PvP Heal beams, Premium ammo synth and crimes on. Why so much crying over them?

Its dull and outside of SCBs there should not be a form of "potion popping" in a skill based game. (Im not fond of SCBs in all honesty, again potion popping, but at least you are limited by volume.)

I still think SCBs, rather than being a number of fixed, disposable cells (that somehow consume power because ???) would be in a better place if they were just a second shield generator's worth of MJ that recharge off the SYS capacitor. Carrying a 5A shield cell bank? You have a 5A generator's worth of extra MJ to call on. Boosters do not contribute. Toggle them on/off to shunt power from the cells into the shields, but getting feedback rail'd trashes your cell charge.
 
Gotcha. I can certainly understand why some people would avoid online forums.

I was more interested in understanding why some of the more prominent PvPers, such as your good self, didn't participate in the PvP league. I would have thought it to be a great place to exhibit your skills. Surely having a higher number of participants would encourage FD to develop this part of the game properly? Instead, there were maybe 100 people who took part in the PvP league, whereas over 5,000 people are signed up for distant worlds. If you were the game developer, where would you put your resources based on those numbers? By the way, I'm not into exploration myself, and would genuinely like to see some love given to the PvP side of the game.

Wow, I had no idea the imbalance was that bad!

My perception is that players stay out of PVP because they believe (rightly or wrongly) they stand to lose too much. That and the whole C&P system being so complex that people are even having to explain it to each other in this thread.

If there was no perceived risk—other than to pride—of going into PVP, then more players would probably try it, but right now the only reason for doing so is if you were looking for trouble. Which is maybe the other reason for the majority of players staying out of it—they aren’t looking for trouble and they like it that way.

But as for the dos and don’ts of PVP, hey, it’s just a game. The only ethical system anywhere in evidence in Elite is C&P, and apart from that, there are no rules about how to fight, so anything goes.
 
My perception is that players stay out of PVP because they believe (rightly or wrongly) they stand to lose too much. That and the whole C&P system being so complex that people are even having to explain it to each other in this thread.

There's also the cost of entry, particularly for the grinding. I used to PvP every day before engineers, and kept it up for a while after, but I just got sick of trying to keep up with the lucky rollers, and that was just a single FDL build. It's not so bad any more, but engineering enough ships, weapons, shields, HRP and blah for a variety of fun is just not worth it. And a bunch of my old modules are significantly better than the current g5's. I don't want to win because someone doesn't have enough ammo to get through my shields, or downgrade and lose because other old god-mods are still in use. I look at all that, shrug and go back to BGSing, where almost any build will do.

That and notoriety makes PvP and BGSing somewhat incompatible. Came back recently after a long break, forgot notoriety existed and went killing traders for mats. Screwed my mostly mission-oriented objectives for days. I know it's getaroundable, but it just makes the whole thing a pain in the backside.
 
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Wow, I had no idea the imbalance was that bad!

My perception is that players stay out of PVP because they believe (rightly or wrongly) they stand to lose too much. That and the whole C&P system being so complex that people are even having to explain it to each other in this thread.

If there was no perceived risk—other than to pride—of going into PVP, then more players would probably try it, but right now the only reason for doing so is if you were looking for trouble. Which is maybe the other reason for the majority of players staying out of it—they aren’t looking for trouble and they like it that way.

But as for the dos and don’ts of PVP, hey, it’s just a game. The only ethical system anywhere in evidence in Elite is C&P, and apart from that, there are no rules about how to fight, so anything goes.

The funny thing is, more 'PvP'ers took part in the DW2 launch than in the PvP league. I don't know why so many of them are chicken, and fail to support the element of the game they are intersted in.
 
My perception is that players stay out of PVP because they believe (rightly or wrongly) they stand to lose too much.

I don't avoid PvP, but how little their actually is to lose is a big reason I don't aggressively seek it out.

From my perspective the whole point of engaging in combat is to advance one's goals, usually by ensuring one survives an attack, or making sure one's enemies do not, and failing that, to inflict sufficient attrition to diminish an opponents operational capabilities. As survival is a given, and attrition virtually impossible, the utility of combat is dramatically reduced.

I don't know why so many of them are chicken, and fail to support the element of the game they are intersted in.

I participated in the first season of PvP League, but staged fights for no other purpose than demonstrating one's abilities in a narrowly focused and arbitrary venue is about as far from my PvP ideal as it gets.

Frankly, DW2 offers a lot of opportunity for organic PvP, where both the risks and the motivations feel more real than a pitched battle.

Anyway, the idea that PvP League is most representative of what PvPers want is an enormous fallacy and your own figures should make that clear. It's not PvP that is the problem, it's that your definition of PvP is uselessly narrow.
 
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I am quite new to the game.
But I don't get the discussion…
To talk about balancing in a game with such a vast variety of ships, weapons, defence etc. - i'm sorry - is ridiculous…
There's are just a few genres in all gaming which are really balanced.
And as Elite Dangerous - as I understand and it's announced as such - is a Simulation, I can't see the necessaty of balancing.

The first time I've encountered PvP in Elite, I was flying in my ASP Explorer with a small shield (for higher jump range), barely weapons and no kind of Armor.
I got interdicted and instantly shot at. Not even the glance of a chance. Did I complain? Yeah, a bit of course, because my data was lost. But did i start to whine about it? No, I even tried to Chat with the one who killed me. Asked him a bit about PvP etc.
So my Point: Space is a dangerous place and you'll never know what you'll Encounter. And as it's a Simulation, I can accept the fact, sometimes I get killed (by hostile humans, Thargoids or a Neutron star) and sometimes I kill others - humans and maybe the little Thargoid Scoutship.

And to say, just those who have a lack of skill are using prime ammo, I don't think so. In every game I played where you can compete with others, everyone tries to get the best equip, gear, weapons or whatever.
Gran Turismo for instance, you try to get the fastest car and try to get the best Settings into every part of the car.
Football games, ppl try to get the best Players on the Transfer market.
WoW, farming Points to get the best PvP gear and the best enchantments
And I could go on and on and on...

So why not spending time to farm the best ammo and get the best Powerplay weapons/Defence. And still then, if I would have the best equiped, engineered Viper I could even have, there might be a FDL who kills me, because it's a midsize ship vs a small ship.

So my Point is: you can't prepare for everything because there are so many different possibilities of Encounters. The only thing one could do, prepare himself the best he can.
If I don't have time to farm for prime ammo, so I'd use normal ammo because it's the best I can do at that Point. If I'd have enough time I'd use it. Doesn't matter if I am "skilled" or not.

The Point "Report Crimes": I get it that it's annoying if someone who is just bullying around and got his "Report Crimes" still on just to annoy ppl.

The healling Thing: Back in the days in another well known MMO in the TS: "Guys, the healer. Focus the healer. FOCUS THE HEALEERRRRRR!!!11" :D
But if they're really that op, they maybe could flatten the DMG Output of healing speced lasers.


So, greetings earthlings
M3110w
 
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