Gameplay loop for exobiology is nice and always has been. With previous payouts the incentive was "do you like exploring ?" (exploring is "looking for" not "click and wait and click and...") Now the loop is just another reminder that this is a game, not a universe. A fake money looter game with grotesque and totally inconsistent economy. Now to increase to grotesque all other payouts too because most the few remaining players have only credits in minds and will only do the most fake money rewarding activity like a real job but without real money.
lol, that's ridiculous.
It is a game, not "a universe" per se, but I'll meet in the middle and call it a game universe.
As a game universe it's also riddled with inconsistencies and tradeoffs throughout, which WK's choose to studiously ignore whenever you point them out.
With previous payouts the incentive was "do you like exploring ?" (exploring is "looking for" not "click and wait and click and...")
You mean like The Road to Riches was "proper exploring" with the one click Honk? lol. Can't complain about that, got me started in the same Viper IV!
The exobiology loop before was rubbish and is still rubbish because it's the same point n' click with the same plant graphics appearing everwhere (magical space spores I guess), but at least you can get more cr for it now if you need/want them. If I had a $ for everytime I've seen this plant below I wouldn't need to scan them at all. Not to mention how "realistic" it looks sitting there in the arid alien landscape...
The so called "exploration" loop was/is pretty tedious as well. Magic tech one second, reduced to manual time wasting inconsistent grind the next because "simulation". #facepalm.
People getting their underpants in a twist over other people making game $$ so they can enjoy the game the way they want is hilarious.
The only grotesque thing about ED/EDO is the amount of ridiculous timewasting grind activities that kill an otherwise great environment, the tedious choreographed square dance AX fights (Interceptors++) being one of them. System scanning and planet scanning is another one. One second you're using magical FSS/DSS to scan the system/planets, next moment somehow your magical technology has dissappeared and you are reduced to manually feeling around in the dark because it takes more time for you to do it that way. Shout out to the distress beacons/wrecks with perfectly working skimmers++ you find on EVERY SINGLE PLANET. No inconsistency there, right?
NMS called and wants its sentinals back. Much "universe" there, much real.
How about a drone based exploration system management simulation first, which you can deploy to scan, locate, analyse, & prioritise for manual or automated follow up.
Set up a base in one system, deploy your bots to go to work systematically across systems in a volume radius. Deploy automated mining infra to gather materials to manufacture more so you can do more. Something intellectually challenging, where you can target the best spots for manual intervention leaving the rest for your bot buddies to hoover up. Something that you would actually be using in the 33rd century. No, lets not do real exploration, lets go with Magic n' manual grind instead!
Oh, here's another one! I have a massive (magical) FC that can jump 500ly carrying up to 40 ships + 20K cargo, yet it can't scan the system it jumps into.
It somehow can't squeeze the tech into it to do that. Not even a little bitty drone that has to jump to hyperspace and scan the system for you, like it would actually have, so you could then study it and plan out your system exploration strategy a little more efficiently, effectively, and intelligently.
Fortunately I like space dirt rally in the SRV and will continue my epic voyage for the ultimate space dirt rally track, while running over the odd plant.
It's the only fun thing about "exploration" really. Next to BeamNG (especially after yesterdays Johnson Valley drop) it's the best dirt rally simulation out there - better than DRx/WRCx++.
FDev really dropped the ball not developing ingame activities and support around SRV exploracing. Such a waste of potential, with infinite dirt racing tracks in amazing locations with great atmosphere (thin as it is). More weather would be nice, though.