Heat sink

Hi I am in deep space 2000 ly from bubble.
I just used up last heat sink by accident, should have unbound the trigger.
Module described as working on ammunition, but there seems no synthesis to replenish. Is this true? Any other way to restore the heat sink, away from stations.
 
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Your not super far out, I think you are ok depending on your ship armor %. I use heat sink exploring only when I get to close to stars during refueling. So when I went to Sag A, I never used them all. Really if you can get in the habit of only causing your heat to get up to say 50 to 60% you should always be safe. What gets you in trouble is probably going to close to get faster refuel rates, or sometimes jumping in on two stars close together which happens. My advise would be either get a faster and better scoop, or use the time refueling to check system maps and get 1st discoverys. 2000ly I think depending on your jump range you could return home in one session.
 
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I have 25ly range, 6A fuel scoop, Shields and military hull, should be ok, 3 days out and going for Palin's 5000 ly requirement. Found a crash site with escape pods and systems guard Viper mk IV, was careful not to aggravate him.
 
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Like gem says...you should be fine. 80% heat I normally scoop at. If you go over 100% your modules start to melt.
As long as you pay attention...and arnt unlucky enough to jump into a binary star, you should be OK. Good luck, let us know how you get on :)
And anything else you find out there.

O7
 
What are you flying with such a low jump range? :p

Even my combat Python can manage 24ly. :D

Good luck on your venture though :)

I went to Sagittarius A* with 9 heat sinks. I came back with 7. :p

You should be fine,cjist don't fall asleep while scooping or jumping. :D
 
If you've got a AFMU any heat damage can be repaired anyway.

My approach to fuel scoping is to hit stop 'x' when i jump, then move slowly directly towards the star. When i get suitably close, i target 65% heat, i stop again, still in super-cruise the whole way, scan the star and look for shiny things on the galaxy map. It works well for me and I've never had a terrible heat problem
 
Ban your crew from using the toaster and Microwave, and hope you don't get to close to a star

Good luck
 
Are you running with shields on? You can turn those off to reduce your heat levels. And your Power Distributor. Ship runs cooler. You won't need them again until landing or you are back in the Bubble. The shields do nothing to protect you from natural space, solar radiation, etc.

Emphasis - don't try landing on a planet without shields !
 
My experience is, I usually did exactly what happened to you; only using heatsinks by accident. If you crash into a star, you can usually turn your back to the star, full throttle and jump back out without sustaining (much) damage... and the field maintenance unit (which you CAN refill) is a much better option. I've been over 50.000 ly out, and took all my heatsinks off my ship. I never regretted that decision. Infact most damage I take is from being too hasty with my FSD (charging while scooping fuel) and making the jump with slightly over 100% heat... most of the times it works, sometimes with bigger/hotter stars it doesn't... but it takes many, many of those to cause any problems.
 
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I don't care what anyone else says - we should be able to synthesize heatsink ammo - I mean, crikey, we can synthesize guided missiles, why not heatsinks? Don't give me the silent running exploit argument, all it needs is for synthesis to take time and / or produce heat.

Cutting ammo from 3 to 2 was just lazy.
 
I don't care what anyone else says - we should be able to synthesize heatsink ammo - I mean, crikey, we can synthesize guided missiles, why not heatsinks? Don't give me the silent running exploit argument, all it needs is for synthesis to take time and / or produce heat.

Cutting ammo from 3 to 2 was just lazy.
I posted a big old suggestion about making synthesis take time to complete.

Then you can use the time as a balancing factor.

For Exploration, having a heatsink take 60-90 to synthesize is fine, but not so much in combat.
You can then start adding even more synthesis, to the somewhat short list of things we already have.
Limpets, torpedoes (long time), Point defence/ chaff ammo, etc.
Even SRVs and SLFs.
 
I don't care what anyone else says - we should be able to synthesize heatsink ammo - I mean, crikey, we can synthesize guided missiles, why not heatsinks? Don't give me the silent running exploit argument, all it needs is for synthesis to take time and / or produce heat.

Cutting ammo from 3 to 2 was just lazy.

Last i saw dev's are considering synthesis for heat sinks

Mostly made of copper and aluminum. Diamonds can be used too, might give more purpose to the low temp ones in the game, though these are cargo so likely they wont

Looked up on wiki, There are matrix versions, tungsten and carbon.

They could get around a lot of materiel problems by allowing the fragments of copper or aluminum to be placed into synthesis storage.
 
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I agree that not being able to synthesis heat sink ammo seems a little silly, likewise with the ammo reduction.
I understand FDs desire to address the silent running issues but I'm pretty sure this wasn't the way to go. Increasing synthesis time and/or generating heat seems a reasonable way to go. Being able to produce all sorts of ammo up to and including full on missiles seems a little unbalanced by comparison. Anyway..
While I'm on that track now that we can essentially 'print' fighters isn't it time to re-jig the SRV bay into a ground vehicle printer? Be more consistent... Could have more module options too that way, high-class modules having more refills and the like.
 
If you're not too far out and want to shorten the 5000LY trip (in time), build yourself something like this for 50LY hops:

https://eddp.co/u/dg6K4NYh

Longer jump ranges are more useful because the course isn't a straight line with a short jump range, but it straightens out as the range gets higher.

To plot 1000LY in a 50LY ship, you'll probably have to make 22-23 hops.
To plot 1000LY in a 25LY ship, you'll probably have to make 60+ hops.
 
Hi I am in deep space 2000 ly from bubble.
I just used up last heat sink by accident, should have unbound the trigger.
Module described as working on ammunition, but there seems no synthesis to replenish. Is this true? Any other way to restore the heat sink, away from stations.
I've traveled 65,000 LY through 5,000+ systems and used one of my six heatsinks so far when I emerged directly between three suns. You're doing something wrong to use that many in so short a distance.
 
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You should be fine, just be sure to tab back in on each jump - you can tell when the witchspace is almost done when the tunnel starts reversing its spin around you.

I did my last deep-space voyage without ever needing a heat sink or AMFU, almost felt like wasted investment really lol

And of course maybe reconsider your keybinds!
 
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If you're not too far out and want to shorten the 5000LY trip (in time), build yourself something like this for 50LY hops:

https://eddp.co/u/dg6K4NYh

Longer jump ranges are more useful because the course isn't a straight line with a short jump range, but it straightens out as the range gets higher.

To plot 1000LY in a 50LY ship, you'll probably have to make 22-23 hops.
To plot 1000LY in a 25LY ship, you'll probably have to make 60+ hops.


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Edit:

I've just read that you're 2000LY out, so you have at least 8000LY left to go. With 25LY jump range that's 500+ hops remaining, most likely (so 8-10 straight hours of pure jump-scoop-jump-scoop monotony if you don't stop to be a tourist anywhere).

  • If you head back to the bubble now with your 25LY ship, that's 120 jumps (so 2 hours or so) and then a couple of more enjoyable hours building yourself a cheap explorer like I linked earlier
  • Then you will set off again on a fresh 10,000LY round trip again but this time it will take 225+ jumps or so (4 hours at most).
  • The end result is you save yourself around 2-4 hours of jumping overall and you come out the other side with a cheap 50LY ship that you can use as a taxi to speed up crossing the bubble in the future!
What's not to like?

If you like exploring and you're breaking up the constant jumping with exploring, scanning and detouring to nebulae, neutron stars, pulsars and black holes etc, then it's several days of journey in your 25LY ship but probably much more enjoyable. Me? I just wanted to get Palin unlocked ASAP so that I could get my G5DD thuster mods :)
 
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