Has Odyssey turned everyone into thieving murdering scallywags

Yes, I guess the infraction is being in a restricted area?

But I'm done with the smear campaigns, now in the process of rebuilding rep with Sirius.
 
I actually find it more fun to try and do as many missions as possible without hurting anyone.
Same here. There’s something elegant IMO about completing your mission with none being the wiser to your presense. Nether the less, I reserve no mercy for the soldiers and leaders of Federation Corporate States, should the need arise.
 
It's a pleasant change to Horizons, which made it Elite: Best Friends.

Realistically though? There should be distinct segregation and generation of criminal and non criminal conduct based activities, as opposed to "open the mission board, spin the wheel and hope for something criminal, or not, depending on what you're after
 
Be honest commanders how many of you have turned to murdering innocents and plundering Anarchy Settlements in Odyssey to earn ground material rewards? I don't think many of us fall under the law abiding category anymore. Begs the question does the crime & punishment system really work now? I mean would the major powers of the Empire, Alliance and Federation really turn a blind eye to this even outside of their own jurisdictions? From a lore and game play point of view I don't think its great.

I know that many Odyssey missions lawful ones do grant material rewards too but raiding settlements is still the best way to get these quickily. Whilst I'm analysing game play and having a small moan isn't it about time we got prison ships in every system? Having to get an Apex shuttle 3-4 jumps back to a home system is tiring and dull.

Could we as players choose a spawn location but pay adjusted fines for re-spawning closer to our ships? If you want to go to prison in the system you were caught red handed in, why not punish the player more in terms of finance or reputation drops? I'd happy take 100-200% the fine amount to spawn nearby my home station instead of having to repeat the return to game cycle that comes with being WANTED in Odyssey.
yes, I turned into a "stealth assassin" on foot, or a sniper for wartime CZ's. Still am, for bgs goals and also sometimes as a rp'd agent for my powerplay allegiance. But I'd already finished the "grind" for on-foot equipment several months ago, since I continued to work on the on-foot materials and data since Odyssey launch no matter what (yes, it was still playable for me all that time. yes, I was ok with 15-24 frames/sec earlier on since I had often played Horizons last decade on a lower graphics powered computer and still only use keyb+mouse)

Of course I hope to see a "stun" setting for weapons , or some stun baton someday. And stun or unconscious mechanics introduced where an NPC could be stunned unconscious for 10 minutes or so, or woken up by another NPC on discovery.

Maybe some of you played the old or newer "Deus-Ex" games where you could choose to stun or knockout, or be an assasin. Odyssey settlements with their windows and multiple avenues of approach for a mission goal as well as optional stealth, kind of reminds me of that style of gameplay.
 
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I'm not sure why a true anarchy would have a "restricted area". That implies authorisation which implies an authority - the opposite of anarchy.
 
I'm not sure why a true anarchy would have a "restricted area". That implies authorisation which implies an authority - the opposite of anarchy.

The thing is that the word anarchy has been misappropriated in ED.
^^^
This. Anarchy literally means "no rulers," but it's perfectly possible for rules to exist without a ruling class. In the world of Elite Dangerous, just like the games before it, Anarchy is synonymous with "Kakistocracy", rule by criminals.

My preferred way of viewing anarchy minor factions is that they are governments that aren't recognized as legitimate by the Pilots Federation. In this context, anarchy factions are "outside of the rule of law" as defined as by the Pilots Federation. Without formal Pilots Federation recognition, no bounties issued by such a faction will be collected by members of the PF, and as are open to be victimized by everyone, including the Pilots Federation and its members.
 
Since the main thing about Anarchy in space was you don't get a fine for criminal acts, presumably the same applies on the ground. No fines or bounties. Right? A free pass for murder hobos.
 
^^^
This. Anarchy literally means "no rulers," but it's perfectly possible for rules to exist without a ruling class. In the world of Elite Dangerous, just like the games before it, Anarchy is synonymous with "Kakistocracy", rule by criminals.

My preferred way of viewing anarchy minor factions is that they are governments that aren't recognized as legitimate by the Pilots Federation. In this context, anarchy factions are "outside of the rule of law" as defined as by the Pilots Federation. Without formal Pilots Federation recognition, no bounties issued by such a faction will be collected by members of the PF, and as are open to be victimized by everyone, including the Pilots Federation and its members.
Yep, that's the only logical way to look at it. It's not a legitimate government and criminal but criminal enterprises absolutely have their own method of governance. A perfect anarchy really exists only on paper anyway. The very moment a few people decide on some rules and controls for something they are going to share it poofs out of existence.

The problem is Elite anarchy is built like a criminal enterprise is in control but mechanically acts like a paper anarchy. The locals never change opinion of you no matter how many you kill and destroy just so long as you don't do it for a mission reward for someone else. You should really be tanking your local rep with that faction by raiding their factory for the 4th time, just not getting a bounty from the law over it.
 
Since the main thing about Anarchy in space was you don't get a fine for criminal acts, presumably the same applies on the ground. No fines or bounties. Right? A free pass for murder hobos.
Right. And with the jacked-up mechanics your raid is a negative for the faction but there is absolutely nothing that occurs to you because of it. Raid that same settlement 40 times for everything in the locker and you're just as welcome on visit 41.
 
Same here. There’s something elegant IMO about completing your mission with none being the wiser to your presense. Nether the less, I reserve no mercy for the soldiers and leaders of Federation Corporate States, should the need arise.
If only the status screen was a little more detailed

Total Federal murdered Scum cleansed
3241
Total Independent murdered caught in the crossfire
1749
Total Imperial Murders
1 (Ohmigod! They opened fire and I just reacted. Please take this small donation for their family to buy a Fleet Carrier. I'm hanging up my weapons in shame and starting a new career in exo-biology)
 
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