HAZres could use some more dangerous criminals

Bounty hunting is cool.

It's THE combat activity apart from CZs. But it really get's easy fast. As soon as you own a Medium Multipurpose/Combat ship like Python, FDL, Chief, FAS or Krait, you won't really have any problems taking out any single enemy ship even if you're only G3 engineered.

I'd really like to see things spicing up a bit in HAZres, because right now the only challnges are elite-wings which only pop up very rarely and dont really award that many credits or noteworthy materials. If you're hunting in a wing, it get's completely trivial.

We already have engineered enemy ships in Assasination missions, why not make a Pirate lord pop up once in a while in a HAZres? Cutters or Corvettes never can be seen around resource sites, even though it would be logic for well-equipped pirates to raid there, with the heavy ships having most cargo space and the ability to crush any of the transport ships.

For the love of the miners, dangerous pirate frequency could increase with the wing count in the instance, so solo miners don't get roasted by a horde ofsupercharged pirates.:p
 
Honestly, if you are looking for a challenge in a HazRes, try sacrificing one of the smaller slots in your ship for a cargo rack filled with gold (4-8 tons should be enough). Have fun trying to defend against every single NPC pirate in the instance at the same time :p
 
Honestly, if you are looking for a challenge in a HazRes, try sacrificing one of the smaller slots in your ship for a cargo rack filled with gold (4-8 tons should be enough). Have fun trying to defend against every single NPC pirate in the instance at the same time :p

I'm looking for more dangerous single targets, your argument misses the point.

or play combat zones instead; these are way harder

As above, you're completely missing the point, this is not about skirmishes, it's about less frequent, high value targets.
 
Actually, IMHO, Resource Extraction Sites are in desperate need of a complete overhaul-alongside Conflict Zones. I want RES's to feature actual assets at their heart......like Mega-ships, or Capital Ships, or Outposts or even Stations (maybe Asteroid Stations). Give players more purpose than just "shooting fish in a barrel". Then it would of course make sense to have much more dangerous targets within these zones-especially HazRES, which would probably be illegal mining operations, protected by Pirate ships.
 
Honestly, if you are looking for a challenge in a HazRes, try sacrificing one of the smaller slots in your ship for a cargo rack filled with gold (4-8 tons should be enough). Have fun trying to defend against every single NPC pirate in the instance at the same time :p

I did that by accident once, had some Rare Booze on board (on 10 or so tons) and the amount of pirates that came towards me was amazing. It wasn't really a problem as my Corvette is pretty tough, I did have issues with collecting the crafting mats though (the main reason I was there) as the new pirates would kill my limpets with their PD.
 
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