Haters gonna hate

Status
Thread Closed: Not open for further replies.
Skyrim is more stable and polished on PS4 than ED is, too (last I played, anyway). However, these are older games that have had lots of iterations and mods, some of which Bethesda incorporated into newer versions. But you said "these days", and that's Fallout 76, which IIRC is a smoldering pile of devil dog doo.
These days, to me, means the same time frame as ED’s release. That means FO4, but I see the confusion.

Honestly only spent a couple hours on 76. Only noticed some textural issues in my time there, but mainly left because of PvP.
 
And how hard did you have to hunt for that? Not seen that one myself.
Oh, it wasn't that hard. After 1,000 hours of FO4, I've seen so much worse. But let's not argue about how buggy that game is. Instead, let's head over to Goodneighbor and I'll buy you a warm one at the Third Rail.

NINA! Lead the way!

Vf542n0X.gif
 
Oh, it wasn't that hard. After 1,000 hours of FO4, I've seen so much worse. But let's not argue about how buggy that game is. Instead, let's head over to Goodneighbor and I'll buy you a warm one at the Third Rail.

NINA! Lead the way!

Vf542n0X.gif
Never seen that one either, not even on PC. I wouldn’t consider it a big enough deal to report, though.
 
Can you cite some examples of jarring, game-breaking FO4 examples that you personally experienced? Because I can’t.
The worst ones I get are dead cells. Once you have one, they can't be fixed. Enter and crash at a rate of 100%.

To be fair though, I mod heavily, which is where most of my worst bugs come from. That said, you can't argue that Fallout 4 isn't full of power armor glitches, texture glitches, AI glitches, rendering problems, companions who wander off and never come back, and so on. Experiences vary depending on whether or not you have the unofficial patch and what system you're running the game on, but it is far from polished. That's what the unofficial patches are for.

Just look at the notes to those some time to see everything they fix.
 
Can you cite some examples of jarring, game-breaking FO4 examples that you personally experienced? Because I can’t.
Start here:
 
Hell no. I don’t recall any Fallout 4 bugs on XB1. Even the PC version was pretty stable on my end.

I've been playing FO4 recently on survival, I've had to mod it for fast travel just to fix the constantly disappearing beds in sanctuary and repeat ghost provisioners. That bloody brahmin's been up on the roof again as well the big mooing git. I haven't finished a fallout game since 2 due to various savegame killers, or skyrim either for that matter.

Bethesda make nice games but they are famously buggier than Klendathu on drop day. ED is like a well honed machine in comparison.
 
The worst ones I get are dead cells. Once you have one, they can't be fixed. Enter and crash at a rate of 100%.

To be fair though, I mod heavily, which is where most of my worst bugs come from. That said, you can't argue that Fallout 4 isn't full of power armor glitches, texture glitches, AI glitches, rendering problems, companions who wander off and never come back, and so on. Experiences vary developing on whether or not you have the unofficial patch and what system you're running the game on, but it is far from polished. That's what the unofficial patches are for.

Just look at the notes to those some time to see everything they fix.
That’s just it, though. On XB1 I didn’t see any of the stuff you mentioned. I didn’t really run into the ED definition of a bug (disconnects, gameplay mechanics not actually working, having to reset instances, having random sfx loop continuously until a full exit, etc.) until I, like you, started modding on my PC copy. That falls under the ā€œuser’s faultā€ category, though. Mod at your own risk, as they say.
 
That’s just it, though. On XB1 I didn’t see any of the stuff you mentioned. I didn’t really run into the ED definition of a bug (disconnects, gameplay mechanics not actually working, having to reset instances, having random sfx loop continuously until a full exit, etc.) until I, like you, started modding on my PC copy. That falls under the ā€œuser’s faultā€ category, though. Mod at your own risk, as they say.
FO4VR (I never bought the pancake version till after) was an absolute dog's dinner for random crashes, hangs and things vanishing... Don't even mention the hands/controllers (even showing a Vive controller on Oculus Rift) changing at random, or controls not working... It improved dramatically with the 'unofficial patches', BTW - I'm mentioning my own experiences, not digging them up from the internet.

A perfect game, so much more polished than ED... total moo poo šŸ¤·ā€ā™‚ļø
 
FO4VR (I never bought the pancake version till after) was an absolute dog's dinner for random crashes, hangs and things vanishing... Don't even mention the hands/controllers (even showing a Vive controller on Oculus Rift) changing at random, or controls not working... It improved dramatically with the 'unofficial patches', BTW - I'm mentioning my own experiences, not digging them up from the internet.

A perfect game, so much more polished than ED... total moo poo šŸ¤·ā€ā™‚ļø
Have you played ED in VR? With the random video crashes to the headset, or the looping search zone audio to the headset? Or the shadows that move when I turn my head? You’d need Billy Joel’s help to list them all.

Also, FO4 was not designed for the Rift in the first place. They ported it to the Vive specifically.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom