesn't really affect play too much if one is sensible from whom the notoriety is gained. In the bubble in particular a player could be notoriety 10 and never have an issue with picking up missions, just by moving elsewhere.
 
Oh don't get me wrong I'm not making a soapboax out of this. But Elite's all about IMMERSION and for my IMMERSION, in this game, my CMDR wouldn't be doing this.
No problem! Playing how you wish is what a sandbox offers.

The game has always presented murder quite attractively, EDO is no different. (Although some will kill in Anarchy controlled bases / systems as it isn't 'murder', is it?)

And, as is everything in ED, it is optional, there are always alternatives.
 
Breaking into a settlement and killing all the civilians I find distasteful and disturbing.
especially now.

I am surprised Frontier though this was ok game play with their code of ethics.
 
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