U16 changed behaviour of limpets... it seems that HATCH BREAKERS have been some how affected.
They are way less effective, as they're not able to get close enough to the target ship unless it is almost totally stationary... breakers keep floating around and/or expire 99% ot times f ship is moving, or even if ship is being stranded at low speed after drives have been destroyed. Consider that breakers were able to attach to a boosting Cutter!!! Now... NOT ANYMORE.
It happens against NPCs and CMDRs.
We're trying our best to be good pirates... but, well, this doesn't help us as shooting the cargo hatch may result in hauling ship kaboom!
They are way less effective, as they're not able to get close enough to the target ship unless it is almost totally stationary... breakers keep floating around and/or expire 99% ot times f ship is moving, or even if ship is being stranded at low speed after drives have been destroyed. Consider that breakers were able to attach to a boosting Cutter!!! Now... NOT ANYMORE.
It happens against NPCs and CMDRs.
We're trying our best to be good pirates... but, well, this doesn't help us as shooting the cargo hatch may result in hauling ship kaboom!