Having to pay extra for features promised in the kickstarter feels like betrayal.

Just a small observation and calling you on it.

Lol, you will not let it go will you.
You are wrong. There's evidence that can be cited that proves you are wrong.
Just slink off, continuing to pretend that FD didn't do something wrong just because you like a game they made a little too much and grasping at any straw to support your opinion on the matter just makes you look a bit oo.
 
Recent demographic studies about gamers I had seen lately shows that average player is 24-32 yo. Give or take a year. Another strong group is 16-23 and then 33-40. Something like that. So I assume majority of you fall into 22+ of age category.

Students and people who already work. Which means adults.

Yet you still fall into the same trap about how business (in general) works. Do you really live in caves with internet, not seeing anything outside your monitor? Or maybe you are living in a well developed and rich country so you don't have to have a basic knowledge about basic mechanisms of surrounding world? I'm speculating, no matter. Maybe it's me and place I live in (small and poor country in CE Europe) in which everyone wants to screw you over and you must outsmart everyone (starting from your neighbor, local merchant, employer/employee, up to government level) unless you want to be a victim.

So, you tend to show displeasure towards paid content that was promised during KK campaign. I can understand it as I'm the last person to throw extra money for digital goods. My currency exchange rates kicks me in the every time I want to buy anything, making everything 4x more expensive. Low labor cost international government's policy FTW. But that's local flavor.

Anyway it taught me that if something's *not* written on paper *and* signed by someone in charge - I don't believe in any promises. By principle. And even then you can't be 100% sure you get what you were promised. Have tonnes of examples if someone's interested. Exchange inequality is common and main principle is to get money.

And here is the moment to quote Blacksmith from Diablo 3 (a moment before you enter a cellar to "help" his wife)

Hope for the best, expect the worst. Never be disappointed.

Meh, looks like I'm venting my own frustrations while replying on your frustrations about being forced to pay for promised content. But I live long enough to know how business works and how they will try to monetize literally everything. So, while still move, I'm not surprised they introduce name plates and put a price tag on it. I'm more (attention: difficult word <for me at least>) flabbergasted that you are flabbergasted about it. But what can I do? I can clench my and pay, I can shrug off and say U.

Apologies for this in-cohesive rant of mine.
 
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Go play WoW pay for the game, pay for the subscription, pay for the DLCs and pay for cosmetics.

Or go to SC and pay to wim and get a ship for $1000.

It's not abhorant because the vanitry items don't effect the game, you don't need them, you may want them but ti's up to you if you buy them.

I wish they did change the game as that would be classed as some content.......
 
Just a small observation and calling you on it.
I used "critical" in the sceptical sense, and I stand by it. I'll admit "most" is problematic though, because it's subjective based on anecdotal evidence and these threads are something of an echo chamber, so I'll grant you that was a poor choice of word. Then again, so is "few" for much the same reason. How about "some"?

Better yet, what about: "And when they follow up with what critical observers might see as..." Yeah, I think that's fairly objective. I wish I'd thought of that earlier.

I have no comment regarding "armchair" as an adjective.
 
This annoys me also, even though I just started playing last year. Just charge me $10 for an in-game ship customizer expansion. I'd actually buy that. Piecemeal ship asthetics? No thanks.


Your ability to resist paying is insignificant next to the power of the DLC.
 
When I backed this project, I was told I would be able to customize my ship the way I want it, and there would be body-kits and paint jobs on offer.


They said nothing about having to pay extra money for the body-kits and paint jobs on offer.


Sure, they never said it would not cost extra, but it was implied.


Would you be OK with having to pay extra money for literally every feature promised in the kickstarter?


For example, the kickstarter promised Multiplayer. Would you be OK with having to pay extra for multipler?


The kickstarter promised Trade. Would you be OK with having to pay extra to be able to trade?


They kickstrter promised you could engage in combat missions. Would you be OK with having to pay extra for combat missions?


The answer is no, of course not.


Multiplayer, trade and combat missions were all promised in kickstarter, and if you had to pay extra it would be a betrayal of the kickstarter promise.


Likewise, ship customization via paint jobs and body kits was promised in kickstarter.


Having to pay extra for things promised in kickstarter feels like betrayal.



Multiplayer: you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as you choose. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections.
Play it your way: Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.
Trade: Buy low, sell high and discover the most profitable trade-routes. Keep an eye on the markets, supply and demand may create opportunities for quick profit. Unscrupulous players may even try distorting those markets.
Fight: take on the pirates, or become one yourself. Engage in combat missions within a rich and dynamic simulation to earn a reputation, or perhaps you want to become a famous bounty-hunter – feared by those that you chase, but staying the right side of the law.
Travel: Travel across star systems and between them. Risk leaving the relative safety of the Corporate-run space station to explore distant planets or stars. Space is big and you never know what you might find; perhaps a salvageable freighter wreck or some valuable asteroids? There are secrets and startling beauty waiting to be discovered by the intrepid explorer.
Ships: save your credits and upgrade your ship. Get new weapons, engines and equipment and customize your ship the way you want it. Check out the body-kits and paint jobs on offer, give your ship that personal touch.
https://www.kickstarter.com/projects/1461411552/elite-dangerous

Agreed.

It's a full price game. Twice. Everything in the game, should be included in that price. There's no excuse for this sort of betrayal.
 
When I backed this project, I was told I would be able to customize my ship the way I want it, and there would be body-kits and paint jobs on offer.


They said nothing about having to pay extra money for the body-kits and paint jobs on offer.


Sure, they never said it would not cost extra, but it was implied.


Would you be OK with having to pay extra money for literally every feature promised in the kickstarter?


For example, the kickstarter promised Multiplayer. Would you be OK with having to pay extra for multipler?


The kickstarter promised Trade. Would you be OK with having to pay extra to be able to trade?


They kickstrter promised you could engage in combat missions. Would you be OK with having to pay extra for combat missions?


The answer is no, of course not.


Multiplayer, trade and combat missions were all promised in kickstarter, and if you had to pay extra it would be a betrayal of the kickstarter promise.


Likewise, ship customization via paint jobs and body kits was promised in kickstarter.


Having to pay extra for things promised in kickstarter feels like betrayal.



Multiplayer: you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends as you choose. This technology is already working, using a combination of peer-to-peer (to reduce lag) and server connections.
Play it your way: Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.
Trade: Buy low, sell high and discover the most profitable trade-routes. Keep an eye on the markets, supply and demand may create opportunities for quick profit. Unscrupulous players may even try distorting those markets.
Fight: take on the pirates, or become one yourself. Engage in combat missions within a rich and dynamic simulation to earn a reputation, or perhaps you want to become a famous bounty-hunter – feared by those that you chase, but staying the right side of the law.
Travel: Travel across star systems and between them. Risk leaving the relative safety of the Corporate-run space station to explore distant planets or stars. Space is big and you never know what you might find; perhaps a salvageable freighter wreck or some valuable asteroids? There are secrets and startling beauty waiting to be discovered by the intrepid explorer.
Ships: save your credits and upgrade your ship. Get new weapons, engines and equipment and customize your ship the way you want it. Check out the body-kits and paint jobs on offer, give your ship that personal touch.
https://www.kickstarter.com/projects/1461411552/elite-dangerous

They said a whole heap of things ... multiple commanders per account; credits for cash; offline; etc.

Just face up to it - FD lie / change their minds / alter things to suit them ... blame the bean counters.

Live and learn ... live .. and ... learn.
 
Just my 2 cents about this:

I've spent all my adult life - a big part of my life - waiting for elite 4. (now and then playing a bit of FFE and FE2 (GL))
In all other space games i've played (BC3000AD, BC*, XBF, X2, X3 etc etc etc ) i felt that something was missed.

I fell blessed that this game exists. its founding was no where near other games including other games of the same type.

Some compromises needed to be made and i do want more from this game.

But my point is that I really fell blessed that this game finally exists and for that, I thank all the kickstarters from the bottom of my heart. But, the community needs to keep helping frontier so the game can improve.

So please stop complaining frontier has a big staff taking care of the game and high fixed costs and the game has no fees.

I can relate to all this. +rep.
 
Go look, right now, at what other online game companies charge for "cosmetics" and oftentimes many objects that decidedly *not* just cosmetic, then come back and look at the bleeping $3 pricetag for this feature.

Your molehill isn't even a molehill, much less a mountain.

"Poke in the eye", it's not even getting scratched by a fingernail, let alone chopping limbs off.

What? just........WHAT?

I should just add you to my ignore list but....
Other games charging for stuff does not make FD charging for stuff any better.
There are many many many many examples of online games that don't charge for cosmetics, there are vastly more games that don't charge for cosmetics than ones that do.
Go look at the them. They don't NEED to charge for cosmetics and they also don't NEED their customers to pay a subscription.
Even the ones that do charge often have free variants all players get or you can unlock the cosmetics with normal gameplay and you just pay to get them now.

My point is that people saying that FD MUST charge people for cosmetics or they've GOT to charge a subscription is absolute nonsense. FD want to charge for cosmetics as it's money in the bank that's it, nothing more, nothing less.

I also don't care that they nameplates are only £2. I personally think £2 is too expensive for a nameplate. The actual amount by itself doesn't matter it's in relation to the value of the thing that matters.
If a drop of water cost £2 you wouldn't say "It's only £2!" you'd say "£2 for a drop of water, that's expensive!". It's the same thing here.
 
Mmmm...the best part of waking up...is self-righteous indignation and fake outrage in your cup.

Oh, that doesn't work in the slightest. Meh, I'm not trying
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Lol, you will not let it go will you.
You are wrong. There's evidence that can be cited that proves you are wrong.
Just slink off, continuing to pretend that FD didn't do something wrong just because you like a game they made a little too much and grasping at any straw to support your opinion on the matter just makes you look a bit oo.

You do realize the attitude you're exuding with that post is exactly the reason I'm saying anything at all, right?

If the past 2+ years have shown anything it's FDev as a company are not to be trusted.

Oh, silly me, the game I've been playing for the past 2+ years must have all been a fantasy, just like Star Citizen still is...I've been paying $20 a month on premium time and $50 a ship all this time and just never knew it, of COURSE I should be upset over some $3 cosmetic item! It all makes perfect sense now. [rolleyes]

I used "critical" in the sceptical sense, and I stand by it. I'll admit "most" is problematic though, because it's subjective based on anecdotal evidence and these threads are something of an echo chamber, so I'll grant you that was a poor choice of word. Then again, so is "few" for much the same reason. How about "some"?
Better yet, what about: "And when they follow up with what critical observers might see as..." Yeah, I think that's fairly objective. I wish I'd thought of that earlier.
I have no comment regarding "armchair" as an adjective.

Fair. I'd still opine that it should be "some critical observers might see..."

What? just........WHAT?
I should just add you to my ignore list but....

Not if I beat you to it, at this rate....

Other games charging for stuff does not make FD charging for stuff any better.
There are many many many many examples of online games that don't charge for cosmetics, there are vastly more games that don't charge for cosmetics than ones that do.

Name them, then.

Even *flash games* and *console titles* these days have paid-for cosmetics. For much higher prices than $3.

My point is that people saying that FD MUST charge people for cosmetics or they've GOT to charge a subscription is absolute nonsense. FD want to charge for cosmetics as it's money in the bank that's it, nothing more, nothing less.
I also don't care that they nameplates are only £2. I personally think £2 is too expensive for a nameplate. The actual amount by itself doesn't matter it's in relation to the value of the thing that matters.
If a drop of water cost £2 you wouldn't say "It's only £2!" you'd say "£2 for a drop of water, that's expensive!". It's the same thing here.

The price of two six-piece chicken-McNuggets is too much for you? Really? Were you gifted Elite or something?

It's funny to me that you equate it to a mere drop of water - if it's that inconsequential as a feature, then why the HECK did you and everyone else so up in arms about it? Clearly it's worth is a quite a bit more than that.
 
Oh, silly me, the game I've been playing for the past 2+ years must have all been a fantasy, just like Star Citizen still is...I've been paying $20 a month on premium time and $50 a ship all this time and just never knew it, of COURSE I should be upset over some $3 cosmetic item! It all makes perfect sense now. [rolleyes]

Have you stopped taking your medication again?
 
No problem with cosmetic items to pay for.

Premium Beta backer so my initial 100 quid has been money well spent.

NB played Star Wars Galaxies for 7 years with 3 accounts @ 12 quid per month per account, just for comparison.
 
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