Has Odyssey turned everyone into thieving murdering scallywags

I'm sure I will be castigated again for supposed rudeness in disagreeing with a mod, but still, anecdotal evidence from someone who works for Frontier has to be viewed in that context, and balanced against other accounts.

Just last night, I took a 'collect an item from a settlement' mission, for a reward I wanted. I usually avoid these missions, because my screen resolution, for whatever reason, makes the keycode hard to read*, but I can use an E-breach, in a pinch.

I didn't get that far, though. The terminal tracker said the item was in a certain building, but when I got as close as I could, in a locker room, it was showing outside. The item was in the (very thick) wall. I grabbed a few memory chips, then noticed a researcher running round a corner with his gun out, so I ran to my ship, expecting alarms, as I didn't wan to shoot him. At the top of the SC light out, my mission hadn't failed, so I evidently hadn't been pegged for the disturbance, and went back. The situation hadn't changed, after relogski. Item inaccessible.

At this point, I figure a G4 C-44 is good enough, against putting up with more of that glitchy noise. Rackham's Peak may be my final aspiration/goal for this game.


*a problem which could be solved by making the keycode characters larger, or putting the code in the on foot transaction screen, which seems a lot clearer, but a counter-argument that improving my monitor/-connector would reap transferable rewards is a valid one.
I've not had that one but this last weekend I had so many missions NOT have the item present (discovered after going throught the motions of turning off alarms and sneaking about away from guards) that I half decided that I should just relog as soon as I land to save time.
 
Turned into?

I've always been willing to kill others for the right price. Human life means almost nothing in this universe, the penalty for loitering is death.

If you are between me and something I need you live if it's convenient or fun for me not to kill you. If I'm paid then you will just die.

Heck I've taken money to erase refugee ships before Oddyssey even released. I've waged war on tourists for cat media. It's a rough galaxy.
 
peekaboo.jpg


Even the station contacts don't want to reveal their full face any more. And the name looks suspiciously like an alias.
 
"innocent" is a big word for the small piles of ash i leave behind.
but it´s not han solo levels of savagery we´re talking about.
after all, THEY shot first.

and if you ask me, c&p is almost to close to rl.
i´m a multi-billionaire, i just bribe someone. laws are for the poor.
 
In some ways. Personally I find (especially since engineers) ship killing can be time consuming and not very rewarding or fun. Killing ground targets is usually much quicker. As for the people in settlements, they are far from innocent. A lot of them are walking around with bounties on their heads, so are fair game. Even those that are 'clean' may be dubious, can someone who works for an organisation like Eurybia Blue Mafia really be said to be innocent? Having spent so long in the galaxy even apparently 'legit' organisations are, at times, somewhat sketchy. There are no innocent people out there.

Then there is stuff that just happens, the 'oops I accidently pressed the grenade key instead of the use item key' moment, for example. Then things get messy.
 
Well, legal settlement raids and reactivations get me most of my materials, the scavengers who oppose me are not my concern, neither are the pirates inhabiting RES sites who wouldn't hesitate to attack me if I had even a single ton of any commodity.
 
There's a good reactivation site in Hephaestus at the moment. Gustard, or Custard Drilling, I think it's called.

I visited it for a kill mission two days ago, and a glitch depopulated it, so I wandered around breaking into buildings before relogski. Got weapon components and tungsten carbide (and the odd suit schematic). Noice for the c-44 upgrade.

Next day, it was deactivated, so missions away, access all areas....
 
Turned into?

I've always been willing to kill others for the right price. Human life means almost nothing in this universe, the penalty for loitering is death.

If you are between me and something I need you live if it's convenient or fun for me not to kill you. If I'm paid then you will just die.

Heck I've taken money to erase refugee ships before Oddyssey even released. I've waged war on tourists for cat media. It's a rough galaxy.
that is fair enough however in the base game you can pretty much do variations of all of the content and NOT kill "innocents" if you dont want to. from a Role play POV I never kill innocents (yes i know wanted and clean is not bad vs good in elite but it is how i have played it) and in over 2500 hrs AFAIK i have only kill 1 - certainly not more than a hand full) of clean people.
but i was still able to enjoy all the content. Maybe i am doing it wrong but it seems the majority of ground based missions are hugely weighted towards murder everyone.

I think the game needs stun weapons as well as the ability to hide and restrain stunned people.
 
Be honest commanders how many of you have turned to murdering innocents and plundering Anarchy Settlements in Odyssey to earn ground material rewards? I don't think many of us fall under the law abiding category anymore. Begs the question does the crime & punishment system really work now? I mean would the major powers of the Empire, Alliance and Federation really turn a blind eye to this even outside of their own jurisdictions? From a lore and game play point of view I don't think its great.

I know that many Odyssey missions lawful ones do grant material rewards too but raiding settlements is still the best way to get these quickily. Whilst I'm analysing game play and having a small moan isn't it about time we got prison ships in every system? Having to get an Apex shuttle 3-4 jumps back to a home system is tiring and dull.

Could we as players choose a spawn location but pay adjusted fines for re-spawning closer to our ships? If you want to go to prison in the system you were caught red handed in, why not punish the player more in terms of finance or reputation drops? I'd happy take 100-200% the fine amount to spawn nearby my home station instead of having to repeat the return to game cycle that comes with being WANTED in Odyssey.
Odyssey simply continues the trend that most players will follow the path of least resistance, as opposed to path of best results. Back when the Engineers were introduced, one fairly common bit advice was to look for anarchy systems to get manufactured materials, because murder there was "legal." Of course, there's plenty of wanted ships in non-Anarchy systems that you can destroy without consequence, even wanted transport ships, but that would require paying attention to what you're doing, scanning ships, and potentially getting into a fight with a non-optimized ship if you do this while also running missions.

As for the Superpowers turning a blind eye to the Pilots' Federation's ongoing criminal activities... It's part of the lore that the Superpowers, as well as minor factions, all rely on the Pilots' Federation to not only administer the bounty system, but do their dirty work. And it's now part of the lore that the Pilots' Federation is collectively manipulating even the Superpowers for power, profit, and fun.

The world of Elite, draws heavily from the Cyberpunk genre. From corporations being actual governments, through government conspiracies, to criminal cartels dominating the locals, the world of Elite Dangerous is not too dissimilar to the dystopian future of that genre. Heck, slavery is fairly prevalent throughout human space: many independent governments permit chattel slavery, there's the heavily regulated indentured servitude in the Empire, and corporate governments practice form of slavery called peonage.

In most Cyberpunk settings, there's always one corporation that is the setting's "Big Bad." The one that is behind what the plucky anti-heroes are investigating. I find it amusing that when you look at how Frontier has designed Elite Dangerous, you can easily come to the conclusion that over the centuries, the Pilots Federation has morphed from a trade union of transport pilots, to being the force behind everything that's wrong with human civilization in the 34th century. Collectively, we're the third most powerful Superpower in Human space (sorry Alliance), and we use that power for fun and profit, even at the expense of ordinary citizens.

Let's face it: we're the baddies. :D

Source: https://www.youtube.com/watch?v=8JOpPNra4bw
 
I must confess that trying to acquire smear campaigns has sent me to an anarchy settlement. I'm doing my best to not kill anyone but it's not always possible.. :) I mean if you really feel that you have to scan me after I've hacked someone's security clearance you are really asking for it, and if you surprise me downloading data and pull a gun on me, then ... :)

Having both silenced and audio masked weapons has made the decision to kill easier.. :D

The moment I'm done with unlocking Bond I'll be on my way again.
 
Odyssey simply continues the trend that most players will follow the path of least resistance, as opposed to path of best results. Back when the Engineers were introduced, one fairly common bit advice was to look for anarchy systems to get manufactured materials, because murder there was "legal." Of course, there's plenty of wanted ships in non-Anarchy systems that you can destroy without consequence, even wanted transport ships, but that would require paying attention to what you're doing, scanning ships, and potentially getting into a fight with a non-optimized ship if you do this while also running missions.

As for the Superpowers turning a blind eye to the Pilots' Federation's ongoing criminal activities... It's part of the lore that the Superpowers, as well as minor factions, all rely on the Pilots' Federation to not only administer the bounty system, but do their dirty work. And it's now part of the lore that the Pilots' Federation is collectively manipulating even the Superpowers for power, profit, and fun.

The world of Elite, draws heavily from the Cyberpunk genre. From corporations being actual governments, through government conspiracies, to criminal cartels dominating the locals, the world of Elite Dangerous is not too dissimilar to the dystopian future of that genre. Heck, slavery is fairly prevalent throughout human space: many independent governments permit chattel slavery, there's the heavily regulated indentured servitude in the Empire, and corporate governments practice form of slavery called peonage.

In most Cyberpunk settings, there's always one corporation that is the setting's "Big Bad." The one that is behind what the plucky anti-heroes are investigating. I find it amusing that when you look at how Frontier has designed Elite Dangerous, you can easily come to the conclusion that over the centuries, the Pilots Federation has morphed from a trade union of transport pilots, to being the force behind everything that's wrong with human civilization in the 34th century. Collectively, we're the third most powerful Superpower in Human space (sorry Alliance), and we use that power for fun and profit, even at the expense of ordinary citizens.

Let's face it: we're the baddies. :D

Source: https://www.youtube.com/watch?v=8JOpPNra4bw

While you paint an interesting picture, I personally disagree. I think that the PF is probably a bit vulnerable to cliques and elitism (npi), which certainly could manifest in similar ways to some of the themes you're touching on, but I think the PF is fundamentally a benevolent organization. They're all about making the 34th century what it is; which is, basically, a mildly-utopian version of a sci-fi future. Certainly not anything you would consider utopian in the archetypal sense, but it has just enough themes of liberty for all and individual em-somthing-or-other that it leans more towards the utopian than the dystopian. Dune is the nasty space future. Elite is dark on paper but it doesn't feel dark. It doesn't feel grim.

Basically, in my view, the PF is one of the major forces behind the 34th century having a very 70s scifi shape when nowadays we've basically gone post-post and the scifi futures get as cold, dirty, and weird as it can go.
 
Yeah, but you don't feel pushed to murder civilians. You do for Odyssey. Most missions involve "illegal" actions. Some engineer unlocks need them to.
In space, you can just go after bounties and perhaps CZ. While it may be argued it's a shade of grey because cyberpunk dystopia, you can't really say they are "poor civilians".
My basic assumption is that my main character, thanks to years of BGS play, has the blood of innocents on her hands. Bounty hunting? Considering the nature of many governments in this game, you can be assured that many were wanted for organizing unions, distributing factual information that disagreed with state propaganda, or the wrong religion.

You also don’t know if the ship you blew up might be carrying innocent passengers or urgently needed supplies. Back before Frontier changed the BGS to produce “guaranteed positive” results, one of my favorite tactics against PvP-oriented player opposition was to play in Open, and for incoming missions, I’d transport passengers and mission cargo that caused negative background states for the controlling faction. If I completed the mission, I’d trade short-term influence gain for long-term influence loss, thanks to neutral players favoring missions from factions in “positive” BGS states. If I got destroyed along the way, the controlling faction lost influence and moved towards a “negative” BGS state. As an added bonus, failing a mission in such a manner meant my destruction also caused the controlling faction to lose additional influence and move towards a “negative” BGS state.

David Xanatos would be so proud. :)

About the only truly “safe” bounties IMO, when it comes to the blood of innocents, are those in RES areas, because you know they are pirates. Everyone else… who knows?
 
My basic assumption is that my main character, thanks to years of BGS play, has the blood of innocents on her hands. Bounty hunting? Considering the nature of many governments in this game, you can be assured that many were wanted for organizing unions, distributing factual information that disagreed with state propaganda, or the wrong religion.

You also don’t know if the ship you blew up might be carrying innocent passengers or urgently needed supplies. Back before Frontier changed the BGS to produce “guaranteed positive” results, one of my favorite tactics against PvP-oriented player opposition was to play in Open, and for incoming missions, I’d transport passengers and mission cargo that caused negative background states for the controlling faction. If I completed the mission, I’d trade short-term influence gain for long-term influence loss, thanks to neutral players favoring missions from factions in “positive” BGS states. If I got destroyed along the way, the controlling faction lost influence and moved towards a “negative” BGS state. As an added bonus, failing a mission in such a manner meant my destruction also caused the controlling faction to lose additional influence and move towards a “negative” BGS state.

David Xanatos would be so proud. :)

About the only truly “safe” bounties IMO, when it comes to the blood of innocents, are those in RES areas, because you know they are pirates. Everyone else… who knows?
As a communist I can only refuse such notions. There is no innocent blood on my hands - only that of paternalistic, corrupt oppressors. I've always sided with the downtrodden and worked to make the world a better place.
 
While you paint an interesting picture, I personally disagree. I think that the PF is probably a bit vulnerable to cliques and elitism (npi), which certainly could manifest in similar ways to some of the themes you're touching on, but I think the PF is fundamentally a benevolent organization. They're all about making the 34th century what it is; which is, basically, a mildly-utopian version of a sci-fi future. Certainly not anything you would consider utopian in the archetypal sense, but it has just enough themes of liberty for all and individual em-somthing-or-other that it leans more towards the utopian than the dystopian. Dune is the nasty space future. Elite is dark on paper but it doesn't feel dark. It doesn't feel grim.

Basically, in my view, the PF is one of the major forces behind the 34th century having a very 70s scifi shape when nowadays we've basically gone post-post and the scifi futures get as cold, dirty, and weird as it can go.
It’s always interesting how people interpret the limited amount of information provided for us by the game. From my point of view, an overwhelming majority of ordinary people in the Elite Universe live under oppressive, authoritarian, or outright totalitarian forms of government… assuming they have some form of government to begin with.

Even in the Galactic Federation, the largest allegedly democratic government in Human space, the lore outright states that Federal corporations have not only direct representation in Federal Congress, but represent a majority in that legislative body. Considering the historical track record of corporate states, I find this state of affairs to be profoundly dystopian, and this is in the allegedly "good" Superpower.

And speaking of differening interpretations...

As a communist I can only refuse such notions. There is no innocent blood on my hands - only that of paternalistic, corrupt oppressors. I've always sided with the downtrodden and worked to make the world a better place.

;) Good for you. I'm glad that for the first time in human history, a communist group which exceeded the size of a small tribe managed to maintain its ideals, and didn't inevitably descend into oppressive authoritarianism. ;)
 
It’s always interesting how people interpret the limited amount of information provided for us by the game. From my point of view, an overwhelming majority of ordinary people in the Elite Universe live under oppressive, authoritarian, or outright totalitarian forms of government… assuming they have some form of government to begin with.

Even in the Galactic Federation, the largest allegedly democratic government in Human space, the lore outright states that Federal corporations have not only direct representation in Federal Congress, but represent a majority in that legislative body. Considering the historical track record of corporate states, I find this state of affairs to be profoundly dystopian, and this is in the allegedly "good" Superpower.

And speaking of differening interpretations...



;) Good for you. I'm glad that for the first time in human history, a communist group which exceeded the size of a small tribe managed to maintain its ideals, and didn't inevitably descend into oppressive authoritarianism. ;)

It's a good point. But I think in terms of PF influence, first you have to get to space. And after all, that's the only part of Elite we really see.
 
I must confess that trying to acquire smear campaigns has sent me to an anarchy settlement. I'm doing my best to not kill anyone but it's not always possible.. :) I mean if you really feel that you have to scan me after I've hacked someone's security clearance you are really asking for it, and if you surprise me downloading data and pull a gun on me, then ... :)

Having both silenced and audio masked weapons has made the decision to kill easier.. :D

The moment I'm done with unlocking Bond I'll be on my way again.
Are you sure it's an anarchy? Anything goes, no laws, do what you want? they should be free-and-easy about downloading (it can't be illegal or banned).
 
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